📄 gdi.h
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#pragma
//-----------------------------------------------------------------------------------//
// Windows Graphics Programming: Win32 GDI and DirectDraw //
// ISBN 0-13-086985-6 //
// //
// Written by Yuan, Feng www.fengyuan.com //
// Copyright (c) 2000 by Hewlett-Packard Company www.hp.com //
// Published by Prentice Hall PTR, Prentice-Hall, Inc. www.phptr.com //
// //
// FileName : gdi.h //
// Description: GDI object implementation illustration, Chapter 3 //
// Version : 1.00.000, May 31, 2000 //
//-----------------------------------------------------------------------------------//
class _GdiObj
{
public:
virtual int GetObjectType(void) = 0;
virtual int GetObject(int cbBuffer, void * pBuffer) =0;
virtual bool DeleteObject(void) = 0;
virtual bool UnrealizeObject(void) = 0;
};
class _Pen : public _GdiObj
{
public:
virtual int GetObjectType(void)
{
return OBJ_PEN;
}
virtual int GetObject(int cbBuffer, void * pBuffer) = 0;
virtual bool DeleteObject(void) = 0;
virtual bool UnrealizeObject(void)
{
return true;
}
};
_Pen * _CreatePen(int fnPenStyle, int nWidth, COLORREF crColor);
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