📄 audioscript.h
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// AudioScript.h: interface for the CAudioScript class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AUDIOSCRIPT_H__0DC835E9_E2BE_4CF5_884C_BB27F8FD5076__INCLUDED_)
#define AFX_AUDIOSCRIPT_H__0DC835E9_E2BE_4CF5_884C_BB27F8FD5076__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning(disable: 4786)
#include <windows.h>
#include <mmreg.h>
#include <dmusicc.h>
#include <dmusici.h>
#include <dsound.h>
#include "dxutil.h"
#include <string>
#include <vector>
#include "RefCountPtr.h"
namespace AudioEngine {
class CAudioScript;
// smart pointer to CAudioScript
class CAudioScriptPtr : public CRefCountPtr<CAudioScript>
{
public:
explicit CAudioScriptPtr(CAudioScript* p = NULL);
void Release();
};
} // namespace
#include "AudioManager.h"
namespace AudioEngine {
class CAudioScript
{
public:
friend class CAudioManager;
CAudioScript(CAudioManager *mgr);
virtual ~CAudioScript();
void SetVariable(std::string varname, int value);
int GetVariable(std::string varname);
void CallRoutine(std::string procname);
std::vector<std::string> EnumVariables();
std::vector<std::string> EnumRoutines();
std::string GetName() { return(m_Name); }
std::string AssembleErrorInfoString(std::string header, DMUS_SCRIPT_ERRORINFO &errInfo);
protected:
std::string m_Name;
void Init(std::string name); // to prevent things other than CAudioManger from initing this.
CAudioManager *m_Manager;
IDirectMusicScript8 *m_Script;
unsigned char *m_OriginalData;
};
} // namespace
#endif // !defined(AFX_AUDIOSCRIPT_H__0DC835E9_E2BE_4CF5_884C_BB27F8FD5076__INCLUDED_)
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