📄 xevious.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
unsigned char *xevious_videoram2,*xevious_colorram2;
static struct osd_bitmap *tmpbitmap1,*tmpbitmap2;
static unsigned char *dirtybuffer2;
/* scroll position controller write (CUSTOM 13-1J on seet 7B) */
static int bg_y_pos , bg_x_pos;
static int fo_y_pos , fo_x_pos;
static int flip;
/***************************************************************************
Convert the color PROMs into a more useable format.
Xevious has three 256x4 palette PROMs (one per gun) and four 512x4 lookup
table PROMs (two for sprites, two for background tiles; foreground
characters map directly to a palette color without using a PROM).
The palette PROMs are connected to the RGB output this way:
bit 3 -- 220 ohm resistor -- RED/GREEN/BLUE
-- 470 ohm resistor -- RED/GREEN/BLUE
-- 1 kohm resistor -- RED/GREEN/BLUE
bit 0 -- 2.2kohm resistor -- RED/GREEN/BLUE
***************************************************************************/
void xevious_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity)
#define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])
for (i = 0;i < 128;i++)
{
int bit0,bit1,bit2,bit3;
/* red component */
bit0 = (color_prom[0] >> 0) & 0x01;
bit1 = (color_prom[0] >> 1) & 0x01;
bit2 = (color_prom[0] >> 2) & 0x01;
bit3 = (color_prom[0] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
/* green component */
bit0 = (color_prom[256] >> 0) & 0x01;
bit1 = (color_prom[256] >> 1) & 0x01;
bit2 = (color_prom[256] >> 2) & 0x01;
bit3 = (color_prom[256] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
/* blue component */
bit0 = (color_prom[2*256] >> 0) & 0x01;
bit1 = (color_prom[2*256] >> 1) & 0x01;
bit2 = (color_prom[2*256] >> 2) & 0x01;
bit3 = (color_prom[2*256] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
color_prom++;
}
/* color 0x80 is used by sprites to mark transparency */
*(palette++) = 1;
*(palette++) = 1;
*(palette++) = 1;
color_prom += 128; /* the bottom part of the PROM is unused */
color_prom += 2*256;
/* color_prom now points to the beginning of the lookup table */
/* background tiles */
for (i = 0;i < TOTAL_COLORS(1);i++)
COLOR(1,i) = *(color_prom++);
/* sprites */
for (i = 0;i < TOTAL_COLORS(2);i++)
{
if (i % 8 == 0) COLOR(2,i) = 0x80; /* transparent */
else COLOR(2,i) = *color_prom; /* this can be transparent too */
color_prom++;
}
/* foreground characters */
for (i = 0;i < TOTAL_COLORS(0);i++)
{
if (i % 2 == 0) COLOR(0,i) = 0x80; /* transparent */
else COLOR(0,i) = i / 2;
}
}
void xevious_vh_latch_w(int offset, int data)
{
int reg;
data = data + ((offset&0x01)<<8); /* A0 -> D8 */
reg = (offset&0xf0)>>4;
switch (reg)
{
case 0: /* BG Y scroll position */
bg_y_pos = data;
break;
case 2: /* BG X scroll position ?? */
bg_x_pos = data;
break;
case 1: /* FONT Y scroll position ??*/
fo_y_pos = data;
break;
case 3: /* FONT X scroll position ?? */
fo_x_pos = data;
break;
case 7: /* DISPLAY XY FLIP ?? */
flip = data&1;
break;
default:
break;
}
}
/*
background pattern data
colorram mapping
b000-bfff background attribute
bit 0-1 COL:palette set select
bit 2-5 AN :color select
bit 6 AFF:Y flip
bit 7 PFF:X flip
c000-cfff background pattern name
bit 0-7 PP0-7
seet 8A
2 +-------+
COL0,1 --------------------------------------->|backg. |
1 |color |
PP7------------------------------------------->|replace|
4 | ROM | 6
AN0-3 ---------------------------------------->| 4H |-----> color code 6 bit
1 +-----------+ +--------+ | 4F |
COL0 ---->|B8 ROM 3C| 16 |custom | 2 | |
8 | |----->|shifter |------>| |
PP0-7 ---->|B0-7 ROM 3D| |16->2*8 | | |
+-----------+ +--------+ +-------+
font rom controller
1 +--------+ +--------+
ANF --->| ROM | 8 |shift | 1
8 | 3B |---->|reg |-----> font data
PP0-7 --->| | |8->1*8 |
+--------+ +--------+
font color ( not use color map )
2 |
COL0-1 --->| color code 6 bit
4 |
AN0-3 --->|
sprite
ROM 3M,3L color reprace table for sprite
*/
int xevious_vh_start(void)
{
if (generic_vh_start() != 0)
return 1;
if ((dirtybuffer2 = malloc(videoram_size)) == 0)
{
generic_vh_stop();
return 1;
}
memset(dirtybuffer2,1,videoram_size);
if ((tmpbitmap1 = osd_create_bitmap(32*8,64*8)) == 0)
{
free(dirtybuffer2);
generic_vh_stop();
return 1;
}
if ((tmpbitmap2 = osd_create_bitmap(32*8,64*8)) == 0)
{
osd_free_bitmap(tmpbitmap1);
free(dirtybuffer2);
generic_vh_stop();
return 1;
}
return 0;
}
void xevious_vh_stop(void)
{
osd_free_bitmap(tmpbitmap2);
osd_free_bitmap(tmpbitmap1);
free(dirtybuffer2);
generic_vh_stop();
}
void xevious_videoram2_w(int offset,int data)
{
if (xevious_videoram2[offset] != data)
{
dirtybuffer2[offset] = 1;
xevious_videoram2[offset] = data;
}
}
void xevious_colorram2_w(int offset,int data)
{
if (xevious_colorram2[offset] != data)
{
dirtybuffer2[offset] = 1;
xevious_colorram2[offset] = data;
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void xevious_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs, sx,sy;
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (offs = videoram_size ;offs >= 0;offs--)
{
/* foreground */
if (dirtybuffer[offs])
{
dirtybuffer[offs] = 0;
sx = 31 - (offs / 64);
sy = offs % 64;
drawgfx(tmpbitmap1,Machine->gfx[0],
videoram[offs],
((colorram[offs] & 0x03) << 4) + ((colorram[offs] >> 2) & 0x0f),
colorram[offs] & 0x80,colorram[offs] & 0x40,
8*sx,8*sy,
0,TRANSPARENCY_NONE,0);
}
/* background */
if (dirtybuffer2[offs])
{
dirtybuffer2[offs] = 0;
sx = 31 - (offs / 64);
sy = offs % 64;
drawgfx(tmpbitmap2,Machine->gfx[1],
xevious_videoram2[offs] + 256*(xevious_colorram2[offs] & 1),
((xevious_colorram2[offs] >> 2) & 0xf) +
((xevious_colorram2[offs] & 0x3) << 5) +
((xevious_videoram2[offs] & 0x80) >> 3),
xevious_colorram2[offs] & 0x80,xevious_colorram2[offs] & 0x40,
8*sx,8*sy,
0,TRANSPARENCY_NONE,0);
}
}
/* copy the background */
{
int scrollx,scrolly;
scrollx = bg_x_pos - 16;
scrolly = -bg_y_pos - 20;
copyscrollbitmap(bitmap,tmpbitmap2,1,&scrollx,1,&scrolly,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
/* draw sprites */
for (offs = 0;offs < spriteram_size;offs += 2)
{
if ((spriteram[offs + 1] & 0x40) == 0) /* I'm not sure about this one */
{
int bank,code,color,flipx,flipy;
bank = 2 + ((spriteram[offs] & 0x80) >> 7) + ((spriteram_3[offs] & 0x80) >> 6);
code = spriteram[offs] & 0x7f;
color = spriteram[offs + 1] & 0x7f;
flipx = spriteram_3[offs] & 4;
flipy = spriteram_3[offs + 1] & 4;
sx = spriteram_2[offs] - 15;
sy = spriteram_2[offs + 1] - 40 + 0x100*(spriteram_3[offs + 1] & 1);
if (spriteram_3[offs] & 2) /* double width (?) */
{
if (spriteram_3[offs] & 1) /* double width, double height */
{
code &= 0x7c;
drawgfx(bitmap,Machine->gfx[bank],
code+3,color,flipx,flipy,
flipx ? sx+16 : sx,flipy ? sy : sy+16,
&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
drawgfx(bitmap,Machine->gfx[bank],
code+1,color,flipx,flipy,
flipx ? sx : sx+16,flipy ? sy : sy+16,
&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
}
code &= 0x7d;
drawgfx(bitmap,Machine->gfx[bank],
code+2,color,flipx,flipy,
flipx ? sx+16 : sx,flipy ? sy+16 : sy,
&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
drawgfx(bitmap,Machine->gfx[bank],
code,color,flipx,flipy,
flipx ? sx : sx+16,flipy ? sy+16 : sy,
&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
}
else if (spriteram_3[offs] & 1) /* double height */
{
code &= 0x7e;
drawgfx(bitmap,Machine->gfx[bank],
code,color,flipx,flipy,
flipx ? sx+16 : sx,flipy ? sy+16 : sy,
&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
drawgfx(bitmap,Machine->gfx[bank],
code+1,color,flipx,flipy,
flipx ? sx+16 : sx,flipy ? sy : sy+16,
&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
}
else /* normal */
{
drawgfx(bitmap,Machine->gfx[bank],
code,color,flipx,flipy,sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
}
}
}
/* copy the foreground */
{
int scrollx,scrolly;
scrollx = fo_x_pos - 14;
scrolly = -fo_y_pos - 32;
copyscrollbitmap(bitmap,tmpbitmap1,1,&scrollx,1,&scrolly,&Machine->drv->visible_area,TRANSPARENCY_COLOR,0x80);
}
}
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