📄 system8.h
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#ifndef _SYSTEM8_H_
#define _SYSTEM8_H_
#include "driver.h"
#include "vidhrdw/generic.h"
#define SPR_Y_TOP 0
#define SPR_Y_BOTTOM 1
#define SPR_X_LO 2
#define SPR_X_HI 3
#define SPR_SKIP_LO 4
#define SPR_SKIP_HI 5
#define SPR_GFXOFS_LO 6
#define SPR_GFXOFS_HI 7
#define SYSTEM8_SPRITE_PIXEL_MODE1 0
#define SYSTEM8_SPRITE_PIXEL_MODE2 1
#define SYSTEM8_BACKGROUND_MEMORY_SINGLE 0
#define SYSTEM8_BACKGROUND_MEMORY_BANKED 1
extern unsigned char *system8_scroll_y;
extern unsigned char *system8_scroll_x;
extern unsigned char *system8_videoram;
extern unsigned char *system8_backgroundram;
extern unsigned char *system8_sprites_collisionram;
extern unsigned char *system8_background_collisionram;
extern unsigned char *system8_scrollx_ram;
extern int system8_videoram_size;
extern int system8_backgroundram_size;
int system8_vh_start(void);
void system8_vh_stop(void);
void system8_define_sprite_pixelmode(int Mode);
void system8_define_background_memory(int Mode);
int wbml_bg_bankselect_r(int offset);
void wbml_bg_bankselect_w(int offset, int data);
int wbml_paged_videoram_r(int offset);
void wbml_paged_videoram_w(int offset,int data);
void system8_background_collisionram_w(int offset,int data);
void system8_sprites_collisionram_w(int offset,int data);
void system8_videoram_w(int offset,int data);
void system8_paletteram_w(int offset,int data);
void system8_backgroundram_w(int offset,int data);
void system8_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void system8_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void system8_videomode_w(int offset,int data);
int system8_videomode_r(int offset);
void choplifter_scroll_x_w(int offset,int data);
void choplifter_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void wbml_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
#endif
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