📄 application.h
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//-----------------------------------------------------------------------------
// CApplication
//
// This is a framework class for quickly creating Direct3D applications. Derive
// a new application class from this and implement your code there.
//
// Copyright (c) 2001 Andreas J鰊sson
//-----------------------------------------------------------------------------
#ifndef APPLICATION_H
#define APPLICATION_H
#include "window.h"
class CApplication
{
public:
CApplication();
static CApplication *GetInstance();
virtual HRESULT Initialize(HINSTANCE hInst, char *sCmdLine);
virtual int Run();
void Activate(bool bActivate);
void Resize(int nWidth, int nHeight);
void Pause(bool bPause);
void Render();
protected:
static CApplication *m_pApplication;
CWindow *m_pWindow;
HINSTANCE m_hInstance;
bool m_bActive;
};
#endif
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