📄 blstroid.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "machine/atarigen.h"
#include "vidhrdw/generic.h"
#define XCHARS 40
#define YCHARS 30
#define XDIM (XCHARS*8)
#define YDIM (YCHARS*8)
struct blstroid_mo_data
{
int *redraw_list, *redraw;
};
/*************************************
*
* Globals we own
*
*************************************/
/*************************************
*
* Statics
*
*************************************/
static unsigned char *playfielddirty;
static struct osd_bitmap *playfieldbitmap;
static void *int1_timer[32];
static unsigned long priority[8];
/*************************************
*
* Prototypes from other modules
*
*************************************/
void blstroid_vh_stop (void);
void blstroid_sound_reset (void);
void blstroid_update_display_list (int scanline);
#if 0
static int blstroid_debug (void);
#endif
/*************************************
*
* Generic video system start
*
*************************************/
int blstroid_vh_start(void)
{
static struct atarigen_modesc blstroid_modesc =
{
256, /* maximum number of MO's */
8, /* number of bytes per MO entry */
2, /* number of bytes between MO words */
0, /* ignore an entry if this word == 0xffff */
2, 3, 0x1ff, /* link = (data[linkword] >> linkshift) & linkmask */
0 /* render in reverse link order */
};
/* allocate dirty buffers */
if (!playfielddirty)
playfielddirty = malloc (atarigen_playfieldram_size / 2);
if (!playfielddirty)
{
blstroid_vh_stop ();
return 1;
}
memset (playfielddirty, 1, atarigen_playfieldram_size / 2);
/* allocate bitmaps */
if (!playfieldbitmap)
playfieldbitmap = osd_new_bitmap (2*XDIM, YDIM, Machine->scrbitmap->depth);
if (!playfieldbitmap)
{
blstroid_vh_stop ();
return 1;
}
/* reset the timers */
memset (int1_timer, 0, sizeof (int1_timer));
/* initialize the displaylist system */
return atarigen_init_display_list (&blstroid_modesc);
}
/*************************************
*
* Video system shutdown
*
*************************************/
void blstroid_vh_stop (void)
{
/* free bitmaps */
if (playfieldbitmap)
osd_free_bitmap (playfieldbitmap);
playfieldbitmap = 0;
/* free dirty buffers */
if (playfielddirty)
free (playfielddirty);
playfielddirty = 0;
}
/*************************************
*
* Scan line interrupt handlers
*
*************************************/
void blstroid_int1off_callback (int param)
{
/* clear the interrupt generated as well */
cpu_clear_pending_interrupts (0);
}
void blstroid_int1_callback (int param)
{
/* generate the interrupt */
cpu_cause_interrupt (0, 1);
/* set ourselves up to go off next frame */
int1_timer[param] = timer_set (TIME_IN_HZ (Machine->drv->frames_per_second), param, blstroid_int1_callback);
}
/*************************************
*
* Playfield RAM read/write handlers
*
*************************************/
int blstroid_playfieldram_r (int offset)
{
return READ_WORD (&atarigen_playfieldram[offset]);
}
void blstroid_playfieldram_w (int offset, int data)
{
int oldword = READ_WORD (&atarigen_playfieldram[offset]);
int newword = COMBINE_WORD (oldword, data);
if (oldword != newword)
{
WRITE_WORD (&atarigen_playfieldram[offset], newword);
playfielddirty[offset / 2] = 1;
/* modifying an interrupt state? */
if ((offset & 0x7f) == 0x50)
{
int row = (offset >> 7) & 0x1f;
if ((newword & 0x8000) && !int1_timer[row])
int1_timer[row] = timer_set (cpu_getscanlinetime (8 * row), row, blstroid_int1_callback);
else if (!(newword & 0x8000) && int1_timer[row])
{
timer_remove (int1_timer[row]);
int1_timer[row] = 0;
}
}
}
}
/*************************************
*
* Priority RAM write handler
*
*************************************/
void blstroid_priorityram_w (int offset, int data)
{
int shift, which;
/* pick which playfield palette to look at */
which = (offset >> 5) & 7;
/* upper 16 bits are for H == 1, lower 16 for H == 0 */
shift = (offset >> 4) & 0x10;
shift += (offset >> 1) & 0x0f;
/* set or clear the appropriate bit */
priority[which] = (priority[which] & ~(1 << shift)) | ((data & 1) << shift);
}
/*************************************
*
* Motion object list handlers
*
*************************************/
void blstroid_update_display_list (int scanline)
{
atarigen_update_display_list (atarigen_spriteram, 0, scanline);
}
/*---------------------------------------------------------------------------------
*
* Motion Object encoding
*
* 4 16-bit words are used total
*
* Word 1: Vertical position
*
* Bits 0-3 = vertical size of the object, in tiles
* Bits 7-15 = vertical position
*
* Word 2: Image
*
* Bits 0-13 = image index
* Bit 14 = vertical flip
* Bit 15 = horizontal flip
*
* Word 3: Link
*
* Bits 3-11 = link to the next motion object
*
* Word 4: Horizontal position
*
* Bits 0-3 = motion object palette
* Bits 6-15 = horizontal position
*
*---------------------------------------------------------------------------------
*/
void blstroid_calc_mo_colors (struct osd_bitmap *bitmap, struct rectangle *clip, unsigned short *data, void *param)
{
unsigned char *colors = param;
int color = data[3] & 15;
colors[color] = 1;
}
void blstroid_render_mo (struct osd_bitmap *bitmap, struct rectangle *clip, unsigned short *data, void *param)
{
struct blstroid_mo_data *modata = param;
int *redraw_list = modata->redraw_list;
int *redraw = modata->redraw;
int *r, redraw_val;
/* extract data from the various words */
int pict = data[1] & 0x3fff;
int vsize = (data[0] & 15) + 1;
int xpos = data[3] >> 7;
int ypos = 256 - ((data[0] >> 7) - 256) - vsize * 8;
int color = data[3] & 15;
int hflip = data[1] & 0x8000;
int vflip = data[1] & 0x4000;
int y, sy, yadv;
/* adjust for v flip */
if (vflip)
ypos += (vsize - 1) * 8, yadv = -8;
else
yadv = 8;
/* keep them in range to start */
xpos &= 0x1ff;
ypos &= 0x1ff;
redraw_val = (xpos << 23) + (ypos << 14) + vsize;
if (xpos >= XDIM) xpos -= 0x200;
if (ypos >= YDIM) ypos -= 0x200;
/* clip the X coordinate */
if (xpos <= -8 || xpos >= XDIM)
return;
/* add an entry to the redraw list for later */
for (r = redraw_list; r < redraw; )
if (*r++ == redraw_val)
break;
/* but only add it if we don't have a matching entry already */
if (r == redraw)
{
*redraw++ = redraw_val;
modata->redraw = redraw;
}
/* loop over the height */
for (y = 0, sy = ypos; y < vsize; y++, sy += yadv, pict++)
{
/* clip the Y coordinate */
if (sy <= clip->min_y - 8)
continue;
else if (sy > clip->max_y)
break;
/* draw the sprite */
drawgfx (bitmap, Machine->gfx[1], pict, color, hflip, vflip,
2*xpos, sy, clip, TRANSPARENCY_PEN, 0);
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void blstroid_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
unsigned char mo_map[16], pf_map[16];
struct blstroid_mo_data modata;
int redraw_list[1024], *r;
int x, y, offs, i;
/* reset color tracking */
memset (mo_map, 0, sizeof (mo_map));
memset (pf_map, 0, sizeof (pf_map));
memset (palette_used_colors, PALETTE_COLOR_UNUSED, Machine->drv->total_colors * sizeof(unsigned char));
/* update color usage for the playfield */
for (y = 0; y < YCHARS; y++)
{
offs = y * 64;
for (x = 0; x < XCHARS; x++, offs++)
{
int data = READ_WORD (&atarigen_playfieldram[offs * 2]);
int color = data >> 13;
pf_map[color] = 1;
}
}
/* update color usage for the mo's */
atarigen_render_display_list (bitmap, blstroid_calc_mo_colors, mo_map);
/* rebuild the palette */
for (i = 0; i < 16; i++)
{
if (pf_map[i])
memset (&palette_used_colors[256 + i * 16], PALETTE_COLOR_USED, 16);
if (mo_map[i])
{
palette_used_colors[0 + i * 16] = PALETTE_COLOR_TRANSPARENT;
memset (&palette_used_colors[0 + i * 16 + 1], PALETTE_COLOR_USED, 15);
}
}
/* remap if necessary */
if (palette_recalc ())
memset (playfielddirty, 1, atarigen_playfieldram_size / 2);
/*
*---------------------------------------------------------------------------------
*
* Playfield encoding
*
* 1 16-bit word is used
*
* Bits 0-12 = image number
* Bits 13-15 = palette
*
*---------------------------------------------------------------------------------
*/
/* loop over the visible Y portion */
for (y = 0; y < YCHARS; y++)
{
offs = y * 64;
/* loop over the visible X portion */
for (x = 0; x < XCHARS; x++, offs++)
{
/* rerender if dirty */
if (playfielddirty[offs])
{
int data = READ_WORD (&atarigen_playfieldram[offs * 2]);
int color = data >> 13;
drawgfx (playfieldbitmap, Machine->gfx[0], data & 0x1fff, color, 0, 0,
16 * x, 8 * y, 0, TRANSPARENCY_NONE, 0);
playfielddirty[offs] = 0;
}
}
}
/* copy the playfield to the destination */
copybitmap (bitmap, playfieldbitmap, 0, 0, 0, 0, &Machine->drv->visible_area, TRANSPARENCY_NONE, 0);
/* prepare the motion object data structure */
modata.redraw_list = modata.redraw = redraw_list;
/* render the motion objects */
atarigen_render_display_list (bitmap, blstroid_render_mo, &modata);
/* redraw playfield tiles with higher priority */
for (r = redraw_list; r < modata.redraw; r++)
{
int val = *r;
int xpos = (val >> 23) & 0x1ff;
int ypos = (val >> 14) & 0x1ff;
int h = val & 15;
struct rectangle clip;
int sx;
/* wrap */
if (xpos > XDIM) xpos -= 0x200;
if (ypos > YDIM) ypos -= 0x200;
/* make a clip */
clip.min_x = 2*xpos;
clip.max_x = 2*xpos + 15;
clip.min_y = ypos;
clip.max_y = ypos + h * 8 - 1;
/* round the positions */
xpos /= 8;
ypos /= 8;
/* loop over the columns */
for (x = xpos + 1; x >= xpos; x--)
{
/* compute the scroll-adjusted x position */
sx = (x * 8) & 0x1ff;
if (sx > 0x1f8) sx -= 0x200;
/* loop over the rows */
for (y = ypos + h; y >= ypos; y--)
{
int sy, data, color;
/* compute the scroll-adjusted y position */
sy = (y * 8) & 0x1ff;
if (sy > 0x1f8) sy -= 0x200;
/* process the data */
offs = (y & 0x3f) * 64 + (x & 0x3f);
data = READ_WORD (&atarigen_playfieldram[offs * 2]);
color = data >> 13;
/* the logic is more complicated than this, but this is close */
if (!priority[color])
drawgfx (bitmap, Machine->gfx[0], data & 0x1fff, color, 0, 0,
2*sx, sy, &clip, TRANSPARENCY_NONE, 0);
}
}
}
}
/*************************************
*
* Debugging
*
*************************************/
#if 0
static int blstroid_debug (void)
{
static unsigned long oldpri[8];
int hidebank = -1;
if (memcmp (oldpri, priority, sizeof (oldpri)))
{
static FILE *f;
int i;
if (!f) f = fopen ("priority.log", "w");
for (i = 0; i < 8; i++)
fprintf (f, "%08lX ", priority[i]);
fprintf (f, "\n");
memcpy (oldpri, priority, sizeof (oldpri));
}
if (osd_key_pressed (OSD_KEY_Q)) hidebank = 0;
if (osd_key_pressed (OSD_KEY_W)) hidebank = 1;
if (osd_key_pressed (OSD_KEY_E)) hidebank = 2;
if (osd_key_pressed (OSD_KEY_R)) hidebank = 3;
if (osd_key_pressed (OSD_KEY_T)) hidebank = 4;
if (osd_key_pressed (OSD_KEY_Y)) hidebank = 5;
if (osd_key_pressed (OSD_KEY_U)) hidebank = 6;
if (osd_key_pressed (OSD_KEY_I)) hidebank = 7;
if (osd_key_pressed (OSD_KEY_A)) hidebank = 8;
if (osd_key_pressed (OSD_KEY_S)) hidebank = 9;
if (osd_key_pressed (OSD_KEY_D)) hidebank = 10;
if (osd_key_pressed (OSD_KEY_F)) hidebank = 11;
if (osd_key_pressed (OSD_KEY_G)) hidebank = 12;
if (osd_key_pressed (OSD_KEY_H)) hidebank = 13;
if (osd_key_pressed (OSD_KEY_J)) hidebank = 14;
if (osd_key_pressed (OSD_KEY_K)) hidebank = 15;
if (osd_key_pressed (OSD_KEY_9))
{
static int count;
char name[50];
FILE *f;
int i;
while (osd_key_pressed (OSD_KEY_9)) { }
sprintf (name, "Dump %d", ++count);
f = fopen (name, "wt");
fprintf (f, "\n\nMotion Object Palette:\n");
for (i = 0x000; i < 0x100; i++)
{
fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
if ((i & 15) == 15) fprintf (f, "\n");
}
fprintf (f, "\n\nPlayfield Palette:\n");
for (i = 0x100; i < 0x200; i++)
{
fprintf (f, "%04X ", READ_WORD (&paletteram[i*2]));
if ((i & 15) == 15) fprintf (f, "\n");
}
fprintf (f, "\n\nMotion Objects\n");
for (i = 0; i < 0x40; i++)
{
fprintf (f, " Object %02X: Y=%04X P=%04X L=%04X X=%04X\n",
i,
READ_WORD (&atarigen_spriteram[i*8+0]),
READ_WORD (&atarigen_spriteram[i*8+2]),
READ_WORD (&atarigen_spriteram[i*8+4]),
READ_WORD (&atarigen_spriteram[i*8+6])
);
}
fprintf (f, "\n\nPlayfield dump\n");
for (i = 0; i < atarigen_playfieldram_size / 2; i++)
{
fprintf (f, "%04X ", READ_WORD (&atarigen_playfieldram[i*2]));
if ((i & 63) == 63) fprintf (f, "\n");
}
fclose (f);
}
return hidebank;
}
#endif
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