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📄 cabal.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************

  vidhrdw.c

  Functions to emulate the video hardware of the machine.

***************************************************************************/

#include "vidhrdw/generic.h"

static void draw_background( struct osd_bitmap *bitmap ) {
	int offs;
	const struct GfxElement *gfx = Machine->gfx[1];

	for( offs = 0; offs < videoram_size; offs += 2 ){
		int offs2 = offs / 2;
		if( dirtybuffer[offs2] ) {
			int data = READ_WORD( &videoram[offs] );
			int numtile = ( data & 0xfff );
			int color = ( data & 0xf000 ) >> 12;
			int sx = ( offs2 % 16 ) * 16;
			int sy = ( offs2 / 16 ) * 16;

			dirtybuffer[offs2] = 0;

			drawgfx( tmpbitmap,gfx,
				numtile,
				color,
				0,0,
				sx,sy,
				0,TRANSPARENCY_NONE,0);
		}
	}

	copybitmap( bitmap, tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0 );
}

static void draw_text( struct osd_bitmap *bitmap ) {
	int offs;
	const struct rectangle *clip = &Machine->drv->visible_area;

	for ( offs = 0; offs < 0x800; offs += 2 ) {
		unsigned short data = READ_WORD( &colorram[offs] );
		int tile_number = data&0x3ff;

		if ( tile_number != 0xd ) {
			int color = data>>10;
			int sx = 8 * ( ( offs >> 1 ) % 32 );
			int sy = 8 * ( ( offs >> 1 ) / 32 );

			drawgfx( bitmap,Machine->gfx[0],
				tile_number,
				color,
				0,0, /* no flip */
				sx,sy,
				clip,TRANSPARENCY_PEN,0x3);
		}
	}
}

static void draw_sprites( struct osd_bitmap *bitmap ){
	const struct rectangle *clip = &Machine->drv->visible_area;
	const struct GfxElement *gfx = Machine->gfx[2];
	int offs;

	for( offs = spriteram_size - 8; offs >= 0; offs -= 8 ) {
		int data0 = READ_WORD( &spriteram[offs] );
		int data1 = READ_WORD( &spriteram[offs+2] );
		int data2 = READ_WORD( &spriteram[offs+4] );
//		int data3 = READ_WORD( &spriteram[offs+6] );

		/*
			-------E YYYYYYYY
			----BBTT TTTTTTTT
			-CCCCF-X XXXXXXXX
			-------- --------
		*/
		if( data0 & 0x100 ) {
			int tile_number = data1 & 0xfff;
			int color	= ( data2 & 0x7800 ) >> 11;
			int sy = ( data0 & 0xff );
			int sx = ( data2 & 0x1ff );
			int hflip = ( data2 & 0x0400 );

			if ( sx > 256 )
				sx -= 512;

			drawgfx( bitmap,gfx,
				tile_number,
				color,
				hflip,0,
				sx,sy,
				clip,TRANSPARENCY_PEN,0xf );
		}
	}
}

void cabal_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh ){
	palette_recalc();
	draw_background( bitmap );
	draw_sprites( bitmap );
	draw_text( bitmap );
}

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