e06-04.cpp
来自「游戏开发数据结构-Data.Structures.for.Game.Progra」· C++ 代码 · 共 46 行
CPP
46 行
// =======================================================
// Chapter 6, Example 4
// Using the entire SLinkedList class
// =======================================================
#include "SLinkedList.h"
#include <iostream.h>
void PrintList( SLinkedList<int>& p_list )
{
SListIterator<int> itr = p_list.GetIterator();
cout << "List contains: ";
for( itr.Start(); itr.Valid(); itr.Forth() )
{
cout << itr.Item() << ", ";
}
cout << endl;
}
void main()
{
// create a new linked list.
SLinkedList<int> list;
SListIterator<int> itr;
// insert 10, 30 and 40.
list.Append( 10 );
list.Append( 30 );
list.Append( 40 );
PrintList( list );
// use the iterator to insert 20 inbetween 10 and 30.
itr = list.GetIterator();
itr.Start();
list.Insert( itr, 20 );
PrintList( list );
// use the iterator to remove 30.
itr.Forth();
itr.Forth();
list.Remove( itr );
PrintList( list );
}
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