📄 color.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
// Color.h : main header file for the COLOR application
//
#if !defined(AFX_COLOR_H__B836ABE3_6F4F_11D1_931D_00600820B4FF__INCLUDED_)
#define AFX_COLOR_H__B836ABE3_6F4F_11D1_931D_00600820B4FF__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CColorApp:
// See Color.cpp for the implementation of this class
//
class CColorApp : public CWinApp
{
public:
CColorApp(LPCTSTR lpszAppName);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CColorApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CColorApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COLOR_H__B836ABE3_6F4F_11D1_931D_00600820B4FF__INCLUDED_)
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