📄 directmusicsegment.h
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// DirectMusicSegment.h: interface for the CDirectMusicSegment class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIRECTMUSICSEGMENT_H__76D32507_76C2_4D59_841D_77D718FE1861__INCLUDED_)
#define AFX_DIRECTMUSICSEGMENT_H__76D32507_76C2_4D59_841D_77D718FE1861__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <dmusicc.h>
#include <dmusici.h>
#include <dsound.h>
#include "dxutil.h"
#include "Sound.h"
namespace AudioEngine {
class CSoundInstance;
class CDirectMusicSegment : public CSound
{
public:
friend class CAudioManager;
friend class CDynamicMusic;
CDirectMusicSegment(CAudioManager *mgr);
virtual ~CDirectMusicSegment();
// implementation of required CSound pure virtual functions
virtual bool Play() { return(Play(NULL)); }
virtual bool Stop() { return(Stop(0,0)); }
virtual bool IsPlaying();
// extra functions specifically for CDirectMusicSegment
IDirectMusicSegment8 *GetSegment() { return(m_Segment); }
virtual bool Stop(MUSIC_TIME time, DWORD flags);
virtual bool Play(CSoundInstance *newinst, bool control=false, IDirectMusicAudioPath8 *path=NULL);
virtual bool PlayAsPrimary(CSoundInstance *newinst) {
return(Play(newinst, true));
}
void SetRepeats(int repeats);
protected:
unsigned char *m_OriginalData;
IDirectMusicSegment8* m_Segment;
};
} // namespace
#endif // !defined(AFX_DIRECTMUSICSEGMENT_H__76D32507_76C2_4D59_841D_77D718FE1861__INCLUDED_)
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