📄 application.cpp
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//-----------------------------------------------------------------------------
// Copyright (c) 2001 Andreas J鰊sson
//-----------------------------------------------------------------------------
#include "application.h"
// Initialize static member
CApplication *CApplication::m_pApplication = 0;
//-----------------------------------------------------------------------------
// CApplication()
//-----------------------------------------------------------------------------
CApplication::CApplication()
{
m_hInstance = 0;
m_pWindow = 0;
m_bActive = false;
m_pApplication = this;
}
//-----------------------------------------------------------------------------
// GetInstance()
//-----------------------------------------------------------------------------
CApplication *CApplication::GetInstance()
{
return m_pApplication;
}
//-----------------------------------------------------------------------------
// Initialize()
//-----------------------------------------------------------------------------
HRESULT CApplication::Initialize(HINSTANCE hInst, char *sCmdLine)
{
m_hInstance = hInst;
return S_OK;
}
//-----------------------------------------------------------------------------
// Run()
// Message-processing loop.
//-----------------------------------------------------------------------------
int CApplication::Run()
{
// Now we're ready to recieve and process Windows messages.
while( !m_pWindow->CheckMessage(!m_bActive) )
{
}
return 0;
}
//-----------------------------------------------------------------------------
// Activate()
//-----------------------------------------------------------------------------
void CApplication::Activate(bool bActivate)
{
if( bActivate )
{
Pause(false);
// Restore lost surfaces
}
else
{
Pause(true);
}
}
//-----------------------------------------------------------------------------
// Pause()
//-----------------------------------------------------------------------------
void CApplication::Pause(bool bPause)
{
if( bPause )
{
m_bActive = false;
}
else
{
m_bActive = true;
}
}
//-----------------------------------------------------------------------------
// Resize()
//-----------------------------------------------------------------------------
void CApplication::Resize(int nWidth, int nHeight)
{
// Resize the framebuffer
}
//-----------------------------------------------------------------------------
// Render()
//-----------------------------------------------------------------------------
void CApplication::Render()
{
// Render the last frame to the window
}
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