📄 route16.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
unsigned char *route16_sharedram;
unsigned char *route16_videoram1;
unsigned char *route16_videoram2;
static struct osd_bitmap *tmpbitmap1;
static struct osd_bitmap *tmpbitmap2;
static int video_flip;
static int video_color_select_1;
static int video_color_select_2;
static int video_disable_1 = 0;
static int video_disable_2 = 0;
static int video_remap_1;
static int video_remap_2;
static const unsigned char *route16_color_prom;
static int route16;
/* Local functions */
static void modify_pen(int pen, int colorindex);
static void common_videoram_w(int offset,int data,
int coloroffset, struct osd_bitmap *bitmap);
void route16_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
route16_color_prom = color_prom; /* we'll need this later */
}
/***************************************************************************
Set hardware dependent flag.
***************************************************************************/
void route16_set_machine_type(void)
{
route16 = 1;
}
void stratvox_set_machine_type(void)
{
route16 = 0;
}
/***************************************************************************
Handle Stratovox's extra sound effects.
***************************************************************************/
void stratvox_samples_w (int offset,int data)
{
/* Stratovox sends the following sequence of commands to start the samples:
Explosion: 0x24 0x25 0x24
Bonus Ship: 0x64 0x65 0x64
I'm only looking for the middle value. */
switch (data)
{
case 0xff:
if (!route16) sample_stop(0);
break;
case 0x24:
case 0x64:
break;
case 0x25:
sample_start(0,0,0);
break;
case 0x65:
sample_start(0,1,0);
break;
}
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
int route16_vh_start(void)
{
if ((tmpbitmap1 = osd_new_bitmap(Machine->drv->screen_width,Machine->drv->screen_height,Machine->scrbitmap->depth)) == 0)
{
return 1;
}
if ((tmpbitmap2 = osd_new_bitmap(Machine->drv->screen_width,Machine->drv->screen_height,Machine->scrbitmap->depth)) == 0)
{
osd_free_bitmap(tmpbitmap1);
tmpbitmap1 = 0;
return 1;
}
video_flip=0;
video_color_select_1=0;
video_color_select_2=0;
video_disable_1=0;
video_disable_2=0;
video_remap_1=1;
video_remap_2=1;
/* Since we only modify the bitmap if the video ram contents changes,
we need to initialize it to colors corresponding to the zeroed
out video ram. */
fillbitmap(tmpbitmap1,Machine->pens[0],0);
fillbitmap(tmpbitmap2,Machine->pens[4],0);
return 0;
}
/***************************************************************************
Stop the video hardware emulation.
***************************************************************************/
void route16_vh_stop(void)
{
osd_free_bitmap(tmpbitmap1);
osd_free_bitmap(tmpbitmap2);
}
/***************************************************************************
route16_out0_w
***************************************************************************/
void route16_out0_w(int offset,int data)
{
static int last_write = 0;
if (data == last_write) return;
video_disable_1 = ((data & 0x02) << 6) && route16;
video_color_select_1 = ((data & 0x1F) << 2);
/* Bit 5 is the coin counter. */
coin_counter_w(0, data & 0x20);
video_remap_1 = 1;
last_write = data;
}
/***************************************************************************
route16_out1_w
***************************************************************************/
void route16_out1_w(int offset,int data)
{
static int last_write = 0;
if (data == last_write) return;
video_disable_2 = ((data & 0x02) << 6 ) && route16;
video_color_select_2 = ((data & 0x1F) << 2);
video_flip = (data & 0x20) >> 5;
video_remap_2 = 1;
last_write = data;
}
/***************************************************************************
route16_sharedram_r
***************************************************************************/
int route16_sharedram_r(int offset)
{
return route16_sharedram[offset];
}
/***************************************************************************
route16_sharedram_w
***************************************************************************/
void route16_sharedram_w(int offset,int data)
{
route16_sharedram[offset] = data;
if (offset >= 0x0313 && offset <= 0x0319 && data == 0xff && route16)
{
cpu_yield();
}
}
/***************************************************************************
route16_videoram1_r
***************************************************************************/
int route16_videoram1_r(int offset)
{
return route16_videoram1[offset];
}
/***************************************************************************
route16_videoram2_r
***************************************************************************/
int route16_videoram2_r(int offset)
{
return route16_videoram1[offset];
}
/***************************************************************************
route16_videoram1_w
***************************************************************************/
void route16_videoram1_w(int offset,int data)
{
if (route16_videoram1[offset] == data) return;
route16_videoram1[offset] = data;
common_videoram_w(offset, data, 0, tmpbitmap1);
}
/***************************************************************************
route16_videoram2_w
***************************************************************************/
void route16_videoram2_w(int offset,int data)
{
if (route16_videoram2[offset] == data) return;
route16_videoram2[offset] = data;
common_videoram_w(offset, data, 4, tmpbitmap2);
}
/***************************************************************************
common_videoram_w
***************************************************************************/
static void common_videoram_w(int offset,int data,
int coloroffset, struct osd_bitmap *bitmap)
{
int x, y, color1, color2, color3, color4;
y = (offset & 0xffc0) >> 6;
x = 255 - ((offset & 0x3f) << 2);
color1 = ((data & 0x80) >> 6) | ((data & 0x08) >> 3);
color2 = ((data & 0x40) >> 5) | ((data & 0x04) >> 2);
color3 = ((data & 0x20) >> 4) | ((data & 0x02) >> 1);
color4 = ((data & 0x10) >> 3) | ((data & 0x01) );
bitmap->line[x ][y] = Machine->pens[color4 | coloroffset];
bitmap->line[x - 1][y] = Machine->pens[color3 | coloroffset];
bitmap->line[x - 2][y] = Machine->pens[color2 | coloroffset];
bitmap->line[x - 3][y] = Machine->pens[color1 | coloroffset];
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void route16_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
if (video_remap_1)
{
modify_pen(0, video_color_select_1 + 0);
modify_pen(1, video_color_select_1 + 1);
modify_pen(2, video_color_select_1 + 2);
modify_pen(3, video_color_select_1 + 3);
video_remap_1 = 0;
}
if (video_remap_2)
{
modify_pen(4, video_color_select_2 + 0);
modify_pen(5, video_color_select_2 + 1);
modify_pen(6, video_color_select_2 + 2);
modify_pen(7, video_color_select_2 + 3);
video_remap_2 = 0;
}
if (!video_disable_2)
{
copybitmap(bitmap,tmpbitmap2,video_flip,video_flip,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
if (!video_disable_1)
{
if (video_disable_2)
copybitmap(bitmap,tmpbitmap1,video_flip,video_flip,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
else
copybitmap(bitmap,tmpbitmap1,video_flip,video_flip,0,0,&Machine->drv->visible_area,TRANSPARENCY_COLOR,0);
}
}
/***************************************************************************
mofify_pen
***************************************************************************/
static void modify_pen(int pen, int colorindex)
{
int r,g,b,color;
color = route16_color_prom[colorindex];
r = ((color & 1) ? 0xff : 0x00);
g = ((color & 2) ? 0xff : 0x00);
b = ((color & 4) ? 0xff : 0x00);
palette_change_color(pen,r,g,b);
}
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