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📄 speedbal.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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 /****************************************************************************
 *									  *
 * vidhrdw.c								*
 *									  *
 * Functions to emulate the video hardware of the machine.		  *
 *									  *
 ****************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

#define SPRITE_X		0
#define SPRITE_NUMBER	   1
#define SPRITE_PALETTE	  2
#define SPRITE_Y		3

extern unsigned char *speedbal_background_videoram;
extern unsigned char *speedbal_foreground_videoram;
extern unsigned char *speedbal_sprites_dataram;

extern int speedbal_background_videoram_size;
extern int speedbal_foreground_videoram_size;
extern int speedbal_sprites_dataram_size;

static unsigned char *bg_dirtybuffer;	  /* background tiles */
static unsigned char *ch_dirtybuffer;	  /* foreground char  */

static struct osd_bitmap *bitmap_bg;   /* background tiles */
static struct osd_bitmap *bitmap_ch;   /* foreground char  */

void speedbal_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
	int i;
	#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity)
	#define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])


	for (i = 0;i < Machine->drv->total_colors;i++)
	{
		int bit0,bit1,bit2;


		/* red component */
		bit0 = (*color_prom >> 0) & 0x01;
		bit1 = (*color_prom >> 1) & 0x01;
		bit2 = (*color_prom >> 2) & 0x01;
		*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
		/* green component */
		bit0 = (*color_prom >> 3) & 0x01;
		bit1 = (*color_prom >> 4) & 0x01;
		bit2 = (*color_prom >> 5) & 0x01;
		*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
		/* blue component */
		bit0 = 0;
		bit1 = (*color_prom >> 6) & 0x01;
		bit2 = (*color_prom >> 7) & 0x01;
		*(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		color_prom++;
	}


	/* characters */
	for (i = 0;i < TOTAL_COLORS(0);i++)
		COLOR(0,i) = *(color_prom++) ;

	/* tiles */
	for (i = 0;i < TOTAL_COLORS(1);i++)
		COLOR(1,i) = *(color_prom++) & 0x0f;

	/* sprites */
	for (i = 0;i < TOTAL_COLORS(2);i++)
		COLOR(2,i) = *(color_prom++) & 0x0f;

}


/*************************************
 *				   *
 *	    Start-Stop	     *
 *				   *
 *************************************/

int speedbal_vh_start (void)
{
	if ((bg_dirtybuffer = malloc (speedbal_background_videoram_size)) == 0)
	{
		return 1;
	}
	if ((ch_dirtybuffer = malloc (speedbal_foreground_videoram_size)) == 0)
	{
		free (bg_dirtybuffer);
		return 1;
	}

	/* foreground bitmap */
	if ((bitmap_ch = osd_new_bitmap (Machine->drv->screen_width,Machine->drv->screen_height,Machine->scrbitmap->depth)) == 0)
	{
		free (bg_dirtybuffer);
		free (ch_dirtybuffer);
		return 1;
	}

	/* background bitmap */
	if ((bitmap_bg = osd_new_bitmap (Machine->drv->screen_width*2,Machine->drv->screen_height*2,Machine->scrbitmap->depth)) == 0)
	{
		free (bg_dirtybuffer);
		free (ch_dirtybuffer);
		osd_free_bitmap (bitmap_ch);
		return 1;
	}

	memset (ch_dirtybuffer,1,speedbal_foreground_videoram_size / 2);
	memset (bg_dirtybuffer,1,speedbal_background_videoram_size / 2);
	return 0;

}

void speedbal_vh_stop (void)
{
	osd_free_bitmap (bitmap_ch);
	osd_free_bitmap (bitmap_bg);
	free (bg_dirtybuffer);
	free (ch_dirtybuffer);
}



/*************************************
 *				   *
 *      Foreground characters RAM    *
 *				   *
 *************************************/

void speedbal_foreground_videoram_w (int offset, int data)
{
   ch_dirtybuffer[offset] = 1;
   speedbal_foreground_videoram[offset]=data;
}

int speedbal_foreground_videoram_r (int offset)
{
   return speedbal_foreground_videoram[offset];
}



/*************************************
 *				   *
 *	Background tiles RAM       *
 *				   *
 *************************************/

void speedbal_background_videoram_w (int offset, int data)
{
   bg_dirtybuffer[offset] = 1;
   speedbal_background_videoram[offset] = data;
}

int speedbal_background_videoram_r (int offset)
{
   return speedbal_background_videoram[offset];
}




/*************************************
 *				   *
 *	 Sprite drawing	    *
 *				   *
 *************************************/

void speedbal_draw_sprites (struct osd_bitmap *bitmap)
{
	int SPTX,SPTY,SPTTile,SPTColor,offset,f;
	byte carac;
	unsigned char *SPTRegs;

	/* Drawing sprites: 64 in total */

	for (offset = 0;offset < speedbal_sprites_dataram_size;offset += 4)
	{
		SPTRegs = &speedbal_sprites_dataram[offset];


		SPTX = 243 - SPTRegs[SPRITE_Y];
		SPTY = 239 - SPTRegs[SPRITE_X];

		carac  =  SPTRegs[SPRITE_NUMBER ];
		SPTTile=0;
		for (f=0;f<8;f++) SPTTile+= ((carac >>f)&1)<<(7-f);
		SPTColor = (SPTRegs[SPRITE_PALETTE]&0x0f);

		if (!(SPTRegs[SPRITE_PALETTE]&0x40)) SPTTile+=256;

		drawgfx (bitmap,Machine->gfx[2],
				SPTTile,
				SPTColor,
				0,0,
				SPTX,SPTY,
				&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
	}
}



/*************************************
 *				   *
 *     Background drawing: Tiles     *
 *				   *
 *************************************/

void speedbal_draw_background (struct osd_bitmap *bitmap)
{
	int sx,sy,code,tile,offset,color;

	for (offset = 0;offset < speedbal_background_videoram_size ;offset+=2)
	{
	    if (bg_dirtybuffer[offset])
		{
			bg_dirtybuffer[offset] = 0;

			tile = speedbal_background_videoram[offset+0];
			code = speedbal_background_videoram[offset+1];
			tile += (code & 0x30) << 4;
			color=(code&0x0f);

			sx = 15 - (offset / 2) / 16;
			sy = (offset / 2) % 16;

			drawgfx (bitmap,Machine->gfx[1],
					tile,
					color,
					0,0,
					16*sx,16*sy,
					0,TRANSPARENCY_NONE,0);
		}
	}
}


/*************************************
 *				   *
 *   Foreground drawing: 8x8 graphs  *
 *				   *
 *************************************/

void speedbal_draw_foreground1 (struct osd_bitmap *bitmap)
{
	int sx,sy,code,caracter,color,offset;

	for (offset = 0;offset < speedbal_foreground_videoram_size ;offset+=2)
	{
	    if (ch_dirtybuffer[offset])
		{
			caracter = speedbal_foreground_videoram[offset];
			code     = speedbal_foreground_videoram[offset+1];
			caracter += (code & 0x30) << 4;

			color=(code&0x0f);

			sx = 31 - (offset / 2) / 32;
			sy = (offset / 2) % 32;

			drawgfx (bitmap,Machine->gfx[0],
					caracter,
					color,
					0,0,
					8*sx,8*sy,
					0,TRANSPARENCY_NONE,0);

			ch_dirtybuffer[offset] = 0;
		}

	}
}


/*************************************
 *				   *
 *	 Refresh   screen	  *
 *				   *
 *************************************/

void speedbal_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
	int offs;


memset(palette_used_colors,PALETTE_COLOR_UNUSED,Machine->drv->total_colors * sizeof(unsigned char));

{
	int color,code,i;
	int colmask[16];
	int pal_base;


	pal_base = Machine->drv->gfxdecodeinfo[1].color_codes_start;

	for (color = 0;color < 16;color++) colmask[color] = 0;

	for (offs = 0;offs < speedbal_background_videoram_size ;offs += 2)
	{
		code = speedbal_background_videoram[offs];
		color = speedbal_background_videoram[offs+1];
		code += (color & 0x30) << 4;
		color = (color & 0x0f);
		colmask[color] |= Machine->gfx[1]->pen_usage[code];
	}

	for (color = 0;color < 16;color++)
	{
		for (i = 0;i < 16;i++)
		{
			if (colmask[color] & (1 << i))
				palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
		}
	}


	pal_base = Machine->drv->gfxdecodeinfo[2].color_codes_start;

	for (color = 0;color < 16;color++) colmask[color] = 0;

	for (offs = 0;offs < speedbal_sprites_dataram_size;offs += 4)
	{
		unsigned char *SPTRegs;
		int carac,f;

		SPTRegs = &speedbal_sprites_dataram[offs];

		carac  =  SPTRegs[SPRITE_NUMBER ];
		code = 0;
		for (f=0;f<8;f++) code += ((carac >>f)&1)<<(7-f);
		color = (SPTRegs[SPRITE_PALETTE]&0x0f);

		if (!(SPTRegs[SPRITE_PALETTE]&0x40)) code+=256;
		colmask[color] |= Machine->gfx[2]->pen_usage[code];
	}

	for (color = 0;color < 16;color++)
	{
		if (colmask[color] & (1 << 0))
			palette_used_colors[pal_base + 16 * color] = PALETTE_COLOR_TRANSPARENT;
		for (i = 1;i < 16;i++)
		{
			if (colmask[color] & (1 << i))
				palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
		}
	}


	pal_base = Machine->drv->gfxdecodeinfo[0].color_codes_start;

	for (color = 0;color < 16;color++) colmask[color] = 0;

	for (offs = 0;offs < speedbal_foreground_videoram_size ;offs+=2)
	{
		code = speedbal_foreground_videoram[offs];
		color = speedbal_foreground_videoram[offs+1];
		code += (color & 0x30) << 4;
		color = (color & 0x0f);
		colmask[color] |= Machine->gfx[0]->pen_usage[code];
	}

	for (color = 0;color < 16;color++)
	{
		if (colmask[color] & (1 << 0))
			palette_used_colors[pal_base + 16 * color] = PALETTE_COLOR_TRANSPARENT;
		for (i = 1;i < 16;i++)
		{
			if (colmask[color] & (1 << i))
				palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
		}
	}

	if (palette_recalc())
	{
		memset (ch_dirtybuffer,1,speedbal_foreground_videoram_size / 2);
		memset (bg_dirtybuffer,1,speedbal_background_videoram_size / 2);
	}
}

	speedbal_draw_background (bitmap_bg);
	copybitmap (bitmap,bitmap_bg,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);

	speedbal_draw_foreground1 (bitmap_ch);
	copybitmap (bitmap,bitmap_ch,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_PEN,palette_transparent_pen);

	speedbal_draw_sprites (bitmap);
}

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