📄 wince_driver.cpp
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/* PocketCultMAME - MAME Emulator for PocketPC
(c) Copyright 2006 Manuel Castrillo Mart韓ez
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "wince_initWnd.h"
#include "wince_driver.h"
#include "wince_audio.h"
#include "wince_cfg.h"
extern "C" {
#include "audio.h"
#include "driver.h"
#include "wince_util.h"
extern int soundcard;
extern int use_emulated_ym3812;
extern cfgStruct GameConfig;
}
struct GameOptions options;
void gameList(void)
{
}
const char * gameDescriptionByIndex( int gameIndex )
{
return( drivers[gameIndex]->description );
}
const char * gameNameByIndex( int gameIndex )
{
return( drivers[gameIndex]->name );
}
int gameExist( char *gname, char *fullName, int &gameIndex )
{
int i, gi;
gi = -1;
for (i = 0; drivers[i] && (gi == -1); i++)
{
if (_stricmp(gname,drivers[i]->name) == 0)
{
strcpy(fullName, drivers[i]->description);
gameIndex = i;
return(1);
}
}
return(0);
}
int gameLaunch( int gameIndex )
{
char text[256];
int res;
// sound
if( !GameConfig.sndEnabled )
{
soundcard = 0;
use_emulated_ym3812=0;
options.samplerate = 0;
options.samplebits = 0;
}
else
{
soundcard = 1;
use_emulated_ym3812= 1;
options.samplerate = sndFrequency[GameConfig.sndFreq];
options.samplebits = (GameConfig.sndBits == AUDIO_FORMAT_8BITS ) ? 8 : 16;
}
// Show init window
createInitWindow();
sprintf(text,"Loading \"%s\"...\n",drivers[gameIndex]->description);
writeLog(text);
/* go for it */
res = run_game(gameIndex , &options);
/* Error? */
if( res != 0 )
writeLog("LOAD FAILED !!!");
return res;
}
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