📄 blueprnt.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
static int flipscreen;
void blueprnt_flipscreen_w(int offset,int data)
{
if (flipscreen != (~data & 2))
{
flipscreen = ~data & 2;
memset(dirtybuffer,1,videoram_size);
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void blueprnt_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs;
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (offs = videoram_size - 1;offs >= 0;offs--)
{
if (dirtybuffer[offs])
{
int sx,sy;
dirtybuffer[offs] = 0;
sx = 31 - offs / 32;
sy = offs % 32;
if (flipscreen)
{
sx = 31 - sx;
sy = 31 - sy;
}
drawgfx(tmpbitmap,Machine->gfx[0],
videoram[offs],
colorram[offs] & 0x7f,
flipscreen,flipscreen,
8*sx,8*sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
/* copy the character mapped graphics */
copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
/* Draw the sprites */
for (offs = 0;offs < spriteram_size;offs += 4)
{
int sx,sy,flipy;
sx = spriteram[offs + 3];
sy = 240 - spriteram[offs + 0];
flipy = spriteram[offs + 2 - 4] & 0x80; /* -4? Awkward, isn't it? */
if (flipscreen)
{
sx = 248 - sx;
sy = 240 - sy;
flipy = !flipy;
}
drawgfx(bitmap,Machine->gfx[1],
spriteram[offs + 1],
0,
flipscreen,flipy,
2+sx,sy-1, /* sprites are slightly misplaced, regardless of the screen flip */
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
/* redraw the characters which have priority over sprites */
for (offs = videoram_size - 1;offs >= 0;offs--)
{
if (colorram[offs] & 0x80)
{
int sx,sy;
sx = 31 - offs / 32;
sy = offs % 32;
if (flipscreen)
{
sx = 31 - sx;
sy = 31 - sy;
}
drawgfx(bitmap,Machine->gfx[0],
videoram[offs],
colorram[offs] & 0x7f,
flipscreen,flipscreen,
8*sx,8*sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
}
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