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📄 m79amb.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************  vidhrdw.c  Functions to emulate the video hardware of the machine.***************************************************************************/#include "driver.h"#include "vidhrdw/generic.h"unsigned char *ramtek_videoram;/* palette colors (see drivers/8080bw.c) */enum { BLACK, WHITE };/***************************************************************************  Start the video hardware emulation.***************************************************************************/int ramtek_vh_start (void){	if ((tmpbitmap = osd_create_bitmap(Machine->drv->screen_width,Machine->drv->screen_height)) == 0)		return 1;	return 0;}/***************************************************************************  Stop the video hardware emulation.***************************************************************************/void ramtek_vh_stop (void){	osd_free_bitmap (tmpbitmap);}static void plot_pixel_8080 (int x, int y, int col){	if (Machine->orientation & ORIENTATION_SWAP_XY)	{		int temp;		temp = x;		x = y;		y = temp;	}	if (Machine->orientation & ORIENTATION_FLIP_X)		x = 255 - x;	if (Machine->orientation & ORIENTATION_FLIP_Y)		y = 255 - y;	tmpbitmap->line[y][x] = col;}static unsigned char mask = 0;void ramtek_mask_w(int offset, int data){	mask = data;}void ramtek_videoram_w (int offset,int data){	data = data & ~mask;	if (ramtek_videoram[offset] != data)	{		int i,x,y;		ramtek_videoram[offset] = data;		y = offset / 32;		x = 8 * (offset % 32);		for (i = 0; i < 8; i++)		{			if (!(data & 0x80))				plot_pixel_8080 (x, y, Machine->pens[BLACK]);			else				plot_pixel_8080 (x, y, Machine->pens[WHITE]);			x ++;			data <<= 1;		}	}}/***************************************************************************  Draw the game screen in the given osd_bitmap.  Do NOT call osd_update_display() from this function, it will be called by  the main emulation engine.***************************************************************************/void ramtek_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){	/* copy the character mapped graphics */	copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);}

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