📄 bublbobl.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "ctype.h"
unsigned char *bublbobl_objectram;
int bublbobl_objectram_size;
void bublbobl_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
/* no color PROMs here, only RAM, but the gfx data is inverted so we */
/* cannot use the default lookup table */
for (i = 0;i < Machine->drv->color_table_len;i++)
colortable[i] = i ^ 0x0f;
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
int bublbobl_vh_start(void)
{
/* In Bubble Bobble the video RAM and the color RAM and interleaved, */
/* forming a contiguous memory region 0x800 bytes long. We only need half */
/* that size for the dirtybuffer */
if ((dirtybuffer = malloc(videoram_size / 2)) == 0)
return 1;
memset(dirtybuffer,1,videoram_size / 2);
if ((tmpbitmap = osd_create_bitmap(Machine->drv->screen_width,Machine->drv->screen_height)) == 0)
{
free(dirtybuffer);
return 1;
}
return 0;
}
/***************************************************************************
Stop the video hardware emulation.
***************************************************************************/
void bublbobl_vh_stop(void)
{
osd_free_bitmap(tmpbitmap);
free(dirtybuffer);
}
void bublbobl_videoram_w(int offset,int data)
{
if (videoram[offset] != data)
{
dirtybuffer[offset / 2] = 1;
videoram[offset] = data;
}
}
void bublbobl_objectram_w(int offset,int data)
{
if (bublbobl_objectram[offset] != data)
{
/* gfx bank selector for the background playfield */
if (offset < 0x40 && offset % 4 == 3) memset(dirtybuffer,1,videoram_size / 2);
bublbobl_objectram[offset] = data;
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void bublbobl_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs;
int sx,sy,xc,yc;
int gfx_num,gfx_code,gfx_offs;
/* recalc the palette if necessary */
if (palette_recalc ())
memset (dirtybuffer,1,videoram_size / 2);
/* Bubble Bobble doesn't have a real video RAM. All graphics (characters */
/* and sprites) are stored in the same memory region, and information on */
/* the background character columns is stored inthe area dd00-dd3f */
for (offs = 0;offs < 16;offs++)
{
gfx_num = bublbobl_objectram[4*offs + 1];
gfx_code = bublbobl_objectram[4*offs + 3];
sx = offs * 16;
gfx_offs = ((gfx_num & 0x3f) * 0x80);
for (xc = 0;xc < 2;xc++)
{
for (yc = 0;yc < 32;yc++)
{
int goffs,color;
goffs = gfx_offs + xc * 0x40 + yc * 0x02;
color = (videoram[goffs + 1] & 0x3c) >> 2;
if (dirtybuffer[goffs / 2])
{
dirtybuffer[goffs / 2] = 0;
drawgfx(tmpbitmap,Machine->gfx[0],
videoram[goffs] + 256 * (videoram[goffs + 1] & 0x03) + 1024 * (gfx_code & 0x0f),
color,
videoram[goffs + 1] & 0x40,videoram[goffs + 1] & 0x80,
sx + xc * 8,yc * 8,
0,TRANSPARENCY_NONE,0);
}
}
}
}
/* copy the background graphics to the screen */
{
int scroll[16];
for (offs = 0;offs < 16;offs++)
scroll[offs] = -bublbobl_objectram[4*offs];
copyscrollbitmap(bitmap,tmpbitmap,0,0,16,scroll,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
/* draw the sprites */
for (offs = 0x40;offs < bublbobl_objectram_size;offs += 4)
{
int height;
gfx_num = bublbobl_objectram[offs + 1];
gfx_code = bublbobl_objectram[offs + 3];
sx = bublbobl_objectram[offs + 2];
if ((gfx_num & 0x80) == 0) /* sprites */
{
sy = 256 - 8*8 - (bublbobl_objectram[offs + 0]);
gfx_offs = ((gfx_num & 0x1f) * 0x80) + ((gfx_num & 0x60) >> 1);
height = 8;
}
else /* foreground chars (each "sprite" is one 16x256 column) */
{
sy = -(bublbobl_objectram[offs + 0]);
gfx_offs = ((gfx_num & 0x3f) * 0x80);
height = 32;
}
for (xc = 0;xc < 2;xc++)
{
for (yc = 0;yc < height;yc++)
{
int goffs;
goffs = gfx_offs + xc * 0x40 + yc * 0x02;
if (videoram[goffs])
{
drawgfx(bitmap,Machine->gfx[0],
videoram[goffs] + 256 * (videoram[goffs + 1] & 0x03) + 1024 * (gfx_code & 0x0f),
(videoram[goffs + 1] & 0x3c) >> 2,
videoram[goffs + 1] & 0x40,videoram[goffs + 1] & 0x80,
-4*(gfx_code & 0x40) + sx + xc * 8,sy + yc * 8,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
if (height == 32)
{
/* redraw shifted down 256 pixels for wraparound */
drawgfx(bitmap,Machine->gfx[0],
videoram[goffs] + 256 * (videoram[goffs + 1] & 0x03) + 1024 * (gfx_code & 0x0f),
(videoram[goffs + 1] & 0x3c) >> 2,
videoram[goffs + 1] & 0x40,videoram[goffs + 1] & 0x80,
-4*(gfx_code & 0x40) + sx + xc * 8,sy + yc * 8 + 256,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
}
}
}
}
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