📄 ldrun.c
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/***************************************************************************
Video Hardware for Irem Games:
Lode Runner, Kid Niki, Spelunker
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
static unsigned char scroll[2];
static int flipscreen;
static const unsigned char *sprite_height_prom;
static struct rectangle spritevisiblearea =
{
8*8, (64-8)*8-1,
1*8, 32*8-1
};
static struct rectangle flipspritevisiblearea =
{
8*8, (64-8)*8-1,
0*8, 31*8-1
};
/***************************************************************************
Convert the color PROMs into a more useable format.
Kung Fu Master has a six 256x4 palette PROMs (one per gun; three for
characters, three for sprites).
I don't know the exact values of the resistors between the RAM and the
RGB output. I assumed these values (the same as Commando)
bit 3 -- 220 ohm resistor -- RED/GREEN/BLUE
-- 470 ohm resistor -- RED/GREEN/BLUE
-- 1 kohm resistor -- RED/GREEN/BLUE
bit 0 -- 2.2kohm resistor -- RED/GREEN/BLUE
***************************************************************************/
void ldrun_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
for (i = 0;i < Machine->drv->total_colors;i++)
{
int bit0,bit1,bit2,bit3;
/* red component */
bit0 = (color_prom[0] >> 0) & 0x01;
bit1 = (color_prom[0] >> 1) & 0x01;
bit2 = (color_prom[0] >> 2) & 0x01;
bit3 = (color_prom[0] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
/* green component */
bit0 = (color_prom[Machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[Machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[Machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[Machine->drv->total_colors] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
/* blue component */
bit0 = (color_prom[2*Machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[2*Machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[2*Machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[2*Machine->drv->total_colors] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
color_prom++;
}
color_prom += 2*Machine->drv->total_colors;
/* color_prom now points to the beginning of the sprite height table */
sprite_height_prom = color_prom; /* we'll need this at run time */
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
int ldrun_vh_start(void)
{
if ((dirtybuffer = malloc(videoram_size)) == 0)
return 1;
memset(dirtybuffer,1,videoram_size);
if ((tmpbitmap = osd_create_bitmap(Machine->drv->screen_width,Machine->drv->screen_height)) == 0)
{
free(dirtybuffer);
return 1;
}
return 0;
}
/***************************************************************************
Stop the video hardware emulation.
***************************************************************************/
void ldrun_vh_stop(void)
{
free(dirtybuffer);
osd_free_bitmap(tmpbitmap);
}
void ldrun2p_scroll_w(int offset,int data)
{
scroll[offset] = data;
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void ldrun_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs;
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (offs = videoram_size-2;offs >= 0;offs -= 2)
{
if ( (dirtybuffer[offs]) || (dirtybuffer[offs+1]) )
{
int sx,sy,flipx;
dirtybuffer[offs] = 0;
dirtybuffer[offs+1] = 0;
sx = ( offs % 128 ) / 2;
sy = offs / 128;
flipx = videoram[offs+1] & 0x20;
drawgfx(tmpbitmap,Machine->gfx[0],
videoram[offs] + ((videoram[offs+1] & 0xc0) << 2),
videoram[offs+1] & 0x1f,
flipx,0,
8*sx,8*sy,
0,TRANSPARENCY_NONE,0);
}
}
copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
/* Draw the sprites. */
for (offs = 0;offs < spriteram_size;offs += 8)
{
int i,incr,code,col,flipx,flipy,sx,sy;
code = spriteram[offs+4];
if (code != 0)
{
col = spriteram[offs+0] & 0x1f;
sx = 256 * (spriteram[offs+7] & 1) + spriteram[offs+6],
sy = 256+128-15 - (256 * (spriteram[offs+3] & 1) + spriteram[offs+2]),
flipx = spriteram[offs+5] & 0x40;
flipy = spriteram[offs+5] & 0x80;
i = sprite_height_prom[code / 32];
if (i == 1) /* double height */
{
code &= ~1;
sy -= 16;
}
else if (i == 2) /* quadruple height */
{
i = 3;
code &= ~3;
sy -= 3*16;
}
if (flipscreen)
{
sx = 240 - sx;
sy = 242 - i*16 - sy; /* sprites are slightly misplaced by the hardware */
flipx = !flipx;
flipy = !flipy;
}
if (flipy)
{
incr = -1;
code += i;
}
else incr = 1;
do
{
drawgfx(bitmap,Machine->gfx[1],
code + i * incr,col,
flipx,flipy,
sx,sy + 16 * i,
flipscreen ? &flipspritevisiblearea : &spritevisiblearea,TRANSPARENCY_PEN,0);
i--;
} while (i >= 0);
}
}
}
/* almost identical but scrolling background, more characters, */
/* no char x flip, and more sprites */
void ldrun2p_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs;
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (offs = videoram_size-2;offs >= 0;offs -= 2)
{
if ( (dirtybuffer[offs]) || (dirtybuffer[offs+1]) )
{
int sx,sy;
dirtybuffer[offs] = 0;
dirtybuffer[offs+1] = 0;
sx = ( offs % 128 ) / 2;
sy = offs / 128;
drawgfx(tmpbitmap,Machine->gfx[0],
videoram[offs] + ((videoram[offs+1] & 0xc0) << 2) + ((videoram[offs+1] & 0x20) << 5),
videoram[offs+1] & 0x1f,
0,0,
8*sx,8*sy,
0,TRANSPARENCY_NONE,0);
}
}
{
int scrollx;
scrollx = -(scroll[1] + 256 * scroll[0] - 2);
copyscrollbitmap(bitmap,tmpbitmap,1,&scrollx,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
/* Draw the sprites. */
for (offs = 0;offs < spriteram_size;offs += 8)
{
int i,incr,code,col,flipx,flipy,sx,sy;
code = spriteram[offs+4] + 256 * (spriteram[offs+5] & 0x03);
if (code != 0)
{
col = spriteram[offs+0] & 0x1f;
sx = 256 * (spriteram[offs+7] & 1) + spriteram[offs+6],
sy = 256+128-15 - (256 * (spriteram[offs+3] & 1) + spriteram[offs+2]),
flipx = spriteram[offs+5] & 0x40;
flipy = spriteram[offs+5] & 0x80;
i = sprite_height_prom[code / 32];
if (i == 1) /* double height */
{
code &= ~1;
sy -= 16;
}
else if (i == 2) /* quadruple height */
{
i = 3;
code &= ~3;
sy -= 3*16;
}
if (flipscreen)
{
sx = 240 - sx;
sy = 242 - i*16 - sy; /* sprites are slightly misplaced by the hardware */
flipx = !flipx;
flipy = !flipy;
}
if (flipy)
{
incr = -1;
code += i;
}
else incr = 1;
do
{
drawgfx(bitmap,Machine->gfx[1],
code + i * incr,col,
flipx,flipy,
sx,sy + 16 * i,
flipscreen ? &flipspritevisiblearea : &spritevisiblearea,TRANSPARENCY_PEN,0);
i--;
} while (i >= 0);
}
}
}
/*************************************************************/
static int irem_background_bank;
static int irem_background_hscroll;
static int irem_background_vscroll;
static int irem_text_vscroll;
unsigned char *irem_textram;
static int dirty_buffer_size;
#define MEM_SPR_SIZE 6
/* graphics banks */
#define GFX_TILES 0
#define GFX_CHARS 1
#define GFX_SPRITES 2
static int irem_vh_start( int width, int height ){
irem_background_bank = 0;
irem_background_hscroll = 0;
irem_background_vscroll = 128;
irem_text_vscroll = 0x180;
dirty_buffer_size = (width/8)*(height/8);
dirtybuffer = malloc(dirty_buffer_size);
if( dirtybuffer ){
tmpbitmap = osd_create_bitmap( width, height );
if( tmpbitmap ){
memset(dirtybuffer,1,dirty_buffer_size);
return 0;
}
free( dirtybuffer );
}
return 1; /* error */
}
void irem_vh_stop(void){
osd_free_bitmap(tmpbitmap);
free( dirtybuffer );
}
static void irem_draw_sprites( struct osd_bitmap *bitmap ){
const struct rectangle *clip = &Machine->drv->visible_area;
const struct GfxElement *gfx = Machine->gfx[GFX_SPRITES];
const unsigned char *source = spriteram;
const unsigned char *finish = source+0x100;
const unsigned char *sprite_prom = Machine->memory_region[MEM_SPR_SIZE];
while( source<finish ){
int attributes = source[5];
int tile_number = source[4]+(attributes&0x7)*256;
int color = source[0];
int sy = 256-(source[2]+256*source[3]);
int sx = (source[7]&1)*256+source[6]-64;
int flipx = attributes&0x40;
int flipy = attributes&0x80;
int size = sprite_prom[(tile_number>>5)&0x1f];
switch( size ){
case 0:
size = 1;
sy += 112;
break;
case 1:
size = 2;
sy += 96;
tile_number &= 0xffe;
break;
case 2:
size = 4;
sy += 64;
tile_number &= 0xffc;
break;
}
while( size-- ){
drawgfx(bitmap,gfx,
tile_number, color,
flipx,flipy,sx,sy,
clip,TRANSPARENCY_PEN,0);
tile_number++;
sy += flipy?-16:16;
}
source+=8;
}
}
void irem_background_hscroll_w( int offset, int data ){
switch( offset ){
case 0:
irem_background_hscroll = (irem_background_hscroll&0xff00)|data;
break;
case 1:
irem_background_hscroll = (irem_background_hscroll&0xff)|(data<<8);
break;
}
}
void irem_background_vscroll_w( int offset, int data ){
switch( offset ){
case 0:
irem_background_vscroll = (irem_background_vscroll&0xff00)|data;
break;
case 1:
irem_background_vscroll = (irem_background_vscroll&0xff)|(data<<8);
break;
}
}
void irem_text_vscroll_w( int offset, int data ){
switch( offset ){
case 0:
irem_text_vscroll = (irem_text_vscroll&0xff00)|data;
break;
case 1:
irem_text_vscroll = (irem_text_vscroll&0xff)|(data<<8);
break;
}
}
void irem_background_bank_w( int offset, int data ){
if( data != irem_background_bank ){
irem_background_bank = data;
memset(dirtybuffer,1,dirty_buffer_size);
}
}
/*************************************************************/
int kidniki_vh_start(void){
return irem_vh_start(512,256);
}
static void kidniki_draw_background( struct osd_bitmap *bitmap ){
const struct GfxElement *gfx = Machine->gfx[GFX_TILES];
int i;
for( i=0; i<dirty_buffer_size; i++ ){
if( dirtybuffer[i] ){
int sx = (i%64)*8;
int sy = (i/64)*8;
int attributes = videoram[i*2+1];
int color = attributes&0x1f;
int tile_number = videoram[i*2] + 256*(attributes>>5);
if( irem_background_bank ) tile_number += 0x800;
drawgfx( tmpbitmap, gfx,
tile_number, color,
0, 0, /* no flip */
sx,sy,
0, /* no need to clip */
TRANSPARENCY_NONE, 0
);
dirtybuffer[i] = 0;
}
}
{
int scrollx = -irem_background_hscroll - 64;
int scrolly = -irem_background_vscroll - 128;
copyscrollbitmap(bitmap,tmpbitmap,
1,&scrollx,
1,&scrolly,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
static void kidniki_draw_text( struct osd_bitmap *bitmap ){
int scrolly = irem_text_vscroll-0x180;
const struct rectangle *clip = &Machine->drv->visible_area;
const struct GfxElement *gfx = Machine->gfx[GFX_CHARS];
const unsigned char *source = irem_textram;
int x,y;
for( y=-scrolly; y<64*8-scrolly; y+=8 ){
for( x=0; x<32*12; x+=12 ){
int attributes = source[1];
int tile_number = source[0] + 256*(attributes>>6);
int color = (attributes&0x1f);
drawgfx( bitmap, gfx,
tile_number,color,
0, 0,
x,y,
clip,
TRANSPARENCY_PEN, 0
);
source+=2;
}
}
}
void kidniki_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){
kidniki_draw_background( bitmap );
irem_draw_sprites( bitmap );
kidniki_draw_text( bitmap );
}
/*************************************************************/
int spelunk2_vh_start(void){
return irem_vh_start(512,512);
}
static void spelunk2_draw_text( struct osd_bitmap *bitmap ){
const struct GfxElement *gfx1 = Machine->gfx[GFX_CHARS];
const struct GfxElement *gfx0 = Machine->gfx[GFX_CHARS+2];
const unsigned char *source = irem_textram;
int x,y;
for( y=0; y<32*8; y+=8 ){
for( x=0; x<32*12; x+=12 ){
int attributes = source[1];
drawgfx( bitmap, (attributes&0x10)?gfx0:gfx1,
source[0], /* tile number */
(attributes&0xf), /* color */
0, 0,
x,y,
0, /* no need to clip */
TRANSPARENCY_PEN, 0
);
source+=2;
}
}
}
static void spelunk2_draw_background( struct osd_bitmap *bitmap ){
const struct GfxElement *gfx = Machine->gfx[GFX_TILES];
int i;
for( i=0; i<dirty_buffer_size; i++ ){
if( dirtybuffer[i] ){
int sx = (i%64)*8;
int sy = (i/64)*8;
int attributes = videoram[i*2+1];
int color = attributes&0xf;
int tile_number = videoram[i*2]+256*(attributes>>4);
drawgfx( tmpbitmap, gfx,
tile_number, color,
0, 0, /* no flip */
sx,sy,
0, /* no need to clip */
TRANSPARENCY_NONE, 0
);
dirtybuffer[i] = 0;
}
}
{
int scrollx = -irem_background_hscroll - 64;
int scrolly = -irem_background_vscroll - 128;
copyscrollbitmap(bitmap,tmpbitmap,
1,&scrollx,
1,&scrolly,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
void spelunk2_vh_screenrefresh( struct osd_bitmap *bitmap, int full_refresh ){
spelunk2_draw_background( bitmap );
irem_draw_sprites( bitmap );
spelunk2_draw_text( bitmap );
}
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