📄 subs.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void subs_invert1_w(int offset, int data)
{
if ((offset & 0x01) == 1)
{
palette_change_color(0, 0x00, 0x00, 0x00);
palette_change_color(1, 0xFF, 0xFF, 0xFF);
}
else
{
palette_change_color(1, 0x00, 0x00, 0x00);
palette_change_color(0, 0xFF, 0xFF, 0xFF);
}
}
void subs_invert2_w(int offset, int data)
{
if ((offset & 0x01) == 1)
{
palette_change_color(4, 0x00, 0x00, 0x00);
palette_change_color(5, 0xFF, 0xFF, 0xFF);
}
else
{
palette_change_color(5, 0x00, 0x00, 0x00);
palette_change_color(4, 0xFF, 0xFF, 0xFF);
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void subs_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs;
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (offs = videoram_size - 1;offs >= 0;offs--)
{
if (full_refresh || dirtybuffer[offs])
{
int charcode;
int sx,sy;
int left_enable,right_enable;
int left_sonar_window,right_sonar_window;
left_sonar_window = 0;
right_sonar_window = 0;
dirtybuffer[offs]=0;
charcode = videoram[offs];
/* Which monitor is this for? */
right_enable = charcode & 0x40;
left_enable = charcode & 0x80;
sx = 8 * (offs % 32);
sy = 8 * (offs / 32);
/* Special hardware logic for sonar windows */
if ((sy >= (128+64)) && (sx < 32))
left_sonar_window = 1;
else if ((sy >= (128+64)) && (sx >= (128+64+32)))
right_sonar_window = 1;
else
charcode = charcode & 0x3F;
/* Draw the left screen */
if ((left_enable || left_sonar_window) && (!right_sonar_window))
{
drawgfx(tmpbitmap,Machine->gfx[0],
charcode, 1,
0,0,sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
else
{
drawgfx(tmpbitmap,Machine->gfx[0],
0, 1,
0,0,sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
/* Draw the right screen */
if ((right_enable || right_sonar_window) && (!left_sonar_window))
{
drawgfx(tmpbitmap,Machine->gfx[0],
charcode, 0,
0,0,sx+256,sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
else
{
drawgfx(tmpbitmap,Machine->gfx[0],
0, 0,
0,0,sx+256,sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
}
/* copy the character mapped graphics */
copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
/* draw the motion objects */
for (offs = 0; offs < 4; offs++)
{
int sx,sy;
int charcode;
int prom_set;
int sub_enable;
sx = spriteram[0x00 + (offs * 2)] - 16;
sy = spriteram[0x08 + (offs * 2)] - 16;
charcode = spriteram[0x09 + (offs * 2)];
sub_enable = spriteram[0x01 + (offs * 2)];
prom_set = charcode & 0x01;
charcode = (charcode >> 3) & 0x1F;
/* Left screen - special check for drawing right screen's sub */
if ((offs!=0) || (sub_enable))
{
drawgfx(bitmap,Machine->gfx[1 + prom_set],
charcode, 0,
0,0,sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
/* Right screen - special check for drawing left screen's sub */
if ((offs!=1) || (sub_enable))
{
drawgfx(bitmap,Machine->gfx[1 + prom_set],
charcode, 0,
0,0,sx + 256,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
}
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