📄 darkseal.c
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/***************************************************************************
Dark Seal Video emulation - Bryan McPhail, mish@tendril.force9.net
*********************************************************************
Playfield 1 - 8*8 tiles
Playfield 2 - 16*16 tiles
Playfield 3 - 16*16 tiles
Playfield control registers:
Bank 0:
0: Bit 0 clear = Flip screen
2: (scroll?)
4: (scroll?)
6: Playfield 3 X scroll
8: Playfield 3 Y scroll
10:
12:
14:
Bank 1:
0:
2: Playfield 2 X scroll
4: Playfield 2 Y scroll
6: Playfield 1 X scroll
8: Playfield 1 Y scroll
10:
12:
14:
All unknown registers do not change at any point in the game, except for
Bank 0, byte 12 which changes to 0x4000 at the character profiles page
in attract mode.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#define TEXTRAM_SIZE 0x2000 /* Size of text layer */
#define TILERAM_SIZE 0x2000 /* Size of background and foreground */
unsigned char *darkseal_sprite;
static unsigned char *darkseal_pf1_data,*darkseal_pf2_data,*darkseal_pf3_data;
static unsigned char *darkseal_pf1_dirty,*darkseal_pf3_dirty,*darkseal_pf2_dirty;
static struct osd_bitmap *darkseal_pf1_bitmap;
static struct osd_bitmap *darkseal_pf2_bitmap;
static struct osd_bitmap *darkseal_pf3_bitmap;
static unsigned char darkseal_control_0[16];
static unsigned char darkseal_control_1[16];
static int darkseal_pf1_static,darkseal_pf2_static,darkseal_pf3_static;
static int offsetx[4],offsety[4];
/******************************************************************************/
static void update_24bitcol(int offset)
{
int r,g,b;
r = (READ_WORD(&paletteram[offset]) >> 0) & 0xff;
g = (READ_WORD(&paletteram[offset]) >> 8) & 0xff;
b = (READ_WORD(&paletteram_2[offset]) >> 0) & 0xff;
palette_change_color(offset / 2,r,g,b);
}
void darkseal_palette_24bit_rg(int offset,int data)
{
/* only 1280 out of 2048 colors are actually used */
if (offset >= 2*Machine->drv->total_colors) return;
COMBINE_WORD_MEM(&paletteram[offset],data);
update_24bitcol(offset);
}
void darkseal_palette_24bit_b(int offset,int data)
{
/* only 1280 out of 2048 colors are actually used */
if (offset >= 2*Machine->drv->total_colors) return;
COMBINE_WORD_MEM(&paletteram_2[offset],data);
update_24bitcol(offset);
}
int darkseal_palette_24bit_rg_r(int offset)
{
return READ_WORD(&paletteram[offset]);
}
int darkseal_palette_24bit_b_r(int offset)
{
return READ_WORD(&paletteram_2[offset]);
}
/******************************************************************************/
static void darkseal_update_palette(void)
{
int offs,color,code,i,pal_base;
int colmask[32];
memset(palette_used_colors,PALETTE_COLOR_UNUSED,Machine->drv->total_colors * sizeof(unsigned char));
pal_base = Machine->drv->gfxdecodeinfo[0].color_codes_start;
for (color = 0;color < 16;color++) colmask[color] = 0;
for (offs = 0; offs < TEXTRAM_SIZE;offs += 2)
{
code = READ_WORD(&darkseal_pf1_data[offs]);
color = (code & 0xf000) >> 12;
code &= 0x0fff;
colmask[color] |= Machine->gfx[0]->pen_usage[code];
}
for (color = 0;color < 16;color++)
{
if (colmask[color] & (1 << 0))
palette_used_colors[pal_base + 16 * color] = PALETTE_COLOR_TRANSPARENT;
for (i = 1;i < 16;i++)
{
if (colmask[color] & (1 << i))
palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
}
}
pal_base = Machine->drv->gfxdecodeinfo[1].color_codes_start;
for (color = 0;color < 16;color++) colmask[color] = 0;
for (offs = 0; offs < TILERAM_SIZE;offs += 2)
{
code = READ_WORD(&darkseal_pf2_data[offs]);
color = (code & 0xf000) >> 12;
code &= 0x0fff;
colmask[color] |= Machine->gfx[1]->pen_usage[code];
}
for (color = 0;color < 16;color++)
{
if (colmask[color] & (1 << 0))
palette_used_colors[pal_base + 16 * color] = PALETTE_COLOR_TRANSPARENT;
for (i = 1;i < 16;i++)
{
if (colmask[color] & (1 << i))
palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
}
}
pal_base = Machine->drv->gfxdecodeinfo[2].color_codes_start;
for (color = 0;color < 16;color++) colmask[color] = 0;
for (offs = 0; offs < TILERAM_SIZE;offs += 2)
{
code = READ_WORD(&darkseal_pf3_data[offs]);
color = (code & 0xf000) >> 12;
code &= 0x0fff;
colmask[color] |= Machine->gfx[2]->pen_usage[code];
}
for (color = 0;color < 16;color++)
{
if (colmask[color] & (1 << 0))
palette_used_colors[pal_base + 16 * color] = PALETTE_COLOR_TRANSPARENT;
for (i = 1;i < 16;i++)
{
if (colmask[color] & (1 << i))
palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
}
}
/* Sprites */
pal_base = Machine->drv->gfxdecodeinfo[3].color_codes_start;
for (color = 0;color < 32;color++) colmask[color] = 0;
for (offs = 0;offs < 0x800;offs += 8)
{
int x,y,sprite,multi;
sprite = READ_WORD (&darkseal_sprite[offs+2]) & 0x1fff;
if (!sprite) continue;
y = READ_WORD(&darkseal_sprite[offs]);
x = READ_WORD(&darkseal_sprite[offs+4]);
color = (x & 0x1e00) >> 9;
multi = (1 << ((y & 0x0600) >> 9)) - 1; /* 1x, 2x, 4x, 8x height */
sprite &= ~multi;
while (multi >= 0)
{
colmask[color] |= Machine->gfx[3]->pen_usage[sprite + multi];
multi--;
}
}
for (color = 0;color < 32;color++)
{
for (i = 1;i < 16;i++)
{
if (colmask[color] & (1 << i))
palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
}
}
if (palette_recalc())
{
memset(darkseal_pf1_dirty,1,TEXTRAM_SIZE);
memset(darkseal_pf2_dirty,1,TILERAM_SIZE);
memset(darkseal_pf3_dirty,1,TILERAM_SIZE);
darkseal_pf1_static=1;
darkseal_pf2_static=1;
darkseal_pf3_static=1;
}
}
static void darkseal_drawsprites(struct osd_bitmap *bitmap)
{
int offs;
for (offs = 0;offs < 0x800;offs += 8)
{
int x,y,sprite,colour,multi,fx,fy,inc;
sprite = READ_WORD (&darkseal_sprite[offs+2]) & 0x1fff;
if (!sprite) continue;
y = READ_WORD(&darkseal_sprite[offs]);
x = READ_WORD(&darkseal_sprite[offs+4]);
colour = (x & 0x3e00) >> 9;
fx = y & 0x2000;
fy = y & 0x4000;
multi = (1 << ((y & 0x0600) >> 9)) - 1; /* 1x, 2x, 4x, 8x height */
x = x & 0x01ff;
y = y & 0x01ff;
if (x >= 256) x -= 512;
if (y >= 256) y -= 512;
x = 240 - x;
y = 240 - y;
sprite &= ~multi;
if (fy)
inc = -1;
else
{
sprite += multi;
inc = 1;
}
while (multi >= 0)
{
drawgfx(bitmap,Machine->gfx[3],
sprite - multi * inc,
colour,
fx,fy,
x,y - 16 * multi,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
multi--;
}
}
}
static void darkseal_pf2_update(void)
{
int offs,mx,my,color,tile,quarter;
darkseal_pf2_static=0;
for (quarter = 0;quarter < 4;quarter++)
{
mx = -1;
my = 0;
for (offs = 0x800 * quarter; offs < 0x800 * quarter + 0x800;offs += 2)
{
mx++;
if (mx == 32)
{
mx = 0;
my++;
}
if (darkseal_pf2_dirty[offs])
{
darkseal_pf2_dirty[offs] = 0;
tile = READ_WORD(&darkseal_pf2_data[offs]);
color = (tile & 0xf000) >> 12;
drawgfx(darkseal_pf2_bitmap,Machine->gfx[1],
tile & 0x0fff,
color,
0,0,
16*mx + offsetx[quarter],16*my + offsety[quarter],
0,TRANSPARENCY_NONE,0);
}
}
}
}
static void darkseal_pf3_update(void)
{
int offs,mx,my,color,tile,quarter;
darkseal_pf3_static=0;
for (quarter = 0;quarter < 4;quarter++)
{
mx = -1;
my = 0;
for (offs = 0x800 * quarter; offs < 0x800 * quarter + 0x800;offs += 2)
{
mx++;
if (mx == 32)
{
mx = 0;
my++;
}
if (darkseal_pf3_dirty[offs])
{
darkseal_pf3_dirty[offs] = 0;
tile = READ_WORD(&darkseal_pf3_data[offs]);
color = (tile & 0xf000) >> 12;
drawgfx(darkseal_pf3_bitmap,Machine->gfx[2],
tile & 0x0fff,
color,
0,0,
16*mx + offsetx[quarter],16*my + offsety[quarter],
0,TRANSPARENCY_NONE,0);
}
}
}
}
/******************************************************************************/
void darkseal_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int xscroll_f,yscroll_f,xscroll_b,yscroll_b;
int scrollx,scrolly;
int mx,my,offs,tile,color;
darkseal_update_palette();
/* Scroll positions */
xscroll_f=READ_WORD (&darkseal_control_1[2]);
yscroll_f=READ_WORD (&darkseal_control_1[4]);
xscroll_b=READ_WORD (&darkseal_control_0[6]);
yscroll_b=READ_WORD (&darkseal_control_0[8]);
/* Hmm, kludge? See attract sequence */
if ((READ_WORD(&darkseal_control_0[12])>>8)==0x40) xscroll_b+=256;
/* Draw playfields if needed */
if (darkseal_pf2_static)
darkseal_pf2_update();
if (darkseal_pf3_static)
darkseal_pf3_update();
/* Background */
scrollx=-xscroll_b;
scrolly=-yscroll_b;
copyscrollbitmap(bitmap,darkseal_pf3_bitmap,1,&scrollx,1,&scrolly,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
/* Foreground */
scrollx=-xscroll_f;
scrolly=-yscroll_f;
copyscrollbitmap(bitmap,darkseal_pf2_bitmap,1,&scrollx,1,&scrolly,&Machine->drv->visible_area,TRANSPARENCY_PEN,palette_transparent_pen);
/* Sprites */
darkseal_drawsprites(bitmap);
/* Playfield 1 - 8 * 8 Text */
if (!darkseal_pf1_static) goto PF1_STATIC;
darkseal_pf1_static=0;
mx = -1;
my = 0;
for (offs = 0; offs < 0x2000 ;offs += 2)
{
mx++;
if (mx == 64)
{
mx = 0;
my++;
}
if (darkseal_pf1_dirty[offs])
{
darkseal_pf1_dirty[offs] = 0;
tile = READ_WORD(&darkseal_pf1_data[offs]);
color = (tile & 0xf000) >> 12;
drawgfx(darkseal_pf1_bitmap,Machine->gfx[0],
tile & 0x0fff,
color,
0,0,
8*mx,8*my,
0,TRANSPARENCY_NONE,0);
}
}
PF1_STATIC:
scrollx = -READ_WORD(&darkseal_control_1[6]);
scrolly = -READ_WORD(&darkseal_control_1[8]);
copyscrollbitmap(bitmap,darkseal_pf1_bitmap,1,&scrollx,1,&scrolly,&Machine->drv->visible_area,TRANSPARENCY_PEN,palette_transparent_pen);
}
/******************************************************************************/
void darkseal_pf1_data_w(int offset,int data)
{
int oldword = READ_WORD(&darkseal_pf1_data[offset]);
int newword = COMBINE_WORD(oldword,data);
if (oldword != newword)
{
WRITE_WORD(&darkseal_pf1_data[offset],newword);
darkseal_pf1_dirty[offset] = 1;
darkseal_pf1_static=1;
}
}
void darkseal_pf2_data_w(int offset,int data)
{
int oldword = READ_WORD(&darkseal_pf2_data[offset]);
int newword = COMBINE_WORD(oldword,data);
if (oldword != newword)
{
WRITE_WORD(&darkseal_pf2_data[offset],newword);
darkseal_pf2_dirty[offset] = 1;
darkseal_pf2_static=1;
}
}
void darkseal_pf3_data_w(int offset,int data)
{
int oldword = READ_WORD(&darkseal_pf3_data[offset]);
int newword = COMBINE_WORD(oldword,data);
if (oldword != newword)
{
WRITE_WORD(&darkseal_pf3_data[offset],newword);
darkseal_pf3_dirty[offset] = 1;
darkseal_pf3_static=1;
}
}
void darkseal_pf3b_data_w(int offset,int data)
{
int oldword = READ_WORD(&darkseal_pf3_data[offset+0x1000]);
int newword = COMBINE_WORD(oldword,data);
if (oldword != newword)
{
WRITE_WORD(&darkseal_pf3_data[offset+0x1000],newword);
darkseal_pf3_dirty[offset+0x1000] = 1;
darkseal_pf3_static=1;
}
}
void darkseal_control_0_w(int offset,int data)
{
COMBINE_WORD_MEM(&darkseal_control_0[offset],data);
}
void darkseal_control_1_w(int offset,int data)
{
COMBINE_WORD_MEM(&darkseal_control_1[offset],data);
}
/******************************************************************************/
void darkseal_vh_stop (void)
{
osd_free_bitmap(darkseal_pf2_bitmap);
osd_free_bitmap(darkseal_pf3_bitmap);
osd_free_bitmap(darkseal_pf1_bitmap);
free(darkseal_pf3_data);
free(darkseal_pf2_data);
free(darkseal_pf1_data);
free(darkseal_pf3_dirty);
free(darkseal_pf2_dirty);
free(darkseal_pf1_dirty);
}
int darkseal_vh_start(void)
{
/* Allocate bitmaps */
if ((darkseal_pf1_bitmap = osd_create_bitmap(512,512)) == 0) {
darkseal_vh_stop ();
return 1;
}
if ((darkseal_pf2_bitmap = osd_create_bitmap(1024,1024)) == 0) {
darkseal_vh_stop ();
return 1;
}
if ((darkseal_pf3_bitmap = osd_create_bitmap(1024,1024)) == 0) {
darkseal_vh_stop ();
return 1;
}
darkseal_pf1_data = malloc(TEXTRAM_SIZE);
darkseal_pf1_dirty = malloc(TEXTRAM_SIZE);
darkseal_pf3_data = malloc(TILERAM_SIZE);
darkseal_pf3_dirty = malloc(TILERAM_SIZE);
darkseal_pf2_data = malloc(TILERAM_SIZE);
darkseal_pf2_dirty = malloc(TILERAM_SIZE);
darkseal_pf1_static=1;
darkseal_pf2_static=1;
darkseal_pf3_static=1;
memset(darkseal_pf1_dirty,1,TEXTRAM_SIZE);
memset(darkseal_pf2_dirty,1,TILERAM_SIZE);
memset(darkseal_pf3_dirty,1,TILERAM_SIZE);
offsetx[0] = 0;
offsetx[1] = 512;
offsetx[2] = 0;
offsetx[3] = 512;
offsety[0] = 0;
offsety[1] = 0;
offsety[2] = 512;
offsety[3] = 512;
return 0;
}
/******************************************************************************/
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