📄 animsequence.h
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#ifndef ANIMSEQUENCE_H_INCLUDED
#define ANIMSEQUENCE_H_INCLUDED
#include <vector>
#include "CommonFuncs.h"
#include "D3DHelperFuncs.h"
#include "Timer.h"
class CAnimFrame
{
public:
CAnimFrame() { m_pTexture = NULL; }
virtual ~CAnimFrame() { SAFE_RELEASE(m_pTexture); }
LPDIRECT3DTEXTURE8 m_pTexture;
float m_fTime;
};
class CAnimSequence {
public:
CAnimSequence(LPDIRECT3DDEVICE8 pDev);
virtual ~CAnimSequence() { ClearAllFrames(); SAFE_RELEASE(m_pVBQuad); }
bool AddFrame(const char *strFilename, float fTime);
void DeleteFrame(int index);
void ClearAllFrames();
int GetCurFrame(CTimer &timer);
LPDIRECT3DTEXTURE8 GetCurFrameTexture(CTimer &timer) {
try {
int iCurFrame = GetCurFrame(timer);
return(m_vFrames[iCurFrame]->m_pTexture);
} catch(...) { }
return(NULL);
}
void Render(CTimer &timer, D3DXMATRIX mat);
protected:
LPDIRECT3DVERTEXBUFFER8 m_pVBQuad;
LPDIRECT3DDEVICE8 m_pd3dDevice;
std::vector<CAnimFrame *> m_vFrames;
};
#endif
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