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📄 toobin.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 2 页
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/*
 *		the real deal
 */

void toobin_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
	unsigned char al_map[16], pf_map[16];
	unsigned short mo_map[16];
	int x, y, sx, sy, xoffs, yoffs, offs, i, intensity;
	struct toobin_mo_data modata;
	int redraw_list[1024], *r;


	/* compute the intensity and modify the palette if it's different */
	intensity = 0x1f - (READ_WORD (&toobin_intensity[0]) & 0x1f);
	if (intensity != last_intensity)
	{
		last_intensity = intensity;
		for (i = 0; i < 256+256+64; i++)
		{
			int newword = READ_WORD (&paletteram[i*2]);
			int red =   (((newword >> 10) & 31) * 224) >> 5;
			int green = (((newword >>  5) & 31) * 224) >> 5;
			int blue =  (((newword      ) & 31) * 224) >> 5;

			if (red) red += 38;
			if (green) green += 38;
			if (blue) blue += 38;

			if (!(newword & 0x8000))
			{
				red = (red * last_intensity) >> 5;
				green = (green * last_intensity) >> 5;
				blue = (blue * last_intensity) >> 5;
			}

			palette_change_color (i, red, green, blue);
		}
	}


/*	if (osd_key_pressed (OSD_KEY_9)) toobin_dump_video_ram ();*/


	/* reset color tracking */
	memset (mo_map, 0, sizeof (mo_map));
	memset (pf_map, 0, sizeof (pf_map));
	memset (al_map, 0, sizeof (al_map));
	memset (palette_used_colors, PALETTE_COLOR_UNUSED, Machine->drv->total_colors * sizeof(unsigned char));

	/* update color usage for the playfield */
	for (offs = 0; offs < 128*64; offs++)
	{
		int data1 = READ_WORD (&atarigen_playfieldram[offs * 4]);
		int color = data1 & 15;
		pf_map[color] = 1;
	}

	/* update color usage for the mo's */
	atarigen_render_display_list (bitmap, toobin_calc_mo_colors, mo_map);

	/* update color usage for the alphanumerics */
	for (sy = 0; sy < YCHARS; sy++)
	{
		for (sx = 0, offs = sy * 64; sx < XCHARS; sx++, offs++)
		{
			int data = READ_WORD (&atarigen_alpharam[offs * 2]);
			int color = (data >> 12) & 15;
			al_map[color] = 1;
		}
	}

	/* rebuild the palette */
	for (i = 0; i < 16; i++)
	{
		if (pf_map[i])
			memset (&palette_used_colors[0 + i * 16], PALETTE_COLOR_USED, 16);
		if (mo_map[i])
		{
			int j;
			palette_used_colors[256 + i * 16] = PALETTE_COLOR_TRANSPARENT;
			for (j = 1; j < 16; j++)
				if (mo_map[i] & (1 << j))
					palette_used_colors[256 + i * 16 + j] = PALETTE_COLOR_USED;
		}
		if (al_map[i])
			memset (&palette_used_colors[512 + i * 4], PALETTE_COLOR_USED, 4);
	}

	if (palette_recalc ())
		memset (playfielddirty, 1, atarigen_playfieldram_size / 2);



	/* compute scrolling so we know what to update */
	xscroll = (READ_WORD (&atarigen_hscroll[0]) >> 6);
	yscroll = (READ_WORD (&atarigen_vscroll[0]) >> 6);
	xscroll = -(xscroll & 0x3ff);
	yscroll = -(yscroll & 0x1ff);


	/*
	 *---------------------------------------------------------------------------------
	 *
	 * 	Playfield encoding
	 *
	 *		2 16-bit words are used
	 *
	 *		Word 1:
	 *
	 *			Bits 0-3   = color of the image
	 *			Bits 4-7   = priority of the image
	 *
	 *		Word 2:
	 *
	 *			Bits 0-13  = index of the image
	 *			Bit  14    = horizontal flip
	 *			Bit  15    = vertical flip
	 *
	 *---------------------------------------------------------------------------------
	 */

	/* update only the portion of the playfield that's visible. */
	xoffs = -xscroll / 8;
	yoffs = -yscroll / 8;

	/* loop over the visible Y portion */
	for (y = yoffs + YCHARS + 1; y >= yoffs; y--)
	{
		sy = y & 63;

		/* loop over the visible X portion */
		for (x = xoffs + XCHARS + 1; x >= xoffs; x--)
		{
			/* compute the offset */
			sx = x & 127;
			offs = sy * 128 + sx;

			/* rerender if dirty */
			if (playfielddirty[offs])
			{
				int data1 = READ_WORD (&atarigen_playfieldram[offs * 4]);
				int data2 = READ_WORD (&atarigen_playfieldram[offs * 4 + 2]);
				int color = data1 & 15;
				int vflip = data2 & 0x8000;
				int hflip = data2 & 0x4000;
				int pict = data2 & 0x3fff;

				drawgfx (playfieldbitmap, Machine->gfx[1], pict, color, hflip, vflip,
						8 * sx, 8 * sy, 0, TRANSPARENCY_NONE, 0);
				playfielddirty[offs] = 0;
			}
		}
	}

	/* copy the playfield to the destination */
	copyscrollbitmap (bitmap, playfieldbitmap, 1, &xscroll, 1, &yscroll, &Machine->drv->visible_area, TRANSPARENCY_NONE, 0);

	/* prepare the motion object data structure */
	modata.redraw_list = modata.redraw = redraw_list;

	/* render the motion objects */
	atarigen_render_display_list (bitmap, toobin_render_mo, &modata);

	/* redraw playfield tiles with higher priority */
	for (r = redraw_list; r < modata.redraw; r++)
	{
		int val = *r;
		int xpos = (val >> 22) & 0x3ff;
		int ypos = (val >> 13) & 0x1ff;

		int w = (val >> 4) & 15;
		int h = val & 15;
		struct rectangle clip;

		/* wrap */
		if (xpos > XDIM) xpos -= 0x400;
		if (ypos > YDIM) ypos -= 0x200;

		/* make a clip */
		clip.min_x = xpos;
		clip.max_x = xpos + w * 16 - 1;
		clip.min_y = ypos;
		clip.max_y = ypos + h * 16 - 1;

		/* round the positions */
		xpos = (xpos - xscroll) / 8;
		ypos = (ypos - yscroll) / 8;

		/* loop over the columns */
		for (x = xpos + w * 2; x >= xpos; x--)
		{
			/* compute the scroll-adjusted x position */
			sx = (x * 8 + xscroll) & 0x3ff;
			if (sx > 0x3f8) sx -= 0x400;

			/* loop over the rows */
			for (y = ypos + h * 2; y >= ypos; y--)
			{
				int data1, pfpri;

				/* compute the scroll-adjusted y position */
				sy = (y * 8 + yscroll) & 0x1ff;
				if (sy > 0x1f8) sy -= 0x200;

				/* process the data */
				offs = (y & 0x3f) * 128 + (x & 0x7f);
				data1 = READ_WORD (&atarigen_playfieldram[offs * 4]);
				pfpri = (data1 >> 4) & 3;

				/* there is a PAL on the board which does priority; this is wrong, but workable */
				if (pfpri)
				{
					int data2 = READ_WORD (&atarigen_playfieldram[offs * 4 + 2]);
					int vflip = data2 & 0x8000;
					int hflip = data2 & 0x4000;
					int pict = data2 & 0x3fff;
					int color = data1 & 15;

					drawgfx (bitmap, Machine->gfx[1], pict, color, hflip, vflip,
							sx, sy, &clip, TRANSPARENCY_PENS, 0x000000ff);
				}
			}
		}
	}


	/*
	 *---------------------------------------------------------------------------------
	 *
	 * 	Alpha layer encoding
	 *
	 *		1 16-bit word is used
	 *
	 *			Bits 0-10  = index of the character
	 *			Bit  11    = horizontal flip
	 *			Bit  12-15 = color
	 *
	 *---------------------------------------------------------------------------------
	 */

	/* loop over the Y coordinate */
	for (sy = 0; sy < YCHARS; sy++)
	{
		/* loop over the X coordinate */
		for (sx = 0, offs = sy * 64; sx < XCHARS; sx++, offs++)
		{
			int data = READ_WORD (&atarigen_alpharam[offs * 2]);
			int pict = data & 0x3ff;

			/* if there's a non-zero picture or if we're fully opaque, draw the tile */
			if (pict)
			{
				int color = (data >> 12) & 15;
				int hflip = data & 0x400;

				/* draw the character */
				drawgfx (bitmap, Machine->gfx[0], pict, color, hflip, 0,
						8 * sx, 8 * sy, 0, TRANSPARENCY_PEN, 0);
			}
		}
	}
}



/*************************************
 *
 *		Debugging
 *
 *************************************/

#if 0
static void toobin_dump_video_ram (void)
{
	static int count;
	char name[50];
	FILE *f;
	int i;

	while (osd_key_pressed (OSD_KEY_9)) { }

	sprintf (name, "Dump %d", ++count);
	f = fopen (name, "wt");

	fprintf (f, "\n\nPlayfield Palette:\n");
	for (i = 0x000; i < 0x100; i++)
	{
		fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
		if ((i & 15) == 15) fprintf (f, "\n");
	}

	fprintf (f, "\n\nMotion Object Palette:\n");
	for (i = 0x100; i < 0x200; i++)
	{
		fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
		if ((i & 15) == 15) fprintf (f, "\n");
	}

	fprintf (f, "\n\nAlpha Palette\n");
	for (i = 0x200; i < 0x300; i++)
	{
		fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
		if ((i & 15) == 15) fprintf (f, "\n");
	}

	fprintf (f, "\n\nX Scroll = %03X\nY Scroll = %03X\n",
		READ_WORD (&atarigen_hscroll[0]) >> 6, READ_WORD (&atarigen_vscroll[0]) >> 6);

	fprintf (f, "\n\nMotion Objects\n");
	for (i = 0; i < atarigen_spriteram_size; i += 8)
	{
		int data1 = READ_WORD (&atarigen_spriteram[i+0]);
		int data2 = READ_WORD (&atarigen_spriteram[i+2]);
		int data3 = READ_WORD (&atarigen_spriteram[i+4]);
		int data4 = READ_WORD (&atarigen_spriteram[i+6]);

		int ypos = (data1 >> 6) & 0x1ff;
		int vsize = ((data1 >> 3) & 7) + 1;
		int hsize = (data1 & 7) + 1;
		int pict = (data2 & 0x3fff);
		int vflip = ((data2 >> 15) & 1);
		int hflip = ((data2 >> 14) & 1);
		int link = (data3 & 0xff);
		int color = (data4 & 0x0f);
		int xpos = (data4 >> 6) & 0x3ff;

		fprintf (f, "  Object %02X: P=%04X C=%01X X=%03X Y=%03X HSIZ=%d VSIZ=%d HFLP=%d VFLP=%d L=%02X Leftovers: %04X %04X\n",
				i/8, pict, color, xpos, ypos, hsize, vsize, hflip, vflip, link, data3 & 0xff00, data4 & 0x30);
	}

	fprintf (f, "\n\nPlayfield dump\n");
	for (i = 0; i < atarigen_playfieldram_size / 4; i++)
	{
		fprintf (f, "%01X%04X ", READ_WORD (&atarigen_playfieldram[i*4]), READ_WORD (&atarigen_playfieldram[i*4+2]));
		if ((i & 127) == 127) fprintf (f, "\n");
		else if ((i & 127) == 63) fprintf (f, "\n      ");
	}

	fprintf (f, "\n\nAlpha dump\n");
	for (i = 0; i < atarigen_alpharam_size / 2; i++)
	{
		fprintf (f, "%04X ", READ_WORD (&atarigen_alpharam[i*2]));
		if ((i & 63) == 63) fprintf (f, "\n");
	}

	fclose (f);
}
#endif

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