📄 exerion.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
static int char_palette,sprite_palette;
static int char_bank;
/***************************************************************************
Convert the color PROMs into a more useable format.
The palette PROM is connected to the RGB output this way:
bit 7 -- 220 ohm resistor -- BLUE
-- 470 ohm resistor -- BLUE
-- 220 ohm resistor -- GREEN
-- 470 ohm resistor -- GREEN
-- 1 kohm resistor -- GREEN
-- 220 ohm resistor -- RED
-- 470 ohm resistor -- RED
bit 0 -- 1 kohm resistor -- RED
***************************************************************************/
void exerion_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity)
#define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])
for (i = 0;i < Machine->drv->total_colors;i++)
{
int bit0,bit1,bit2;
/* red component */
bit0 = (*color_prom >> 0) & 0x01;
bit1 = (*color_prom >> 1) & 0x01;
bit2 = (*color_prom >> 2) & 0x01;
*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* green component */
bit0 = (*color_prom >> 3) & 0x01;
bit1 = (*color_prom >> 4) & 0x01;
bit2 = (*color_prom >> 5) & 0x01;
*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* blue component */
bit0 = 0;
bit1 = (*color_prom >> 6) & 0x01;
bit2 = (*color_prom >> 7) & 0x01;
*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
color_prom++;
}
/* color_prom now points to the beginning of the char lookup table */
/* fg chars */
for (i = 0;i < TOTAL_COLORS(0);i++)
{
COLOR(0,i) = (color_prom[(i / 64) * 64 + ((i / 4) & 0x0f) + (i % 4) * 16] & 0x0f) + 0x10;
}
color_prom += 256;
/* color_prom now points to the beginning of the sprite lookup table */
/* sprites */
for (i = 0;i < TOTAL_COLORS(2);i++)
{
COLOR(2,i) = (color_prom[(i / 64) * 64 + ((i / 4) & 0x0f) + (i % 4) * 16] & 0x0f) + 0x10;
}
color_prom += 256;
/* bg chars (this is not the full story... there are four layers mixed */
/* using another PROM */
for (i = 0;i < TOTAL_COLORS(1);i++)
{
COLOR(1,i) = *(color_prom++) & 0x0f;
}
}
int exerion_vh_start (void)
{
return generic_vh_start();
}
void exerion_vh_stop (void)
{
generic_vh_stop();
}
void exerion_videoreg_w (int offset,int data)
{
/* bit 0 = flip screen and joystick input multiplexor */
/* bits 1-2 char lookup table bank */
char_palette = (data & 0x06) >> 1;
/* bits 3 char bank */
char_bank = (data & 0x08) >> 3;
/* bits 4-5 unused */
/* bits 6-7 sprite lookup table bank */
sprite_palette = (data & 0xc0) >> 6;
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void exerion_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int sx,sy,offs,i;
fillbitmap(bitmap,Machine->pens[0],&Machine->drv->visible_area);
/* draw sprites */
for (i=0; i < spriteram_size; i+=4)
{
int x, y, s, s2;
int xflip, yflip, wide;
int doubled;
int color;
x = spriteram[i+3]*2 + 64 + 8; /* ??? */
y = 255 - spriteram[i+1];
s = spriteram[i+2];
/* decode the sprite number */
s = s2 = ((s & 0x07) << 5) | ((s & 0xf0) >> 4) | ((s & 0x08) << 1);
xflip = spriteram[i] & 0x80;
yflip = spriteram[i] & 0x40;
wide = spriteram[i] & 0x08;
doubled = spriteram[i] & 0x10;
color = ((spriteram[i] & 0x06) >> 1) + ((spriteram[i+2] & 0x80) >> 5) +
(spriteram[i+2] & 0x08) + sprite_palette * 16;
if (wide)
{
if (yflip)
s++;
else
s2++;
if (doubled)
{
drawgfx(bitmap,Machine->gfx[3],
s2,
color,
xflip,yflip,
x,y+32,
0, TRANSPARENCY_PEN,0);
}
else
{
drawgfx(bitmap,Machine->gfx[2],
s2,
color,
xflip,yflip,
x,y+16,
0, TRANSPARENCY_PEN,0);
}
}
if (doubled)
{
drawgfx(bitmap,Machine->gfx[3],
s,
color,
xflip,yflip,
x,y,
0, TRANSPARENCY_PEN,0);
}
else
{
drawgfx(bitmap,Machine->gfx[2],
s,
color,
xflip,yflip,
x,y,
0, TRANSPARENCY_PEN,0);
}
if (doubled) i += 4;
}
for (offs = videoram_size - 1;offs >= 0;offs--)
{
sx = offs % 64;
sy = offs / 64;
drawgfx(bitmap,Machine->gfx[0],
videoram[offs] + 256 * char_bank,
((videoram[offs] & 0xf0) >> 4) + char_palette * 16,
0,0,
8*sx,8*sy,
0,TRANSPARENCY_PEN,0);
}
}
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