📄 randomnumbers.h
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// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// RandomNumbers.h
// This file holds the random number generators
// ============================================================================
#ifndef RANDOMNUMBERS_H
#define RANDOMNUMBERS_H
#include <stdlib.h>
// ----------------------------------------------------------------
// Name: RandomPercent
// Description: returns a random floating number from 0.0 to
// 1.0, inclusive.
// Arguments: None
// Return Value: a random float from 0.0 to 1.0.
// ----------------------------------------------------------------
float RandomPercent()
{
return (float)rand() / (float)RAND_MAX;
}
// ----------------------------------------------------------------
// Name: RandomRangeModulo
// Description: Returns a random number with the given range
// using the inferior modulo generator.
// Arguments: p_min: the bottom number
// p_max: the top number
// Return Value: a random number between p_min and p_max,
// inclusive
// ----------------------------------------------------------------
int RandomRangeModulo( int p_min, int p_max )
{
int difference = (p_max - p_min) + 1;
return (rand() % difference) + p_min;
}
// ----------------------------------------------------------------
// Name: RandomRange
// Description: Returns a random number with the given range
// using the division generator.
// Arguments: p_min: the bottom number
// p_max: the top number
// Return Value: a random number between p_min and p_max,
// inclusive
// ----------------------------------------------------------------
int RandomRange( int p_min, int p_max )
{
int difference = (p_max - p_min) + 1;
return ( (difference * rand()) / (RAND_MAX + 1) )+ p_min;
}
// ----------------------------------------------------------------
// Name: RandomRangeF
// Description: Returns a random floating number with the given
// range
// Arguments: p_min: the bottom number
// p_max: the top number
// Return Value: a random number between p_min and p_max,
// inclusive
// ----------------------------------------------------------------
float RandomRangeF( float p_min, float p_max )
{
float difference = (p_max - p_min);
return (RandomPercent() * difference) + p_min;
}
#endif
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