📄 gd12-02.cpp
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// ============================================================================
// GD12-01.cpp
// Binary Tree Traversal Graphical Demonstration.
// ============================================================================
#include "SDLGUI.h"
#include "Queue.h"
#include "BinaryTree.h"
#include <stdlib.h>
#include <time.h>
// ============================================================================
// Global Constants
// ============================================================================
const char PROGRAM_NAME[] = "Binary Tree Traversal Graphical Demonstration";
const int WIDTH = 800;
const int HEIGHT = 600;
const int ITEMS = 32;
const int ARIAL = 0;
// ============================================================================
// Global Variables
// ============================================================================
SDLGUI* g_gui;
int g_delay = 700;
int g_timer;
BinaryTree<int>* g_tree = 0;
BinaryTree<int>* g_current = 0;
LQueue<BinaryTree<int>*> g_queue;
// Circles
SDL_Surface* g_blackcircle;
SDL_Surface* g_redcircle;
// ============================================================================
// Draw Algorithms
// ============================================================================
void DrawNode( BinaryTree<int>* p_node, int p_x, int p_y )
{
static SDL_Surface* text;
static char number[] = "00";
// draw the contents of the circle.
sprintf( number, "%d", p_node->m_data );
text = TTF_RenderText_Shaded( g_gui->GetFont(ARIAL), number, BLACK, WHITE );
g_gui->Blit( text, (g_blackcircle->w - text->w) / 2 + p_x,
(g_blackcircle->h - text->h) / 2 + p_y );
SDL_FreeSurface( text );
// draw the circle
if( g_current == p_node )
g_gui->Blit( g_redcircle, p_x, p_y );
else
g_gui->Blit( g_blackcircle, p_x, p_y );
}
void DrawTree( BinaryTree<int>* p_tree, int p_x, int p_y, int p_width )
{
if( p_tree != 0 )
{
DrawNode( p_tree, p_x + (p_width / 2) - 24, p_y);
int w = p_width / 2;
int w2 = w / 2;
if( p_tree->m_left )
{
DrawTree( p_tree->m_left, p_x, p_y + 128, w );
g_gui->ArrowLine( p_x + (p_width / 2), p_y + 24,
p_x + w2, p_y + 152, 24, 24, false, true, BLACK );
}
if( p_tree->m_right )
{
DrawTree( p_tree->m_right, p_x + w, p_y + 128, w );
g_gui->ArrowLine( p_x + (p_width / 2), p_y + 24,
p_x + w2 + w, p_y + 152, 24, 24, false, true, BLACK );
}
}
}
void RandomTree( BinaryTree<int>* p_tree, int p_depth )
{
BinaryTree<int>* node = 0;
if( p_depth < 3 )
{
int i = rand() % 100;
if( i < 80 )
{
node = new BinaryTree<int>;
node->m_data = rand() % 100;
node->m_parent = p_tree;
p_tree->m_left = node;
RandomTree( node, p_depth + 1 );
}
i = rand() % 100;
if( i < 80 )
{
node = new BinaryTree<int>;
node->m_data = rand() % 100;
node->m_parent = p_tree;
p_tree->m_right = node;
RandomTree( node, p_depth + 1 );
}
}
}
// ============================================================================
// Functions
// ============================================================================
void Pre( BinaryTree<int>* p_tree )
{
if( p_tree == 0 )
return;
g_queue.Enqueue( p_tree );
Pre( p_tree->m_left );
Pre( p_tree->m_right );
}
void In( BinaryTree<int>* p_tree )
{
if( p_tree == 0 )
return;
In( p_tree->m_left );
g_queue.Enqueue( p_tree );
In( p_tree->m_right );
}
void Post( BinaryTree<int>* p_tree )
{
if( p_tree == 0 )
return;
Post( p_tree->m_left );
Post( p_tree->m_right );
g_queue.Enqueue( p_tree );
}
// ============================================================================
// Button Callbacks
// ============================================================================
void PreorderButton()
{
// clear the queue.
while( g_queue.Count() != 0 )
{
g_queue.Dequeue();
}
Pre( g_tree );
g_current = g_queue.Front();
g_timer = SDL_GetTicks();
}
void InorderButton()
{
// clear the queue.
while( g_queue.Count() != 0 )
{
g_queue.Dequeue();
}
In( g_tree );
g_current = g_queue.Front();
g_timer = SDL_GetTicks();
}
void PostorderButton()
{
// clear the queue.
while( g_queue.Count() != 0 )
{
g_queue.Dequeue();
}
Post( g_tree );
g_current = g_queue.Front();
g_timer = SDL_GetTicks();
}
void Random()
{
// clear the queue.
while( g_queue.Count() != 0 )
{
g_queue.Dequeue();
}
if( g_tree )
delete g_tree;
g_tree = new BinaryTree<int>;
g_tree->m_data = rand() % 100;
RandomTree( g_tree, 0 );
}
// ============================================================================
// Main
// ============================================================================
int main( int argc, char* argv[] )
{
int x;
int y;
srand( time(0) );
Random();
//initialize systems
SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER );
SDL_WM_SetCaption( PROGRAM_NAME, 0);
TTF_Init();
g_gui = new SDLGUI( WIDTH, HEIGHT, ITEMS, WHITE );
g_gui->SetFont( "arial.ttf", ARIAL, 20, TTF_STYLE_NORMAL );
// load the bmps
g_blackcircle = SDL_LoadBMP( "circleblack.bmp" );
g_redcircle = SDL_LoadBMP( "circlered.bmp" );
// set the color keys of the BMPs
SDL_SetColorKey( g_blackcircle, SDL_SRCCOLORKEY,
SDL_MapRGB( g_blackcircle->format, 255, 255, 255 ));
SDL_SetColorKey( g_redcircle, SDL_SRCCOLORKEY,
SDL_MapRGB( g_redcircle->format, 255, 255, 255 ));
// add the items to the g_gui
g_gui->AddButton( 0, 0, "gbup.bmp", "gbdown.bmp", "Preorder", ARIAL,
BLACK, WHITE, PreorderButton );
g_gui->AddButton( 0, 64, "gbup.bmp", "gbdown.bmp", "Inorder", ARIAL,
BLACK, WHITE, InorderButton );
g_gui->AddButton( 0, 128, "gbup.bmp", "gbdown.bmp", "Postorder", ARIAL,
BLACK, WHITE, PostorderButton );
g_gui->AddButton( 128, 0, "gbup.bmp", "gbdown.bmp", "Random Tree", ARIAL,
BLACK, WHITE, Random );
// set our at exit function
atexit( SDL_Quit ) ;
// declare event variable
SDL_Event event;
g_gui->Draw();
g_gui->Update();
g_timer = SDL_GetTicks();
// loop until we get a quit message.
while( 1 )
{
//look for an event
if( SDL_PollEvent( &event ) )
{
//an event was found
if( event.type == SDL_QUIT )
break;
// mouse button was pressed
if( event.type == SDL_MOUSEBUTTONDOWN )
{
// get the mouse g_state.
SDL_GetMouseState( &x, &y );
// tell the GUI that a button has been pressed
g_gui->MouseDown( x, y );
}
// mouse button was released
if( event.type == SDL_MOUSEBUTTONUP )
{
// get the mouse state.
SDL_GetMouseState( &x, &y );
// tell the GUI that a button has been released
g_gui->MouseUp( x, y );
}
if( event.type == SDL_KEYDOWN )
{
// a key was pressed.
if( event.key.keysym.sym == SDLK_ESCAPE )
{
// if ESC was pressed, quit the program.
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent( &quit );
}
// tell the GUI that a key was pressed.
g_gui->KeyDown( event.key.keysym.sym,
event.key.keysym.mod,
event.key.keysym.unicode );
}
}
if( g_queue.Count() != 0 && (SDL_GetTicks() - g_timer) > g_delay )
{
g_queue.Dequeue();
if( g_queue.Count() == 0 )
{
g_current = 0;
}
else
{
g_current = g_queue.Front();
}
g_timer = SDL_GetTicks();
}
// draw the g_gui at the end of each loop.
g_gui->Draw();
DrawTree( g_tree, 0, 64, WIDTH );
g_gui->Update();
}
return 0;
}
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