📄 spellchecker.js
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for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) {
if(( i == ti && j > wi ) || i > ti ) {
// future word: set word text to s_word_to_repl if
// 1) do not already have a flag and
// 2) have the same value as s_word_to_repl
if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl )
&& ( !this.wordFlags[i][j] )) {
this._setWordText( i, j, newspell, this.fromReplAll );
}
}
}
}
// finally, move on
this.currentWordIndex++;
this._spellcheck();
return true;
}
function terminateSpell() {
// called when we have reached the end of the spell checking.
var msg = ""; // by FredCK
var numrepl = this._getTotalReplaced();
if( numrepl == 0 ) {
// see if there were no misspellings to begin with
if( !this.wordWin ) {
msg = "";
} else {
if( this.wordWin.totalMisspellings() ) {
// msg += "No words changed."; // by FredCK
msg += FCKLang.DlgSpellNoChanges ; // by FredCK
} else {
// msg += "No misspellings found."; // by FredCK
msg += FCKLang.DlgSpellNoMispell ; // by FredCK
}
}
} else if( numrepl == 1 ) {
// msg += "One word changed."; // by FredCK
msg += FCKLang.DlgSpellOneChange ; // by FredCK
} else {
// msg += numrepl + " words changed."; // by FredCK
msg += FCKLang.DlgSpellManyChanges.replace( /%1/g, numrepl ) ;
}
if( msg ) {
// msg += "\n"; // by FredCK
alert( msg );
}
if( numrepl > 0 ) {
// update the text field(s) on the opener window
for( var i = 0; i < this.textInputs.length; i++ ) {
// this.textArea.value = this.wordWin.text;
if( this.wordWin ) {
if( this.wordWin.textInputs[i] ) {
this.textInputs[i].value = this.wordWin.textInputs[i];
}
}
}
}
// return back to the calling window
// this.spellCheckerWin.close(); // by FredCK
if ( typeof( this.OnFinished ) == 'function' ) // by FredCK
this.OnFinished(numrepl) ; // by FredCK
return true;
}
function undo() {
// skip if this is the first word!
var ti = this.currentTextIndex;
var wi = this.currentWordIndex;
if( this.wordWin.totalPreviousWords( ti, wi ) > 0 ) {
this.wordWin.removeFocus( ti, wi );
// go back to the last word index that was acted upon
do {
// if the current word index is zero then reset the seed
if( this.currentWordIndex == 0 && this.currentTextIndex > 0 ) {
this.currentTextIndex--;
this.currentWordIndex = this.wordWin.totalWords( this.currentTextIndex )-1;
if( this.currentWordIndex < 0 ) this.currentWordIndex = 0;
} else {
if( this.currentWordIndex > 0 ) {
this.currentWordIndex--;
}
}
} while (
this.wordWin.totalWords( this.currentTextIndex ) == 0
|| this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromIgnrAll
|| this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromReplAll
);
var text_idx = this.currentTextIndex;
var idx = this.currentWordIndex;
var preReplSpell = this.wordWin.originalSpellings[text_idx][idx];
// if we got back to the first word then set the Undo button back to disabled
if( this.wordWin.totalPreviousWords( text_idx, idx ) == 0 ) {
this.controlWin.disableUndo();
}
var i, j, origSpell ;
// examine what happened to this current word.
switch( this.wordFlags[text_idx][idx] ) {
// replace all: go through this and all the future occurances of the word
// and revert them all to the original spelling and clear their flags
case this.replAllFlag :
for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {
for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {
if(( i == text_idx && j >= idx ) || i > text_idx ) {
origSpell = this.wordWin.originalSpellings[i][j];
if( origSpell == preReplSpell ) {
this._setWordText ( i, j, origSpell, undefined );
}
}
}
}
break;
// ignore all: go through all the future occurances of the word
// and clear their flags
case this.ignrAllFlag :
for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {
for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {
if(( i == text_idx && j >= idx ) || i > text_idx ) {
origSpell = this.wordWin.originalSpellings[i][j];
if( origSpell == preReplSpell ) {
this.wordFlags[i][j] = undefined;
}
}
}
}
break;
// replace: revert the word to its original spelling
case this.replWordFlag :
this._setWordText ( text_idx, idx, preReplSpell, undefined );
break;
}
// For all four cases, clear the wordFlag of this word. re-start the process
this.wordFlags[text_idx][idx] = undefined;
this._spellcheck();
}
}
function _spellcheck() {
var ww = this.wordWin;
// check if this is the last word in the current text element
if( this.currentWordIndex == ww.totalWords( this.currentTextIndex) ) {
this.currentTextIndex++;
this.currentWordIndex = 0;
// keep going if we're not yet past the last text element
if( this.currentTextIndex < this.wordWin.textInputs.length ) {
this._spellcheck();
return;
} else {
this.terminateSpell();
return;
}
}
// if this is after the first one make sure the Undo button is enabled
if( this.currentWordIndex > 0 ) {
this.controlWin.enableUndo();
}
// skip the current word if it has already been worked on
if( this.wordFlags[this.currentTextIndex][this.currentWordIndex] ) {
// increment the global current word index and move on.
this.currentWordIndex++;
this._spellcheck();
} else {
var evalText = ww.getTextVal( this.currentTextIndex, this.currentWordIndex );
if( evalText ) {
this.controlWin.evaluatedText.value = evalText;
ww.setFocus( this.currentTextIndex, this.currentWordIndex );
this._getSuggestions( this.currentTextIndex, this.currentWordIndex );
}
}
}
function _getSuggestions( text_num, word_num ) {
this.controlWin.clearSuggestions();
// add suggestion in list for each suggested word.
// get the array of suggested words out of the
// three-dimensional array containing all suggestions.
var a_suggests = this.wordWin.suggestions[text_num][word_num];
if( a_suggests ) {
// got an array of suggestions.
for( var ii = 0; ii < a_suggests.length; ii++ ) {
this.controlWin.addSuggestion( a_suggests[ii] );
}
}
this.controlWin.selectDefaultSuggestion();
}
function _setAsIgnored( text_num, word_num, flag ) {
// set the UI
this.wordWin.removeFocus( text_num, word_num );
// do the bookkeeping
this.wordFlags[text_num][word_num] = flag;
return true;
}
function _getTotalReplaced() {
var i_replaced = 0;
for( var i = 0; i < this.wordFlags.length; i++ ) {
for( var j = 0; j < this.wordFlags[i].length; j++ ) {
if(( this.wordFlags[i][j] == this.replWordFlag )
|| ( this.wordFlags[i][j] == this.replAllFlag )
|| ( this.wordFlags[i][j] == this.fromReplAll )) {
i_replaced++;
}
}
}
return i_replaced;
}
function _setWordText( text_num, word_num, newText, flag ) {
// set the UI and form inputs
this.wordWin.setText( text_num, word_num, newText );
// keep track of what happened to this word:
this.wordFlags[text_num][word_num] = flag;
return true;
}
function _getFormInputs( inputPattern ) {
var inputs = new Array();
for( var i = 0; i < document.forms.length; i++ ) {
for( var j = 0; j < document.forms[i].elements.length; j++ ) {
if( document.forms[i].elements[j].type.match( inputPattern )) {
inputs[inputs.length] = document.forms[i].elements[j];
}
}
}
return inputs;
}
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