📄 fb-test.c
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#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
struct fb_cmap cmapinfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
int b,g,r;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR); // 打开Frame Buffer设备
if (fbfd < 0) {
printf("Error: cannot open framebuffer device.%x\n",fbfd);
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo)) { // 获取设备固有信息
printf("Error reading fixed information.\n");
exit(2);
}
printf(finfo.id);
printf("\ntype:0x%x\n", finfo.type ); // FrameBuffer 类型,如0为象素
printf("visual:%d\n", finfo.visual ); // 视觉类型:如真彩2,伪彩3
printf("line_length:%d\n", finfo.line_length ); // 每行长度
printf("\nsmem_start:0x%x,smem_len:%d\n", finfo.smem_start, finfo.smem_len ); // 映象RAM的参数
printf("mmio_start:0x%x ,mmio_len:%d\n", finfo.mmio_start, finfo.mmio_len );
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo)) { // 获取设备可变信息
printf("Error reading variable information.\n");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel );
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
printf("Error: failed to map framebuffer device to memory.\n");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
vinfo.xoffset = (640-420)/2;
vinfo.yoffset = (480-340)/2; // Where we are going to put the pixel
b = 10;
g = 100; // A little green
r = 100; // A lot of red
// Figure out where in memory to put the pixel
for ( y = 0; y < 340; y++ ) // 行扫描
for ( x = 0; x < 420; x++ ) { // 列扫描
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) + // 定位
(y+vinfo.yoffset) * finfo.line_length;
if ( vinfo.bits_per_pixel == 32 ) { //
*(fbp + location) = b; // Some blue
*(fbp + location + 1) = g; // A little green
*(fbp + location + 2) = r; // A lot of red
*(fbp + location + 3) = 0; // No transparency
} else { //assume 16bpp
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
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