⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 taitof2.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
字号:
#include "driver.h"
#include "vidhrdw/generic.h"

unsigned char *taitof2_scrollx;
unsigned char *taitof2_scrolly;
unsigned char *f2_backgroundram;
int f2_backgroundram_size;
unsigned char *f2_foregroundram;
int f2_foregroundram_size;
unsigned char *f2_textram;
int f2_textram_size;
unsigned char *taitof2_characterram;
unsigned char *char_dirty;	/* 256 chars */
int f2_characterram_size;
unsigned char *text_dirty;
unsigned char *bg_dirty;
unsigned char *fg_dirty;
int f2_paletteram_size;

static struct osd_bitmap *tmpbitmap2;
static struct osd_bitmap *tmpbitmap3;
static int spritebank[8];

int taitof2_vh_start (void)
{
	char_dirty = malloc (f2_characterram_size/16);
	if (!char_dirty) return 1;
	memset (char_dirty,1,f2_characterram_size/16);

	text_dirty = malloc (f2_textram_size/2);
	if (!text_dirty)
	{
		free (char_dirty);
		return 1;
	}

	bg_dirty = malloc (f2_backgroundram_size/4);
	if (!bg_dirty)
	{
		free (char_dirty);
		free (text_dirty);
		return 1;
	}
	memset (bg_dirty,1,f2_backgroundram_size/4);

	fg_dirty = malloc (f2_foregroundram_size/4);
	if (!fg_dirty)
	{
		free (char_dirty);
		free (text_dirty);
		free (bg_dirty);
		return 1;
	}
	memset (fg_dirty,1,f2_foregroundram_size/4);

	/* create a temporary bitmap slightly larger than the screen for the background */
	if ((tmpbitmap = osd_create_bitmap(64*8, 64*8)) == 0)
	{
		free (char_dirty);
		free (text_dirty);
		free (bg_dirty);
		free (fg_dirty);
		return 1;
	}

	/* create a temporary bitmap slightly larger than the screen for the foreground */
	if ((tmpbitmap2 = osd_create_bitmap(64*8, 64*8)) == 0)
	{
		free (char_dirty);
		free (text_dirty);
		free (bg_dirty);
		free (fg_dirty);
		osd_free_bitmap (tmpbitmap);
		return 1;
	}

	/* create a temporary bitmap slightly larger than the screen for the text layer */
	if ((tmpbitmap3 = osd_create_bitmap(64*8, 64*8)) == 0)
	{
		free (char_dirty);
		free (text_dirty);
		free (bg_dirty);
		free (fg_dirty);
		osd_free_bitmap (tmpbitmap);
		osd_free_bitmap (tmpbitmap2);
		return 1;
	}

	{
		int i;

		for (i = 0; i < 8; i ++)
			spritebank[i] = 0x400 * i;
	}

	{
		int i;

		memset (paletteram, 0, f2_paletteram_size); /* probably not needed */
		for (i = 0; i < f2_paletteram_size/2; i++)
			palette_change_color (i,0,0,0);
	}

	return 0;
}

void taitof2_vh_stop (void)
{
	free (char_dirty);
	free (text_dirty);
	free (bg_dirty);
	free (fg_dirty);
	osd_free_bitmap (tmpbitmap);
	osd_free_bitmap (tmpbitmap2);
	osd_free_bitmap (tmpbitmap3);
}

/* we have to straighten out the 16-bit word into bytes for gfxdecode() to work */
int taitof2_characterram_r(int offset)
{
	int res;

	res = READ_WORD (&taitof2_characterram[offset]);

	#ifdef LSB_FIRST
	res = ((res & 0x00ff) << 8) | ((res & 0xff00) >> 8);
	#endif

	return res;
}

void taitof2_characterram_w(int offset,int data)
{
	int oldword = READ_WORD (&taitof2_characterram[offset]);
	int newword;


	#ifdef LSB_FIRST
	data = ((data & 0x00ff00ff) << 8) | ((data & 0xff00ff00) >> 8);
	#endif

	newword = COMBINE_WORD (oldword,data);
	if (oldword != newword)
	{
		WRITE_WORD (&taitof2_characterram[offset],newword);
		char_dirty[offset / 16] = 1;
	}
}

int taitof2_text_r(int offset)
{
	return READ_WORD(&f2_textram[offset]);
}

void taitof2_text_w(int offset,int data)
{
	int oldword = READ_WORD (&f2_textram[offset]);
	int newword = COMBINE_WORD (oldword, data);

	if (oldword != newword)
	{
		WRITE_WORD (&f2_textram[offset],newword);
		text_dirty[offset / 2] = 1;
	}
}

int taitof2_background_r(int offset)
{
	return READ_WORD(&f2_backgroundram[offset]);
}

void taitof2_background_w(int offset,int data)
{
	int oldword = READ_WORD (&f2_backgroundram[offset]);
	int newword = COMBINE_WORD (oldword, data);

	if (oldword != newword)
	{
		WRITE_WORD (&f2_backgroundram[offset],newword);
		bg_dirty[offset / 4] = 1;
	}
}

int taitof2_foreground_r(int offset)
{
	return READ_WORD(&f2_foregroundram[offset]);
}

void taitof2_foreground_w(int offset,int data)
{
	int oldword = READ_WORD (&f2_foregroundram[offset]);
	int newword = COMBINE_WORD (oldword, data);

	if (oldword != newword)
	{
		WRITE_WORD (&f2_foregroundram[offset],newword);
		fg_dirty[offset / 4] = 1;
	}
}

void taitof2_spritebank_w (int offset, int data)
{
	if ((offset >> 1) < 4) return;
	spritebank[offset >> 1] = data << 10;
}

void taitof2_update_palette (void)
{
	int i;
	int offs,code,color,spritecont;
	unsigned short palette_map[256];

	memset (palette_map, 0, sizeof (palette_map));

	/* Background layer */
	for (offs = 0;offs < f2_backgroundram_size;offs += 4)
	{
		int tile;

		tile = READ_WORD (&f2_backgroundram[offs + 2]);
		color = (READ_WORD (&f2_backgroundram[offs]) & 0xff);

		palette_map[color] |= Machine->gfx[1]->pen_usage[tile];
	}

	/* Background layer */
	for (offs = 0;offs < f2_foregroundram_size;offs += 4)
	{
		int tile;

		tile = READ_WORD (&f2_foregroundram[offs + 2]);
		color = (READ_WORD (&f2_foregroundram[offs]) & 0xff);

		palette_map[color] |= Machine->gfx[1]->pen_usage[tile];
	}

	color = 0;

	/* Sprites */
	for (offs = 0;offs < 0x3400;offs += 16)
	{
		spritecont = (READ_WORD(&videoram[offs+8]) & 0xff00) >> 8;

		code = READ_WORD(&videoram[offs]) & 0x1fff;

		{
			int bank;

			bank = (code & 0x1c00) >> 10;
			code = spritebank[bank] + (code & 0x3ff);
		}

		if ((spritecont & 0xf4) == 0)
		{
			color = READ_WORD(&videoram[offs+8]) & 0x00ff;
		}
		if (!code) continue;

		palette_map[color] |= Machine->gfx[0]->pen_usage[code];
	}

	/* Do the text layer */
	for (offs = 0;offs < 0x1000;offs += 2)
	{
		int tile;

		tile = READ_WORD (&f2_textram[offs]) & 0xff;
		color = (READ_WORD (&f2_textram[offs]) & 0x0f00) >> 8;

		palette_map[color] |= Machine->gfx[2]->pen_usage[tile];
	}

	/* Tell MAME about the color useage */
	for (i = 0;i < 256;i++)
	{
		int usage = palette_map[i];
		int j;

		if (usage)
		{
			palette_used_colors[i * 16 + 0] = PALETTE_COLOR_TRANSPARENT;
			for (j = 1; j < 16; j++)
				if (palette_map[i] & (1 << j))
					palette_used_colors[i * 16 + j] = PALETTE_COLOR_USED;
				else
					palette_used_colors[i * 16 + j] = PALETTE_COLOR_UNUSED;
		}
		else
			memset(&palette_used_colors[i * 16],PALETTE_COLOR_UNUSED,16);
	}

	if (palette_recalc ())
	{
		memset (text_dirty, 1, f2_textram_size/2);
		memset (bg_dirty, 1, f2_backgroundram_size/4);
		memset (fg_dirty, 1, f2_foregroundram_size/4);
	}
}

void taitof2_draw_sprites (struct osd_bitmap *bitmap)
{
	/*
		Sprite format:
		0000: 000xxxxxxxxxxxxx: tile code (0x0000 - 0x1fff)
		0002: unused?
		0004: 0000xxxxxxxxxxxx: x-coordinate absolute (-0x1ff to 0x01ff)
		      0x00000000000000: don't compensate for scrolling ??
		0006: 0000xxxxxxxxxxxx: y-coordinate absolute (-0x1ff to 0x01ff)
		0008: 00000000xxxxxxxx: color (0x00 - 0xff)
		      000000xx00000000: flipx & flipy
		      00000x0000000000: if clear, latch x & y coordinates, tile & color ?
		      0000x00000000000: if set, next sprite entry is part of sequence
		      000x000000000000: if clear, use latched y coordinate, else use current y
		      00x0000000000000: if set, y += 16
		      0x00000000000000: if clear, use latched x coordinate, else use current x
		      x000000000000000: if set, x += 16
		000a - 000f : unused?

		Additionally, the first 3 sprite entries are configuration info instead of
		actual sprites:

		offset 0x24: sprite x offset
		offset 0x26: sprite y offset
	*/
	int x,y,offs,code,color,spritecont,flipx,flipy;
	int xcurrent,ycurrent;
	int scroll1x, scroll1y;
	int scrollx=0, scrolly=0;
	int curx,cury;

	scroll1x = READ_WORD(&videoram[0x24]);
	scroll1y = READ_WORD(&videoram[0x26]);

	x = y = 0;
	xcurrent = ycurrent = 0;
	color = 0;

	for (offs = 0x30;offs < 0x3400;offs += 16)
	{
        spritecont = (READ_WORD(&videoram[offs+8]) & 0xff00) >> 8;

		if ((spritecont & 0xf4) == 0)
		{
			x = READ_WORD(&videoram[offs+4]);
			if (x & 0x4000)
			{
				scrollx = 0;
				scrolly = 0;
			}
			else
			{
				scrollx = scroll1x;
				scrolly = scroll1y;
			}
			x &= 0x1ff;
			y = READ_WORD(&videoram[offs+6]) & 0x01ff;
			color = READ_WORD(&videoram[offs+8]) & 0x00ff;

			xcurrent = x;
			ycurrent = y;
		}
		else
		{
			if ((spritecont & 0x10) == 0)
				y = ycurrent;
			else if ((spritecont & 0x20) != 0)
				y += 16;

			if ((spritecont & 0x40) == 0)
				x = xcurrent;
			else if ((spritecont & 0x80) != 0)
				x += 16;
		}

		code = READ_WORD(&videoram[offs]) & 0x1fff;
		if (!code) continue;

		{
			int bank;

			bank = (code & 0x1c00) >> 10;
			code = spritebank[bank] + (code & 0x3ff);
		}

		flipx = spritecont & 0x01;
		flipy = spritecont & 0x02;

		curx = (x + scrollx) & 0x1ff;
		if (curx>0x140) curx -= 0x200;
		cury = (y + scrolly) & 0x1ff;
		if (cury>0x100) cury -= 0x200;

		if (color!=0xff)
		{
			drawgfx (bitmap,Machine->gfx[0],
				code,
				color,
				flipx,flipy,
				curx,cury,
				0,TRANSPARENCY_PEN,0);
		}
		else
		{
			struct rectangle myclip;
			int tscrollx, tscrolly;

			myclip.min_x = curx;
			myclip.max_x = curx+15;
			myclip.min_y = cury;
			myclip.max_y = cury+15;
			tscrollx = READ_WORD (&taitof2_scrollx[0]) - ((READ_WORD (&videoram[0x14])&0x7f)-0x50);
			tscrolly = READ_WORD (&taitof2_scrolly[0]) - 8;
			copyscrollbitmap (tmpbitmap3,tmpbitmap,1,&tscrollx,1,&tscrolly,&myclip,TRANSPARENCY_NONE,0);

			tscrollx = READ_WORD (&taitof2_scrollx[2]) - ((READ_WORD (&videoram[0x14])&0x7f)-0x50);
			tscrolly = READ_WORD (&taitof2_scrolly[2]) - 8;
			copyscrollbitmap (tmpbitmap3,tmpbitmap2,1,&tscrollx,1,&tscrolly,&myclip,TRANSPARENCY_PEN,palette_transparent_pen);

			drawgfx (tmpbitmap3,Machine->gfx[0],
				code,
				color,
				flipx,flipy,
				curx,cury,
				0,TRANSPARENCY_PEN,15);

			copybitmap (bitmap,tmpbitmap3,0,0,0,0,&myclip,TRANSPARENCY_PEN,palette_transparent_pen);

		}
	}
}

void taitof2_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
	int offs;
	int scrollx, scrolly;

	taitof2_update_palette ();

	/* Do the background layer */
	scrollx = READ_WORD(&taitof2_scrollx[0]) - ((READ_WORD(&videoram[0x14])&0x7f)-0x50);
	scrolly = READ_WORD(&taitof2_scrolly[0]) - 8;

	for (offs = 0;offs < f2_backgroundram_size;offs += 4)
	{
		int tile, color, flipx, flipy;

		tile = READ_WORD (&f2_backgroundram[offs + 2]);
		color = (READ_WORD (&f2_backgroundram[offs]) & 0xff);
		flipy = (READ_WORD (&f2_backgroundram[offs]) & 0x8000);
		flipx = (READ_WORD (&f2_backgroundram[offs]) & 0x4000);

		if (bg_dirty[offs/4])
		{
			int sx,sy;


			bg_dirty[offs/4] = 0;

			sy = (offs/4) / 64;
			sx = (offs/4) % 64;

			drawgfx(tmpbitmap,Machine->gfx[1],
				tile,
				color,
				flipx,flipy,
				8*sx,8*sy,
				0,TRANSPARENCY_NONE,0);
		}
	}

	copyscrollbitmap(bitmap,tmpbitmap,1,&scrollx,1,&scrolly,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);

	/* Do the foreground layer */
	scrollx = READ_WORD(&taitof2_scrollx[2]) - ((READ_WORD(&videoram[0x14])&0x7f)-0x50);
	scrolly = READ_WORD(&taitof2_scrolly[2]) - 8;

	for (offs = 0;offs < f2_foregroundram_size;offs += 4)
	{
		int tile, color, flipx, flipy;

		tile = READ_WORD (&f2_foregroundram[offs + 2]);
		color = (READ_WORD (&f2_foregroundram[offs]) & 0xff);
		flipy = (READ_WORD (&f2_foregroundram[offs]) & 0x8000);
		flipx = (READ_WORD (&f2_foregroundram[offs]) & 0x4000);

		if (fg_dirty[offs/4])
		{
			int sx,sy;


			fg_dirty[offs/4] = 0;

			sy = (offs/4) / 64;
			sx = (offs/4) % 64;

			drawgfx(tmpbitmap2,Machine->gfx[1],
				tile,
				color,
				flipy,flipy,
				8*sx,8*sy,
				0,TRANSPARENCY_NONE,0);
		}
	}

	copyscrollbitmap(bitmap,tmpbitmap2,1,&scrollx,1,&scrolly,&Machine->drv->visible_area,TRANSPARENCY_PEN,palette_transparent_pen);

	taitof2_draw_sprites (bitmap);

	/* Decode any characters that have changed */
	{
		int i;

		for (i = 0; i < 256; i ++)
		{
			if (char_dirty[i])
			{
				decodechar (Machine->gfx[2],i,taitof2_characterram, Machine->drv->gfxdecodeinfo[2].gfxlayout);
				char_dirty[i] = 0;
			}
		}
	}

	for (offs = 0;offs < 0x1000;offs += 2)
	{
		int tile, color, flipx, flipy;

		tile = READ_WORD (&f2_textram[offs]) & 0xff;
		if (!tile) continue;

		color = (READ_WORD (&f2_textram[offs]) & 0x0f00) >> 8;
		flipy = (READ_WORD (&f2_textram[offs]) & 0x8000);
		flipx = (READ_WORD (&f2_textram[offs]) & 0x4000);

		{
			int sx,sy;



			sy = (offs/2) / 64;
			sx = (offs/2) % 64;

			drawgfx(bitmap,Machine->gfx[2],
				tile,
				color*4,
				flipx,flipy,
				8*sx,8*sy,
				0,TRANSPARENCY_PEN,0);
		}
	}


}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -