⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pbaction.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
字号:
/***************************************************************************

  vidhrdw.c

  Functions to emulate the video hardware of the machine.

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"


unsigned char *pbaction_videoram2,*pbaction_colorram2;
void pbaction_videoram2_w(int offset,int data);
void pbaction_colorram2_w(int offset,int data);
static unsigned char *dirtybuffer2;
static struct osd_bitmap *tmpbitmap2;
static int flipscreen;



/***************************************************************************

  Start the video hardware emulation.

***************************************************************************/
int pbaction_vh_start(void)
{
	int i;


	if (generic_vh_start() != 0)
		return 1;

	if ((dirtybuffer2 = malloc(videoram_size)) == 0)
	{
		generic_vh_stop();
		return 1;
	}
	memset(dirtybuffer2,1,videoram_size);

	if ((tmpbitmap2 = osd_create_bitmap(Machine->drv->screen_width,Machine->drv->screen_height)) == 0)
	{
		free(dirtybuffer2);
		generic_vh_stop();
		return 1;
	}

	/* leave everything at the default, but map all foreground 0 pens as transparent */
	for (i = 0;i < 16;i++) palette_used_colors[8 * i] = PALETTE_COLOR_TRANSPARENT;

	return 0;
}


/***************************************************************************

  Stop the video hardware emulation.

***************************************************************************/
void pbaction_vh_stop(void)
{
	osd_free_bitmap(tmpbitmap2);
	free(dirtybuffer2);
	generic_vh_stop();
}



void pbaction_videoram2_w(int offset,int data)
{
	if (pbaction_videoram2[offset] != data)
	{
		dirtybuffer2[offset] = 1;

		pbaction_videoram2[offset] = data;
	}
}



void pbaction_colorram2_w(int offset,int data)
{
	if (pbaction_colorram2[offset] != data)
	{
		dirtybuffer2[offset] = 1;

		pbaction_colorram2[offset] = data;
	}
}



void pbaction_flipscreen_w(int offset,int data)
{
	if (flipscreen != (data & 1))
	{
		flipscreen = data & 1;
		memset(dirtybuffer,1,videoram_size);
		memset(dirtybuffer2,1,videoram_size);
	}
}



/***************************************************************************

  Draw the game screen in the given osd_bitmap.
  Do NOT call osd_update_display() from this function, it will be called by
  the main emulation engine.

***************************************************************************/
void pbaction_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
	int offs;


	/* recalc the palette if necessary */
	if (palette_recalc())
	{
		memset(dirtybuffer,1,videoram_size);
		memset(dirtybuffer2,1,videoram_size);
	}


	/* for every character in the Video RAM, check if it has been modified */
	/* since last time and update it accordingly. */
	for (offs = videoram_size - 1;offs >= 0;offs--)
	{
		if (dirtybuffer[offs])
		{
			int sx,sy,flipx,flipy;


			dirtybuffer[offs] = 0;

			sx = offs % 32;
			sy = offs / 32;
			flipx = colorram[offs] & 0x40;
			flipy = colorram[offs] & 0x80;
			if (flipscreen)
			{
				sx = 31 - sx;
				sy = 31 - sy;
				flipx = !flipx;
				flipy = !flipy;
			}

			drawgfx(tmpbitmap,Machine->gfx[0],
					videoram[offs] + 0x10 * (colorram[offs] & 0x30),
					colorram[offs] & 0x0f,
					flipx,flipy,
					8*sx,8*sy,
					&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
		}

		if (dirtybuffer2[offs])
		{
			int sx,sy,flipy;


			dirtybuffer2[offs] = 0;

			sx = offs % 32;
			sy = offs / 32;
			flipy = pbaction_colorram2[offs] & 0x80;
			if (flipscreen)
			{
				sx = 31 - sx;
				sy = 31 - sy;
				flipy = !flipy;
			}

			drawgfx(tmpbitmap2,Machine->gfx[1],
					pbaction_videoram2[offs] + 0x10 * (pbaction_colorram2[offs] & 0x70),
					pbaction_colorram2[offs] & 0x0f,
					flipscreen,flipy,
					8*sx,8*sy,
					&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
		}
	}


	/* copy the background */
	copybitmap(bitmap,tmpbitmap2,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);


	/* Draw the sprites. */
	for (offs = spriteram_size - 4;offs >= 0;offs -= 4)
	{
		int sx,sy,flipx,flipy;


		/* if next sprite is double size, skip this one */
		if (offs > 0 && spriteram[offs - 4] & 0x80) continue;

		sx = spriteram[offs+3];
		if (spriteram[offs] & 0x80)
			sy = 225-spriteram[offs+2];
		else
			sy = 241-spriteram[offs+2];
		flipx = spriteram[offs+1] & 0x40;
		flipy =	spriteram[offs+1] & 0x80;
		if (flipscreen)
		{
			if (spriteram[offs] & 0x80)
			{
				sx = 224 - sx;
				sy = 225 - sy;
			}
			else
			{
				sx = 240 - sx;
				sy = 241 - sy;
			}
			flipx = !flipx;
			flipy = !flipy;
		}

		drawgfx(bitmap,Machine->gfx[(spriteram[offs] & 0x80) ? 3 : 2],	/* normal or double size */
				spriteram[offs],
				spriteram[offs + 1] & 0x0f,
				flipx,flipy,
				sx,sy,
				&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
	}


	/* copy the foreground */
	copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_PEN,palette_transparent_pen);
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -