📄 shootout.c
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#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *shootout_textram;
#if 0
static unsigned char unknown_prom[] = { /* priority? */
0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01
};
#endif
void shootout_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity)
#define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])
for (i = 0;i < Machine->drv->total_colors;i++)
{
int bit0,bit1,bit2;
/* red component */
bit0 = (*color_prom >> 0) & 0x01;
bit1 = (*color_prom >> 1) & 0x01;
bit2 = (*color_prom >> 2) & 0x01;
*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* green component */
bit0 = (*color_prom >> 3) & 0x01;
bit1 = (*color_prom >> 4) & 0x01;
bit2 = (*color_prom >> 5) & 0x01;
*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* blue component */
bit0 = 0;
bit1 = (*color_prom >> 6) & 0x01;
bit2 = (*color_prom >> 7) & 0x01;
*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
color_prom++;
}
}
static void draw_sprites( int priority, struct osd_bitmap *bitmap ) {
const struct rectangle *clip = &Machine->drv->visible_area;
unsigned char *source = spriteram;
unsigned char *finish = source+spriteram_size;
while( source < finish ){
int attributes = source[1];
if ( attributes & 0x01 ){ /* enabled */
if( ( ( attributes >> 3 ) & 1 ) == priority ){ /* not perfect, but better */
int sx = 240 - source[2];
int sy = 240 - source[0];
int code = source[3] + 256*( (attributes>>5) & 3 );
int flipx = attributes & 0x04;
int bank = ( attributes & 0x80 ) ? 2 : 1;
if (attributes & 0x10 ){ /* double height */
drawgfx(bitmap,Machine->gfx[bank],
code & ~1,
0,
flipx,0,
sx,sy - 16,
clip,TRANSPARENCY_PEN,0);
drawgfx(bitmap,Machine->gfx[bank],
code | 1,
0,
flipx,0,
sx,sy,
clip,TRANSPARENCY_PEN,0);
}
else
{
drawgfx(bitmap,Machine->gfx[bank],
code,
0,
flipx,0,
sx,sy,
clip,TRANSPARENCY_PEN,0);
}
} /* sprite priority */
} /* sprite enabled */
source+=4; /* process next sprite */
} /* next sprite */
}
static void draw_background( struct osd_bitmap *bitmap ){
const struct rectangle *clip = &Machine->drv->visible_area;
int offs;
for( offs=0; offs<videoram_size; offs++ ){
if( dirtybuffer[offs] ){
int sx = (offs%32)*8;
int sy = (offs/32)*8;
int attributes = colorram[offs]; /* CCCC XTTT */
int tile_number = videoram[offs] + 256*(attributes & 3);
int color = attributes>>4;
drawgfx(tmpbitmap,Machine->gfx[(attributes&0x04)?4:3],
tile_number,
color,
0,0,
sx,sy,
clip,TRANSPARENCY_NONE,0);
dirtybuffer[offs] = 0;
}
}
copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
static void draw_foreground( struct osd_bitmap *bitmap ){
const struct rectangle *clip = &Machine->drv->visible_area;
const struct GfxElement *gfx = Machine->gfx[0];
int sx,sy;
unsigned char *source = shootout_textram;
for( sy=0; sy<256; sy+=8 ){
for( sx=0; sx<256; sx+=8 ){
int attributes = *(source+videoram_size); /* CCCC XXTT */
int tile_number = 256*(attributes&0x3) + *source++;
int color = attributes>>4;
drawgfx(bitmap,gfx,
tile_number, /* 0..1024 */
color,
0,0,
sx,sy,
clip,TRANSPARENCY_PEN,0);
}
}
}
void shootout_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){
draw_background( bitmap );
draw_sprites( 1, bitmap );
draw_foreground( bitmap );
draw_sprites( 0, bitmap );
}
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