📄 scrambler.cpp
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//-----------------------------------------------------------------------------------//
// Windows Graphics Programming: Win32 GDI and DirectDraw //
// ISBN 0-13-086985-6 //
// //
// Written by Yuan, Feng www.fengyuan.com //
// Copyright (c) 2000 by Hewlett-Packard Company www.hp.com //
// Published by Prentice Hall PTR, Prentice-Hall, Inc. www.phptr.com //
// //
// FileName : scrambler.cpp //
// Description: Screen scrambler demo program, Chapter 10 //
// Version : 1.00.000, May 31, 2000 //
//-----------------------------------------------------------------------------------//
#define STRICT
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdlib.h>
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, PSTR, int)
{
HDC hDC = GetDC(NULL);
int width = GetSystemMetrics(SM_CXSCREEN);
int height = GetSystemMetrics(SM_CYSCREEN);
for (int i=0; i<2000; i++)
{
HBRUSH hBrush = CreateSolidBrush(RGB(rand()%256, rand()%256, rand()%256));
SelectObject(hDC, hBrush);
BOOL rslt = StretchBlt(hDC, rand() % width, rand() % height, -64, -64,
hDC, rand() % width, rand() % height, 32, 32, (rand() % 256) << 16);
SelectObject(hDC, GetStockObject(WHITE_BRUSH));
DeleteObject(hBrush);
Sleep(1);
}
ReleaseDC(NULL, hDC);
RedrawWindow(NULL, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
return 0;
}
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