📄 ballappview.cpp
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/* Copyright (c) 2008, Nokia. All rights reserved */
#include "BallAppView.h"
#include "ActiveBall.h"
#include <EIKMSG.H>
#include "Ball.mbg"
#include <aknutils.h>
#include <EIKAPP.h>
#include <f32file.h>
#include <EIKAPPUI.H>
CBallAppView* CBallAppView::NewL(const TRect& aRect)
{
CBallAppView* self = NewLC(aRect);
CleanupStack::Pop(self);
return self;
}
CBallAppView* CBallAppView::NewLC(const TRect& aRect)
{
CBallAppView* self = new (ELeave) CBallAppView;
CleanupStack::PushL(self);
self->ConstructL(aRect);
return self;
}
void CBallAppView::ConstructL(const TRect& aRect)
{
CreateWindowL();
SetRect(aRect);
TBuf<KMaxPath> pathAppMbm;
#ifdef __WINS__
pathAppMbm.Copy(_L("z:\\system\\apps\\Ball\\Ball.mbm"));
#else
// CEikonEnv& ee = *CEikonEnv::Static();
// CEikAppUi& ea = *( ee.EikAppUi() );
// appFullName = (ea.Application())->AppFullName();
TFileName appFullName;
appFullName = iEikonEnv->Static()->EikAppUi()->Application()->AppFullName();
// // TFileName appFullName;
// appFullName = Application()->AppFullName();
TParsePtr parse(appFullName);
pathAppMbm.Copy(parse.DriveAndPath());
pathAppMbm.Append(_L("Ball.mbm"));
#endif
iActive = new( ELeave) CActiveBall(this, 50,50);
iBall = iEikonEnv->CreateIconL(pathAppMbm,EMbmBallBall,EMbmBallBall_mask);
//启动
iActive->Start();
ActivateL();
}
CBallAppView::CBallAppView()
{
// Add any construction code that can not leave here
}
CBallAppView::~CBallAppView()
{
iActive->Cancel();
if(iBall != NULL)
{
delete iBall;
iBall = NULL;
}
if(iActive != NULL)
{
delete iActive;
iActive = NULL;
}
// Add any destruction code here
}
void CBallAppView::Draw(const TRect& /*aRect*/) const
{
// Clear the screen
CWindowGc& gc = SystemGc();
gc.Clear(Rect());
gc.BitBlt(iActive->GetPoint(), iBall->Bitmap());
}
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