📄 atarisy2.c
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/* an extra tweak for the next opcode fetch */
videobank = slapstic_tweak (0x1234);
videoram = alpharam + videobank * 0x2000;
}
void atarisys2_vmmu_w (int offset, int data)
{
if (offset == 0)
{
videobank = (data >> 12) & 3;
videoram = alpharam + videobank * 0x2000;
}
}
/*************************************
*
* Video RAM read/write handlers
*
*************************************/
int atarisys2_videoram_r (int offset)
{
return READ_WORD (&videoram[offset]);
}
void atarisys2_videoram_w (int offset, int data)
{
int oldword = READ_WORD (&videoram[offset]);
int newword = COMBINE_WORD (oldword, data);
WRITE_WORD (&videoram[offset], newword);
if (videobank >= 2)
if ((oldword & 0x3fff) != (newword & 0x3fff))
{
int offs = (&videoram[offset] - playfieldram) / 2;
playfielddirty[offs] = 1;
}
}
/*************************************
*
* Motion object list handlers
*
*************************************/
void atarisys2_update_display_list (int scanline)
{
atarigen_update_display_list (spriteram, 0, scanline);
}
/*---------------------------------------------------------------------------------
*
* Motion Object encoding
*
* 4 16-bit words are used total
*
* Word 1: Vertical position
*
* Bits 0-2 = upper 3 bits of the image index
* Bits 6-14 = vertical position
*
* Word 2: Image
*
* Bits 0-10 = index of the image
* Bits 11-13 = size of the image (1..8)
* Bit 14 = horizontal flip
* Bit 15 = hold X position from last MO
*
* Word 3: Horizontal position
*
* Bits 6-15 = horizontal position
*
* Word 4: Link
*
* Bits 3-10 = link to the next motion object
* Bits 12-13 = palette of the image
* Bits 14-15 = image priority
*
*---------------------------------------------------------------------------------
*/
void atarisys2_render_mo (struct osd_bitmap *bitmap, struct rectangle *clip, unsigned short *data, void *param)
{
struct atarisys2_mo_data *modata = param;
int *redraw_list = modata->redraw_list;
int *redraw = modata->redraw;
int *r, redraw_val;
/* extract data from the various words */
int xpos = (data[2] >> 6);
int vsize = ((data[1] >> 11) & 7) + 1;
int ypos = -(data[0] >> 6) - vsize * 16;
int hflip = data[1] & 0x4000;
int hold = data[1] & 0x8000;
int pict = (data[1] & 0x7ff) + ((data[0] & 7) << 11);
int color = (data[3] >> 12) & 3;
int priority = (data[3] >> 14) & 3;
int y, sy;
/* shuffle the bits */
pict = (pict & 0x1ff) | mo_bank[pict >> 9];
/* adjust x position for holding */
if (hold)
xpos = modata->xhold;
modata->xhold = xpos + 16;
/* adjust the final coordinates */
xpos &= 0x3ff;
ypos &= 0x1ff;
redraw_val = (xpos << 22) + (ypos << 13) + (priority << 10) + vsize;
if (xpos >= XDIM) xpos -= 0x400;
if (ypos >= YDIM) ypos -= 0x200;
/* clip the X coordinate */
if (xpos <= -16 || xpos >= XDIM)
return;
/* see if we already have a redraw entry in the list for this MO */
for (r = redraw_list; r < redraw; )
if (*r++ == redraw_val)
break;
/* if not, add it */
if (r == redraw)
{
*redraw++ = redraw_val;
modata->redraw = redraw;
}
/* loop over the height */
for (y = 0, sy = ypos; y < vsize; y++, sy += 16, pict++)
{
/* clip the Y coordinate */
if (sy <= clip->min_y - 16)
continue;
else if (sy > clip->max_y)
break;
/* draw the sprite */
drawgfx (bitmap, Machine->gfx[2], pict, color, hflip, 0,
xpos, sy, clip, TRANSPARENCY_PEN, 15);
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void atarisys2_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int x, y, sx, sy, xoffs, yoffs, xscroll, yscroll, offs;
struct atarisys2_mo_data modata;
int redraw_list[1024], *r;
int bank[2];
/* if (osd_key_pressed (OSD_KEY_9)) atarisys2_dump_video_ram ();*/
/* recalc the palette if necessary */
if (palette_recalc ())
memset (playfielddirty, 1, playfieldram_size / 2);
/* compute scrolling so we know what to update */
xscroll = (READ_WORD (&atarigen_hscroll[0]) >> 6);
yscroll = (READ_WORD (&atarigen_vscroll[0]) >> 6);
xscroll = -(xscroll & 0x3ff);
yscroll = -(yscroll & 0x1ff);
/*
*---------------------------------------------------------------------------------
*
* Playfield encoding
*
* 1 16-bit word is used
*
* Bits 0-9 = index of the image
* Bit 10 = index of which bank to use
* Bits 11-13 = palette of the image
* Bit 14-15 = image priority
*
*---------------------------------------------------------------------------------
*/
/* update only the portion of the playfield that's visible. */
xoffs = -xscroll / 8;
yoffs = -yscroll / 8;
/* look up the banks */
bank[0] = pf_bank[READ_WORD (&atarigen_hscroll[0]) & 15];
bank[1] = pf_bank[READ_WORD (&atarigen_vscroll[0]) & 15];
/* loop over the visible Y portion */
for (y = yoffs + YCHARS + 1; y >= yoffs; y--)
{
sy = y & 63;
/* loop over the visible X portion */
for (x = xoffs + XCHARS + 1; x >= xoffs; x--)
{
int data;
/* compute the offset */
sx = x & 127;
offs = sy * 128 + sx;
data = READ_WORD (&playfieldram[offs * 2]);
/* redraw if dirty */
if (playfielddirty[offs])
{
int pfbank = bank[(data >> 10) & 1];
int pict = data & 0x3ff;
int color = (data >> 11) & 7;
drawgfx (playfieldbitmap, Machine->gfx[1], pfbank + pict, color, 0, 0,
8 * sx, 8 * sy, 0, TRANSPARENCY_NONE, 0);
playfielddirty[offs] = 0;
}
}
}
/* copy the playfield to the destination */
copyscrollbitmap (bitmap, playfieldbitmap, 1, &xscroll, 1, &yscroll, &Machine->drv->visible_area, TRANSPARENCY_NONE, 0);
/* prepare the motion object data structure */
modata.xhold = 0;
modata.redraw_list = modata.redraw = redraw_list;
/* render the motion objects */
atarigen_render_display_list (bitmap, atarisys2_render_mo, &modata);
/* redraw playfield tiles with higher priority */
for (r = redraw_list; r < modata.redraw; r++)
{
int val = *r;
int xpos = (val >> 22) & 0x3ff;
int ypos = (val >> 13) & 0x1ff;
int pri = (val >> 9) & 6;
int h = val & 15;
struct rectangle clip;
/* wrap */
if (xpos > XDIM) xpos -= 0x400;
if (ypos > YDIM) ypos -= 0x200;
/* make a clip */
clip.min_x = xpos;
clip.max_x = xpos + 15;
clip.min_y = ypos;
clip.max_y = ypos + h * 16 - 1;
/* round the positions */
xpos = (xpos - xscroll) / 8;
ypos = (ypos - yscroll) / 8;
/* loop over the columns */
for (x = xpos + 2; x >= xpos; x--)
{
/* compute the scroll-adjusted x position */
sx = (x * 8 + xscroll) & 0x3ff;
if (sx > 0x3f8) sx -= 0x400;
/* loop over the rows */
for (y = ypos + h * 2; y >= ypos; y--)
{
int data, pfpri;
/* compute the scroll-adjusted y position */
sy = (y * 8 + yscroll) & 0x1ff;
if (sy > 0x1f8) sy -= 0x200;
/* process the data */
offs = (y & 0x3f) * 128 + (x & 0x7f);
data = READ_WORD (&playfieldram[offs * 2]);
pfpri = ((~data >> 13) & 6) | 1;
/* this is the priority equation from the schematics */
if ((pri + pfpri) & 4)
{
int pfbank = bank[(data >> 10) & 1];
int pict = data & 0x3ff;
int color = (data >> 11) & 7;
drawgfx (bitmap, Machine->gfx[1], pfbank + pict, color, 0, 0,
sx, sy, &clip, TRANSPARENCY_PENS, 0x000000ff);
}
}
}
}
/*
*---------------------------------------------------------------------------------
*
* Alpha layer encoding
*
* 1 16-bit word is used
*
* Bits 0-10 = index of the character
* Bit 11 = horizontal flip
* Bit 12-15 = color
*
*---------------------------------------------------------------------------------
*/
/* loop over the Y coordinate */
for (sy = 0; sy < YCHARS; sy++)
{
/* loop over the X coordinate */
for (sx = 0, offs = sy * 64; sx < XCHARS; sx++, offs++)
{
int data = READ_WORD (&alpharam[offs * 2]);
int pict = data & 0x3ff;
/* if there's a non-zero picture or if we're fully opaque, draw the tile */
if (pict)
{
int color = (data >> 13) & 7;
/* draw the character */
drawgfx (bitmap, Machine->gfx[0], pict, color, 0, 0,
8 * sx, 8 * sy, 0, TRANSPARENCY_PEN, 0);
}
}
}
}
/*************************************
*
* Debugging
*
*************************************/
#if 0
static void atarisys2_dump_video_ram (void)
{
static int count;
char name[50];
FILE *f;
int i;
while (osd_key_pressed (OSD_KEY_9)) { }
sprintf (name, "Dump %d", ++count);
f = fopen (name, "wt");
fprintf (f, "MO Palette\n");
for (i = 0x00; i < 0x40; i++)
{
fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
if ((i & 15) == 15) fprintf (f, "\n");
}
fprintf (f, "\n\nAlpha Palette\n");
for (i = 0x40; i < 0x80; i++)
{
fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
if ((i & 15) == 15) fprintf (f, "\n");
}
fprintf (f, "\n\nPlayfield Palette\n");
for (i = 0x80; i < 0x100; i++)
{
fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
if ((i & 15) == 15) fprintf (f, "\n");
}
fprintf (f, "\n\nX Scroll = %03X\nY Scroll = %03X\n",
READ_WORD (&atarigen_hscroll[0]) >> 6, READ_WORD (&atarigen_vscroll[0]) >> 6);
fprintf (f, "\n\nX PFBank0 = %X\nY PFBank1 = %X\n",
READ_WORD (&atarigen_hscroll[0]) & 15, READ_WORD (&atarigen_vscroll[0]) & 15);
fprintf (f, "\n\nMotion Objects\n");
for (i = 0; i < spriteram_size; i += 8)
{
int data1 = READ_WORD (&spriteram[i+0]);
int data2 = READ_WORD (&spriteram[i+2]);
int data3 = READ_WORD (&spriteram[i+4]);
int data4 = READ_WORD (&spriteram[i+6]);
int ypos = (data1 >> 6) & 0x1ff;
int vsize = ((data1 >> 3) & 7) + 1;
int hsize = (data1 & 7) + 1;
int pict = (data2 & 0x3fff);
int vflip = ((data2 >> 15) & 1);
int hflip = ((data2 >> 14) & 1);
int link = (data3 & 0xff);
int color = (data4 & 0x0f);
int xpos = (data4 >> 6) & 0x3ff;
fprintf (f, " Object %02X: 0=%04X 1=%04X 2=%04X 3=%04X\n",
i, data1, data2, data3, data4);
}
fprintf (f, "\n\nPlayfield dump\n");
for (i = 0; i < playfieldram_size / 2; i++)
{
fprintf (f, "%04X ", READ_WORD (&playfieldram[i*2]));
if ((i & 127) == 127) fprintf (f, "\n");
else if ((i & 127) == 63) fprintf (f, "\n ");
}
fprintf (f, "\n\nAlpha dump\n");
for (i = 0; i < alpharam_size / 2; i++)
{
fprintf (f, "%04X ", READ_WORD (&alpharam[i*2]));
if ((i & 63) == 63) fprintf (f, "\n");
}
fclose (f);
}
#endif
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