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📄 wow.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
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/***************************************************************************

  vidhrdw.c

  Functions to emulate the video hardware of the machine.

  * History *

  MJC - 01.02.98 - Line based dirty colour / dirty rectangle handling
                   Sparkle Circuit for Gorf

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "Z80/Z80.h"

void Gorf_CopyLine(int Line);

unsigned char *wow_videoram;
int magic_expand_color, magic_control, collision;

#define MAX_STARS 750							/* Vars for Stars */
                                      			/* Used in Gorf & WOW */
struct star
{
	int x,y,colour;
};

int StarColour[8] = {0,1,2,3,3,2,1,0};
static struct star stars[MAX_STARS];
static int total_stars;


int ColourSplit=0;								/* Colour System vars */
int Colour[8] = {0,0,0,0,0xC7,0xF3,0x7C,0x51};

unsigned int ColourCheck=0xC7F37C51;
unsigned int GorfColourCheck=0;
unsigned int LineColour[256];
												/* Latch Registers */
int Latch[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };

/* ======================================================================= */

int wow_intercept_r(int offset)
{
	int res;

	res = collision;
	collision = 0;

	return res;
}


int wow_video_retrace_r(int offset)
{
	extern int CurrentScan;

    return CurrentScan;
}


/* Switches colour registers at this zone - 40 zones (NOT USED) */

void colour_split_w(int offset, int data)
{

}


void colour_register_w(int offset, int data)
{
	if(Colour[offset] != data)
    {
		Colour[offset] = data;

        if(offset>3)
			ColourCheck = (Colour[4] << 24) | (Colour[5] << 16) | (Colour[6] < 8) | Colour[7];
        else
        	GorfColourCheck = (Colour[0] << 24) | (Colour[1] << 16) | (Colour[2] < 8) | Colour[3];
	}

}


void wow_videoram_w(int offset,int data)
{
	if ((offset < 0x4000) && (wow_videoram[offset] != data))
	{
		wow_videoram[offset] = data;
        dirtybuffer[offset / 80] = 1;
    }
}


void wow_magic_expand_color_w(int offset,int data)
{

	magic_expand_color = data;
}


void wow_magic_control_w(int offset,int data)
{

	magic_control = data;
}


static void copywithflip(int offset,int data)
{
	if (magic_control & 0x40)	/* copy backwards */
	{
		int bits,stib,k;

		bits = data;
		stib = 0;
		for (k = 0;k < 4;k++)
		{
			stib >>= 2;
			stib |= (bits & 0xc0);
			bits <<= 2;
		}

		data = stib;
	}

	if (magic_control & 0x40)	/* copy backwards */
	{
		int shift,data1,mask;


		shift = magic_control & 3;
		data1 = 0;
		mask = 0xff;
		while (shift > 0)
		{
			data1 <<= 2;
			data1 |= (data & 0xc0) >> 6;
			data <<= 2;
			mask <<= 2;
			shift--;
		}

		if (magic_control & 0x30)
		{
			/* TODO: the collision detection should be made */
			/* independently for each of the four pixels    */

			if ((mask & wow_videoram[offset]) || (~mask & wow_videoram[offset-1]))
				collision |= 0xff;
			else collision &= 0x0f;
		}

		if (magic_control & 0x20) data ^= wow_videoram[offset];	/* draw in XOR mode */
		else if (magic_control & 0x10) data |= wow_videoram[offset];	/* draw in OR mode */
		else data |= ~mask & wow_videoram[offset];	/* draw in copy mode */
		wow_videoram_w(offset,data);
		if (magic_control & 0x20) data1 ^= wow_videoram[offset-1];	/* draw in XOR mode */
		else if (magic_control & 0x10) data1 |= wow_videoram[offset-1];	/* draw in OR mode */
		else data1 |= mask & wow_videoram[offset-1];	/* draw in copy mode */
		wow_videoram_w(offset-1,data1);
	}
	else
	{
		int shift,data1,mask;


		shift = magic_control & 3;
		data1 = 0;
		mask = 0xff;
		while (shift > 0)
		{
			data1 >>= 2;
			data1 |= (data & 0x03) << 6;
			data >>= 2;
			mask >>= 2;
			shift--;
		}

		if (magic_control & 0x30)
		{
			/* TODO: the collision detection should be made independently for */
			/* each of the four pixels */
			if ((mask & wow_videoram[offset]) || (~mask & wow_videoram[offset+1]))
				collision |= 0xff;
			else collision &= 0x0f;
		}

		if (magic_control & 0x20)
			data ^= wow_videoram[offset];	/* draw in XOR mode */
		else if (magic_control & 0x10)
			data |= wow_videoram[offset];	/* draw in OR mode */
		else
			data |= ~mask & wow_videoram[offset];	/* draw in copy mode */
		wow_videoram_w(offset,data);
		if (magic_control & 0x20)
			data1 ^= wow_videoram[offset+1];	/* draw in XOR mode */
		else if (magic_control & 0x10)
			data1 |= wow_videoram[offset+1];	/* draw in OR mode */
		else
			data1 |= mask & wow_videoram[offset+1];	/* draw in copy mode */
		wow_videoram_w(offset+1,data1);
	}
}


void wow_magicram_w(int offset,int data)
{
	if (magic_control & 0x08)	/* expand mode */
	{
		int bits,bibits,k;
		static int count;

		bits = data;
		if (count) bits <<= 4;
		bibits = 0;
		for (k = 0;k < 4;k++)
		{
			bibits <<= 2;
			if (bits & 0x80) bibits |= (magic_expand_color >> 2) & 0x03;
			else bibits |= magic_expand_color & 0x03;
			bits <<= 1;
		}

		copywithflip(offset,bibits);

		count ^= 1;
	}
	else copywithflip(offset,data);
}


void wow_pattern_board_w(int offset,int data)
{
	static int src;
	static int mode;	/*  bit 0 = direction
							bit 1 = expand mode
							bit 2 = constant
							bit 3 = flush
							bit 4 = flip
							bit 5 = flop */
	static int skip;	/* bytes to skip after row copy */
	static int dest;
	static int length;	/* row length */
	static int loops;	/* rows to copy - 1 */
	extern unsigned char *RAM;


	switch (offset)
	{
		case 0:
			src = data;
			break;
		case 1:
			src = src + data * 256;
			break;
		case 2:
			mode = data & 0x3f;			/* register is 6 bit wide */
			break;
		case 3:
			skip = data;
			break;
		case 4:
			dest = skip + data * 256;	/* register 3 is shared between skip and dest */
			break;
		case 5:
			length = data;
			break;
		case 6:
			loops = data;
			break;
	}

	if (offset == 6)	/* trigger blit */
	{
		int i,j;


        /* Special scroll screen for Gorf */

        if (src==(dest+0x4000))
        {
        	if(dest==0)
            {
				for (i=0x3FFF;i>=0;i--) wow_magicram_w(i,RAM[i+0x4000]);

                /* Redraw screen to avoid tears */

                for (i=203;i>=0;i--) Gorf_CopyLine(i);

		        /* Cycle Steal (slow scroll down!) */

		        Z80_ICount -= 65336;
            }
        }
        else
        {
		    for (i = 0; i <= loops;i++)
		    {
			    for (j = 0;j <= length;j++)
			    {
				    if (!(mode & 0x08) || j < length)
					{
                        if (mode & 0x01)			/* Direction */
						    RAM[src]=RAM[dest];
                        else
						    if (dest >= 0) cpu_writemem16(dest,RAM[src]);	/* ASG 971005 */
					}

				    if ((j & 1) || !(mode & 0x02))  /* Expand Mode - don't increment source on odd loops */
					    if (mode & 0x04) src++;		/* Constant mode - don't increment at all! */

				    if (mode & 0x20) dest++;		/* copy forwards */
				    else dest--;					/* backwards */
			    }

			    if ((j & 1) && (mode & 0x02))	    /* always increment source at end of line */
				    if (mode & 0x04) src++;			/* Constant mode - don't increment at all! */

			    if ((mode & 0x08) && (mode & 0x04)) /* Correct src if in flush mode */
				    src--;                          /* and NOT in Constant mode */

			    if (mode & 0x20) dest--;			/* copy forwards */
			    else dest++;						/* backwards */

			    dest += (int)((signed char)skip);	/* extend the sign of the skip register */

		    /* Note: actually the hardware doesn't handle the sign of the skip register, */
		    /* when incrementing the destination address the carry bit is taken from the */
		    /* mode register. To faithfully emulate the hardware I should do: */
#if 0
			    {
				    int lo,hi;

				    lo = dest & 0x00ff;
				    hi = dest & 0xff00;
				    lo += skip;
				    if (mode & 0x10)
				    {
					    if (lo < 0x100) hi -= 0x100;
				    }
				    else
				    {
					    if (lo > 0xff) hi += 0x100;
				    }
				    dest = hi | (lo & 0xff);
			    }
#endif
		    }
    	}
	}
}


/* GORF Special Registers
 *
 * These are data writes, done by IN commands
 *
 * The data is placed on the upper bits 8-11 bits of the address bus (B)
 * and is used to drive 2 8 bit addressable latches to control :-
 *
 * IO 15
 *   0
 *   1
 *   2 Star Field Blue/Black (it's always on)
 *   3 Sparkle 1
 *   4 Sparkle 2
 *   5 Sparkle 3
 *   6 Second Amp On/Off ?
 *   7 Drv7
 *
 * IO 16
 *   0
 *   1
 *   2
 *   3
 *   4
 *   5
 *   6
 *   7 Space Cadet Light ?
 *
 */

int Gorf_IO_r(int offset)
{
	Z80_Regs regs;
	int data;

	Z80_GetRegs(&regs);

#ifndef USE_DRZ80 /* FRANXIS 01-09-2005 */
	data = regs.BC.B.h & 0x0F;
#else
	data = ( (regs.regs.Z80BC>>24) & 0x0F );
#endif

    Latch[(offset << 3) + (data >> 1)] = (data & 0x01);


    return data;			/* Probably not used */
}


/****************************************************************************
 * Gorf specific routines
 ****************************************************************************/

int gorf_vh_start(void)
{
	int generator;
	int x,y;

	if (generic_vh_start() != 0)
		return 1;


	/* precalculate the star background */

	total_stars = 0;
	generator = 0;

	for (y = 319;y >= 0;y--)
	{
		for (x = 203;x >= 0;x--)
		{
			int bit1,bit2;

			generator <<= 1;
			bit1 = (~generator >> 17) & 1;
			bit2 = (generator >> 5) & 1;

			if (bit1 ^ bit2) generator |= 1;

			if (y >= Machine->drv->visible_area.min_y &&
				y <= Machine->drv->visible_area.max_y &&
				((~generator >> 16) & 1) &&
				(generator & 0x3f) == 0x3f)
			{
				int color;

				color = (~(generator >> 8)) & 0x07;
				if (color && (total_stars < MAX_STARS))
				{
               	    int ex,ey;

                    ex = x;
                    ey = y;

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