📄 tokio.c
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#include "driver.h"
#include "vidhrdw/generic.h"
#include "ctype.h"
extern unsigned char *tokio_sharedram;
unsigned char *tokio_objectram;
int tokio_objectram_size;
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
int tokio_vh_start(void)
{
/* In Tokio the video RAM and the color RAM are interleaved, */
/* forming a contiguous memory region 0x800 bytes long. */
/* We only need half that size for the dirtybuffer. */
if ((dirtybuffer = malloc(videoram_size / 2)) == 0)
return 1;
memset(dirtybuffer,1,videoram_size / 2);
if ((tmpbitmap = osd_create_bitmap(Machine->drv->screen_width+4*8,Machine->drv->screen_height)) == 0)
{
free(dirtybuffer);
return 1;
}
return 0;
}
/***************************************************************************
Stop the video hardware emulation.
***************************************************************************/
void tokio_vh_stop(void)
{
osd_free_bitmap(tmpbitmap);
free(dirtybuffer);
}
int tokio_videoram_r(int offset)
{
return videoram[offset];
}
void tokio_videoram_w(int offset,int data)
{
if (videoram[offset] != data)
{
dirtybuffer[offset / 2] = 1;
videoram[offset] = data;
}
}
int tokio_objectram_r(int offset)
{
return tokio_objectram[offset];
}
void tokio_objectram_w(int offset,int data)
{
if (tokio_objectram[offset] != data)
{
/* gfx bank selector for the background playfield */
if (offset < 0x40 && offset % 4 == 3)
memset(dirtybuffer,1,videoram_size / 2);
tokio_objectram[offset] = data;
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void tokio_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int i,offset,width,height;
int row_scroll,col_scroll[18];
int sx,sy,xc,yc;
int gfx_map,gfx_bank,gfx_offs;
int color,goffs;
/* recalc the palette if necessary */
if (palette_recalc ())
memset (dirtybuffer,1,videoram_size / 2);
/* Tokio doesn't have a real video RAM! */
/* All graphics (characters and sprites) are stored in the same */
/* memory region, and information on the background character */
/* columns is stored in the area dd00-dd3f. */
/* setup background tiles in temporary buffer */
for (offset = 0;offset < 0x48;offset += 4)
{
gfx_map = tokio_objectram[offset + 1] & 0x3f;
gfx_bank = tokio_objectram[offset + 3] & 0x3f;
sx = offset * 4;
gfx_offs = gfx_map * 0x80;
for (xc = 0;xc < 2;xc++)
{
for (yc = 0;yc < 32;yc++)
{
goffs = gfx_offs + xc * 0x40 + yc * 0x02;
color = (videoram[goffs + 1] & 0x3c) >> 2;
if (dirtybuffer[goffs / 2])
{
dirtybuffer[goffs / 2] = 0;
drawgfx(tmpbitmap,Machine->gfx[0],
videoram[goffs] + 256 * (videoram[goffs + 1] & 0x03) + 1024 * (gfx_bank & 0x0f),
color,
videoram[goffs + 1] & 0x40,videoram[goffs + 1] & 0x80,
sx + xc * 8,yc * 8,
0,TRANSPARENCY_NONE,0);
}
}
}
}
/* copy background to the screen */
if (tokio_objectram[0 + 2])
row_scroll = tokio_sharedram[0x473] * 0x20 + tokio_sharedram[0x472] - 1;
else
row_scroll = 0;
for (i = 0;i < 18;i++)
col_scroll[i]=-tokio_objectram[i * 4 + 0];
copyscrollbitmap(bitmap,tmpbitmap,
1,&row_scroll,18,col_scroll,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
/* draw the sprites */
for (offset = 0x48;offset < tokio_objectram_size;offset += 4)
{
/* skip empty sprites */
if (!(tokio_objectram[offset+0]+tokio_objectram[offset+1]+tokio_objectram[offset+2]+tokio_objectram[offset+3]))
continue;
gfx_map = tokio_objectram[offset + 1];
gfx_bank = tokio_objectram[offset + 3];
sx = tokio_objectram[offset + 2];
if ((gfx_map & 0x80) == 0) /* sprites */
{
sy = 256 - 2*8 - (tokio_objectram[offset + 0]);
gfx_offs = ((gfx_map & 0x1f) * 0x80) + ((gfx_map & 0x60) >> 1) + 12;
height = 2;
width = 2;
}
else /* foreground chars (each "sprite" is one 16x256 column) */
{
sy = -(tokio_objectram[offset + 0]);
gfx_offs = ((gfx_map & 0x3f) * 0x80);
width = 32;
height = 2;
if (gfx_map == 0x8d)
height = 4; /* hack for big tank on ground */
}
for (xc = 0;xc < height;xc++)
{
for (yc = 0;yc < width;yc++)
{
goffs = gfx_offs + xc * 0x40 + yc * 0x02;
drawgfx(bitmap,Machine->gfx[0],
videoram[goffs] + 256 * (videoram[goffs + 1] & 0x03) + 1024 * (gfx_bank & 0x0f),
(videoram[goffs + 1] & 0x3c) >> 2,
videoram[goffs + 1] & 0x40,videoram[goffs + 1] & 0x80,
-4*(gfx_bank & 0x40) + sx + xc * 8, sy + yc * 8,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
if (width == 32)
{
/* redraw shifted down 256 pixels for wraparound */
drawgfx(bitmap,Machine->gfx[0],
videoram[goffs] + 256 * (videoram[goffs + 1] & 0x03) + 1024 * (gfx_bank & 0x0f),
(videoram[goffs + 1] & 0x3c) >> 2,
videoram[goffs + 1] & 0x40,videoram[goffs + 1] & 0x80,
-4*(gfx_bank & 0x40) + sx + xc * 8, sy + yc * 8 + 256,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
}
}
}
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