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<HTML><HEAD><TITLE>&lt;vector&gt;</TITLE></HEAD><BODY><H1><A NAME="&lt;vector&gt;"><CODE>&lt;vector&gt;</CODE></A></H1><HR><P>Include the <A HREF="index.html#STL">STL</A>standard header <B><CODE>&lt;vector&gt;</CODE></B> to define the<A HREF="lib_cont.html#Containers">container</A>template class <CODE>vector</CODE> and several supportingtemplates.</P><PRE>namespace std {template&lt;class Ty, class Alloc&gt;    class <B><A HREF="#vector">vector</A></B>;template&lt;class Alloc&gt;    class <B><A HREF="#vector&lt;bool&gt;">vector&lt;bool&gt;</A></B>;        // TEMPLATE FUNCTIONStemplate&lt;class Ty, class Alloc&gt;    bool <B><A HREF="#operator==">operator==</A></B>(        const vector&lt;Ty, Alloc&gt;&amp; left,        const vector&lt;Ty, Alloc&gt;&amp; right);template&lt;class Ty, class Alloc&gt;    bool <B><A HREF="#operator!=">operator!=</A></B>(        const vector&lt;Ty, Alloc&gt;&amp; left,        const vector&lt;Ty, Alloc&gt;&amp; right);template&lt;class Ty, class Alloc&gt;    bool <B><A HREF="#operator&lt;">operator&lt;</A></B>(        const vector&lt;Ty, Alloc&gt;&amp; left,        const vector&lt;Ty, Alloc&gt;&amp; right);template&lt;class Ty, class Alloc&gt;    bool <B><A HREF="#operator&gt;">operator&gt;</A></B>(        const vector&lt;Ty, Alloc&gt;&amp; left,        const vector&lt;Ty, Alloc&gt;&amp; right);template&lt;class Ty, class Alloc&gt;    bool <B><A HREF="#operator&lt;=">operator&lt;=</A></B>(        const vector&lt;Ty, Alloc&gt;&amp; left,        const vector&lt;Ty, Alloc&gt;&amp; right);template&lt;class Ty, class Alloc&gt;    bool <B><A HREF="#operator&gt;=">operator&gt;=</A></B>(        const vector&lt;Ty, Alloc&gt;&amp; left,        const vector&lt;Ty, Alloc&gt;&amp; right);template&lt;class Ty, class Alloc&gt;    void <B><A HREF="#swap">swap</A></B>(        vector&lt;Ty, Alloc&gt;&amp; left,        vector&lt;Ty, Alloc&gt;&amp; right);    };</PRE><H2><A NAME="operator!="><CODE>operator!=</CODE></A></H2><PRE>template&lt;class Ty, class Alloc&gt;    bool <B>operator!=</B>(        const vector &lt;Ty, Alloc&gt;&amp; left,        const vector &lt;Ty, Alloc&gt;&amp; right);</PRE><P>The template function returns <CODE>!(left == right)</CODE>.</P><H2><A NAME="operator=="><CODE>operator==</CODE></A></H2><PRE>template&lt;class Ty, class Alloc&gt;    bool <B>operator==</B>(        const vector &lt;Ty, Alloc&gt;&amp; left,        const vector &lt;Ty, Alloc&gt;&amp; right);</PRE><P>The template function overloads <CODE>operator==</CODE> to comparetwo objects of template class<A HREF="#vector"><CODE>vector</CODE></A>. The function returns<CODE>left.<A HREF="#vector::size">size</A>() == right.size() &amp;&amp;<A HREF="algorith.html#equal">equal</A>(left.<A HREF="#vector::begin">begin</A>(), left.<A HREF="#vector::end">end</A>(), right.begin())</CODE>.</P><H2><A NAME="operator&lt;"><CODE>operator&lt;</CODE></A></H2><PRE>template&lt;class Ty, class Alloc&gt;    bool <B>operator&lt;</B>(        const vector &lt;Ty, Alloc&gt;&amp; left,        const vector &lt;Ty, Alloc&gt;&amp; right);</PRE><P>The template function overloads <CODE>operator&lt;</CODE> to comparetwo objects of template class<A HREF="#vector"><CODE>vector</CODE></A>. The function returns<CODE><A HREF="algorith.html#lexicographical_compare">lexicographical_compare</A>(left.<A HREF="#vector::begin">begin</A>(), left.<A HREF="#vector::end">end</A>(), right.begin(), right.end())</CODE>.</P><H2><A NAME="operator&lt;="><CODE>operator&lt;=</CODE></A></H2><PRE>template&lt;class Ty, class Alloc&gt;    bool <B>operator&lt;=</B>(        const vector &lt;Ty, Alloc&gt;&amp; left,        const vector &lt;Ty, Alloc&gt;&amp; right);</PRE><P>The template function returns <CODE>!(right &lt; left)</CODE>.</P><H2><A NAME="operator&gt;"><CODE>operator&gt;</CODE></A></H2><PRE>template&lt;class Ty, class Alloc&gt;    bool <B>operator&gt;</B>(        const vector &lt;Ty, Alloc&gt;&amp; left,        const vector &lt;Ty, Alloc&gt;&amp; right);</PRE><P>The template function returns <CODE>right &lt; left</CODE>.</P><H2><A NAME="operator&gt;="><CODE>operator&gt;=</CODE></A></H2><PRE>template&lt;class Ty, class Alloc&gt;    bool <B>operator&gt;=</B>(        const vector &lt;Ty, Alloc&gt;&amp; left,        const vector &lt;Ty, Alloc&gt;&amp; right);</PRE><P>The template function returns <CODE>!(left &lt; right)</CODE>.</P><H2><A NAME="swap"><CODE>swap</CODE></A></H2><PRE>template&lt;class Ty, class Alloc&gt;    void <B>swap</B>(        vector &lt;Ty, Alloc&gt;&amp; left,        vector &lt;Ty, Alloc&gt;&amp; right);</PRE><P>The template function executes<CODE>left.<A HREF="#vector::swap">swap</A>(right)</CODE>.</P><H2><A NAME="vector"><CODE>vector</CODE></A></H2><HR><P><B><CODE><A HREF="#vector::allocator_type">allocator_type</A>&#183; <A HREF="#vector::assign">assign</A>&#183; <A HREF="#vector::at">at</A>&#183; <A HREF="#vector::back">back</A>&#183; <A HREF="#vector::begin">begin</A>&#183; <A HREF="#vector::capacity">capacity</A>&#183; <A HREF="#vector::clear">clear</A>&#183; <A HREF="#vector::const_iterator">const_iterator</A>&#183; <A HREF="#vector::const_pointer">const_pointer</A>&#183; <A HREF="#vector::const_reference">const_reference</A>&#183; <A HREF="#vector::const_reverse_iterator">const_reverse_iterator</A>&#183; <A HREF="#vector::difference_type">difference_type</A>&#183; <A HREF="#vector::empty">empty</A>&#183; <A HREF="#vector::end">end</A>&#183; <A HREF="#vector::erase">erase</A>&#183; <A HREF="#vector::front">front</A>&#183; <A HREF="#vector::get_allocator">get_allocator</A>&#183; <A HREF="#vector::insert">insert</A>&#183; <A HREF="#vector::iterator">iterator</A>&#183; <A HREF="#vector::max_size">max_size</A>&#183; <A HREF="#vector::operator[]">operator[]</A>&#183; <A HREF="#vector::pointer">pointer</A>&#183; <A HREF="#vector::pop_back">pop_back</A>&#183; <A HREF="#vector::push_back">push_back</A>&#183; <A HREF="#vector::rbegin">rbegin</A>&#183; <A HREF="#vector::reference">reference</A>&#183; <A HREF="#vector::rend">rend</A>&#183; <A HREF="#vector::reserve">reserve</A>&#183; <A HREF="#vector::resize">resize</A>&#183; <A HREF="#vector::reverse_iterator">reverse_iterator</A>&#183; <A HREF="#vector::size">size</A>&#183; <A HREF="#vector::size_type">size_type</A>&#183; <A HREF="#vector::swap">swap</A>&#183; <A HREF="#vector::value_type">value_type</A>&#183; <A HREF="#vector::vector">vector</A></CODE></B></P><HR><PRE>template&lt;class Ty, class Alloc = allocator&lt;Ty&gt; &gt;    class <B>vector</B> {public:    typedef Alloc <B><A HREF="#vector::allocator_type">allocator_type</A></B>;    typedef typename Alloc::pointer <B><A HREF="#vector::pointer">pointer</A></B>;    typedef typename Alloc::const_pointer        <B><A HREF="#vector::const_pointer">const_pointer</A></B>;    typedef typename Alloc::reference <B><A HREF="#vector::reference">reference</A></B>;    typedef typename Alloc::const_reference        <B><A HREF="#vector::const_reference">const_reference</A></B>;    typedef typename Alloc::value_type <B><A HREF="#vector::value_type">value_type</A></B>;    typedef T0 <B><A HREF="#vector::iterator">iterator</A></B>;    typedef T1 <B><A HREF="#vector::const_iterator">const_iterator</A></B>;    typedef T2 <B><A HREF="#vector::size_type">size_type</A></B>;    typedef T3 <B><A HREF="#vector::difference_type">difference_type</A></B>;    typedef reverse_iterator&lt;const_iterator&gt;        <B><A HREF="#vector::const_reverse_iterator">const_reverse_iterator</A></B>;    typedef reverse_iterator&lt;iterator&gt;        <B><A HREF="#vector::reverse_iterator">reverse_iterator</A></B>;    <B><A HREF="#vector::vector">vector</A></B>();    explicit <B><A HREF="#vector::vector">vector</A></B>(const Alloc&amp; al);    explicit <B><A HREF="#vector::vector">vector</A></B>(size_type count);    <B><A HREF="#vector::vector">vector</A></B>(size_type count, const Ty&amp; val);    <B><A HREF="#vector::vector">vector</A></B>(size_type count, const Ty&amp; val,        const Alloc&amp; al);    <B><A HREF="#vector::vector">vector</A></B>(const vector&amp; right);    template&lt;class InIt&gt;        <B><A HREF="#vector::vector">vector</A></B>(InIt first, InIt last);    template&lt;class InIt&gt;        <B><A HREF="#vector::vector">vector</A></B>(InIt first, InIt last,            const Alloc&amp; al);    void <B><A HREF="#vector::reserve">reserve</A></B>(size_type count);    size_type <B><A HREF="#vector::capacity">capacity</A></B>() const;    iterator <B><A HREF="#vector::begin">begin</A></B>();    const_iterator <B><A HREF="#vector::begin">begin</A></B>() const;    iterator <B><A HREF="#vector::end">end</A></B>();    const_iterator <B><A HREF="#vector::end">end</A></B>() const;    reverse_iterator <B><A HREF="#vector::rbegin">rbegin</A></B>();    const_reverse_iterator <B><A HREF="#vector::rbegin">rbegin</A></B>() const;    reverse_iterator <B><A HREF="#vector::rend">rend</A></B>();    const_reverse_iterator <B><A HREF="#vector::rend">rend</A></B>() const;    void <B><A HREF="#vector::resize">resize</A></B>(size_type newsize);    void <B><A HREF="#vector::resize">resize</A></B>(size_type newsize, Ty val);    size_type <B><A HREF="#vector::size">size</A></B>() const;    size_type <B><A HREF="#vector::max_size">max_size</A></B>() const;    bool <B><A HREF="#vector::empty">empty</A></B>() const;    Alloc <B><A HREF="#vector::get_allocator">get_allocator</A></B>() const;    reference <B><A HREF="#vector::at">at</A></B>(size_type off);    const_reference <B><A HREF="#vector::at">at</A></B>(size_type off) const;    reference <B><A HREF="#vector::operator[]">operator[]</A></B>(size_type off);    const_reference <B><A HREF="#vector::operator[]">operator[]</A></B>(size_type off);    reference <B><A HREF="#vector::front">front</A></B>();    const_reference <B><A HREF="#vector::front">front</A></B>() const;    reference <B><A HREF="#vector::back">back</A></B>();    const_reference <B><A HREF="#vector::back">back</A></B>() const;    void <B><A HREF="#vector::push_back">push_back</A></B>(const Ty&amp; val);    void <B><A HREF="#vector::pop_back">pop_back</A></B>();    template&lt;class InIt&gt;        void <B><A HREF="#vector::assign">assign</A></B>(InIt first, InIt last);    void <B><A HREF="#vector::assign">assign</A></B>(size_type count, const Ty&amp; val);    iterator <B><A HREF="#vector::insert">insert</A></B>(iterator where, const Ty&amp; val);    void <B><A HREF="#vector::insert">insert</A></B>(iterator where, size_type count, const Ty&amp; val);    template&lt;class InIt&gt;        void <B><A HREF="#vector::insert">insert</A></B>(iterator where, InIt first, InIt last);    iterator <B><A HREF="#vector::erase">erase</A></B>(iterator where);    iterator <B><A HREF="#vector::erase">erase</A></B>(iterator first, iterator last);    void <B><A HREF="#vector::clear">clear</A></B>();    void <B><A HREF="#vector::swap">swap</A></B>(vector&amp; right);    };</PRE><P>The template class describes an object that controls avarying-length sequence of elements of type <CODE>Ty</CODE>.The sequence is stored as an array of <CODE>Ty</CODE>.</P><P>The object allocates and frees storage for the sequence it controlsthrough a stored <A HREF="memory.html#allocator object">allocator object</A>of class <CODE>Alloc</CODE>. Such an allocator object must havethe same external interface as an object of template class<A HREF="memory.html#allocator"><CODE>allocator</CODE></A>.Note that the stored allocator object is <I>not</I> copied when the containerobject is assigned.</P><P><B><A NAME="vector reallocation">Vector reallocation</A></B>occurs when a member function must grow the controlled sequencebeyond its current storage <A HREF="#vector::capacity">capacity</A>.Other insertions and erasures may alter various storage addresseswithin the sequence. In all such cases,iterators or references that point ataltered portions of the controlled sequence become<B><A NAME="invalid vector iterators">invalid</A></B>.</P><H3><CODE><A NAME="vector::allocator_type">vector::allocator_type</A></CODE></H3><PRE>typedef Alloc <B>allocator_type</B>;</PRE><P>The type is a synonym for the template parameter <CODE>Alloc</CODE>.</P>

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