📄 spacefb.c
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/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
unsigned char spacefb_vref=0;
/***************************************************************************
Convert the color PROMs into a more useable format.
Space FB has one 32 bytes palette PROM, connected to the RGB output this
way:
bit 7 -- 220 ohm resistor -- BLUE
-- 470 ohm resistor -- BLUE
-- 220 ohm resistor -- GREEN
-- 470 ohm resistor -- GREEN
-- 1 kohm resistor -- GREEN
-- 220 ohm resistor -- RED
-- 470 ohm resistor -- RED
bit 0 -- 1 kohm resistor -- RED
***************************************************************************/
void spacefb_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
for (i = 0;i < 32;i++)
{
int bit0,bit1,bit2;
bit0 = (color_prom[i] >> 0) & 0x01;
bit1 = (color_prom[i] >> 1) & 0x01;
bit2 = (color_prom[i] >> 2) & 0x01;
palette[3*i + 0] = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = (color_prom[i] >> 3) & 0x01;
bit1 = (color_prom[i] >> 4) & 0x01;
bit2 = (color_prom[i] >> 5) & 0x01;
palette[3*i + 1] = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
bit0 = 0;
bit1 = (color_prom[i] >> 6) & 0x01;
bit2 = (color_prom[i] >> 7) & 0x01;
if (bit1 | bit2)
bit0 = 1;
palette[3*i + 2] = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
}
for (i = 0;i < 4 * 8;i++)
{
if (i & 3) colortable[i] = i;
else colortable[i] = 0;
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void spacefb_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs;
int spriteno;
/* Clear the bitmap */
fillbitmap(bitmap,Machine->pens[0],&Machine->drv->visible_area);
/* Draw the sprite/chars */
for (offs = 0,spriteno = spacefb_vref;offs < 128;offs++,spriteno++)
{
unsigned char h,v,chr,cnt;
h = videoram[spriteno];
v = videoram[spriteno+0x100];
h = ((255-h)*256)/260;
v = 255-v;
chr = videoram[spriteno+0x200];
cnt = videoram[spriteno+0x300];
if (cnt) {
if (cnt & 0x20) {
/* Draw bullets */
unsigned char charnum = chr & 63;
unsigned char pal = 7-(cnt & 0x7);
drawgfx(bitmap,Machine->gfx[1],
charnum,
pal,
0,0,v,h,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
} else if (cnt & 0x40) {
unsigned char charnum = 255-chr;
unsigned char pal = 7-(cnt & 0x7);
drawgfx(bitmap,Machine->gfx[0],
charnum,
pal,
0,0,v,h,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
}
}
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