📄 vector.h
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#ifndef __VECTOR__
#define __VECTOR__
/*#include "artwork.h"*/
#define VECTOR_TEAM \
"-* Vector Heads *-\n" \
"Brad Oliver\n" \
"Aaron Giles\n" \
"Bernd Wiebelt\n" \
"Allard van der Bas\n" \
"Al Kossow (VECSIM)\n" \
"Hedley Rainnie (VECSIM)\n" \
"Eric Smith (VECSIM)\n" \
"Neil Bradley (technical advice)\n" \
"Andrew Caldwell (anti-aliasing)\n" \
"- *** -\n"
#define MAX_POINTS 5000 /* Maximum # of points we can queue in a vector list */
#define MAX_PIXELS 250000 /* Maximum of pixels we can remember */
extern int translucency; /* translucent vectors */
extern unsigned char *vectorram;
extern int vectorram_size;
int vector_vh_start (void);
void vector_vh_stop (void);
void vector_vh_update(struct osd_bitmap *bitmap,int full_refresh);
void vector_clear_list (void);
void vector_draw_to (int x2, int y2, int col, int intensity, int dirty);
void vector_add_point (int x, int y, int color, int intensity);
void vector_add_clip (int minx, int miny, int maxx, int maxy);
void vector_set_shift (int shift);
/*
void vector_vh_update_backdrop(struct osd_bitmap *bitmap, struct artwork *a, int full_refresh);
void vector_vh_update_overlay(struct osd_bitmap *bitmap, struct artwork *a, int full_refresh);
void vector_vh_update_artwork(struct osd_bitmap *bitmap, struct artwork *o, struct artwork *b, int full_refresh);
*/
#endif
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