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📄 ay8910u.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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{
	struct AY8910 *PSG = &AYPSG[chip];
	DATATYPE *buf1,*buf2,*buf3;
	int outn;

	buf1 = (DATATYPE *)buffer[0];
	buf2 = (DATATYPE *)buffer[1];
	buf3 = (DATATYPE *)buffer[2];


	/* The 8910 has three outputs, each output is the mix of one of the three */
	/* tone generators and of the (single) noise generator. The two are mixed */
	/* BEFORE going into the DAC. The formula to mix each channel is: */
	/* (ToneOn | ToneDisable) & (NoiseOn | NoiseDisable). */
	/* Note that this means that if both tone and noise are disabled, the output */
	/* is 1, not 0, and can be modulated changing the volume. */


	/* If the channels are disabled, set their output to 1, and increase the */
	/* counter, if necessary, so they will not be inverted during this update. */
	/* Setting the output to 1 is necessary because a disabled channel is locked */
	/* into the ON state (see above); and it has no effect if the volume is 0. */
	/* If the volume is 0, increase the counter, but don't touch the output. */
	if (PSG->Regs[AY_ENABLE] & 0x01)
	{
		if (PSG->CountA <= length*STEP) PSG->CountA += length*STEP;
		PSG->OutputA = 1;
	}
	else if (PSG->Regs[AY_AVOL] == 0)
	{
		/* note that I do count += length, NOT count = length + 1. You might think */
		/* it's the same since the volume is 0, but doing the latter could cause */
		/* interferencies when the program is rapidly modulating the volume. */
		if (PSG->CountA <= length*STEP) PSG->CountA += length*STEP;
	}
	if (PSG->Regs[AY_ENABLE] & 0x02)
	{
		if (PSG->CountB <= length*STEP) PSG->CountB += length*STEP;
		PSG->OutputB = 1;
	}
	else if (PSG->Regs[AY_BVOL] == 0)
	{
		if (PSG->CountB <= length*STEP) PSG->CountB += length*STEP;
	}
	if (PSG->Regs[AY_ENABLE] & 0x04)
	{
		if (PSG->CountC <= length*STEP) PSG->CountC += length*STEP;
		PSG->OutputC = 1;
	}
	else if (PSG->Regs[AY_CVOL] == 0)
	{
		if (PSG->CountC <= length*STEP) PSG->CountC += length*STEP;
	}

	/* for the noise channel we must not touch OutputN - it's also not necessary */
	/* since we use outn. */
	if ((PSG->Regs[AY_ENABLE] & 0x38) == 0x38)	/* all off */
		if (PSG->CountN <= length*STEP) PSG->CountN += length*STEP;

	outn = (PSG->OutputN | PSG->Regs[AY_ENABLE]);


	/* buffering loop */
	while (length)
	{
		int vola,volb,volc;
		int left;


		/* vola, volb and volc keep track of how long each square wave stays */
		/* in the 1 position during the sample period. */
		vola = volb = volc = 0;

		left = STEP;
		do
		{
			int nextevent;


			if (PSG->CountN < left) nextevent = PSG->CountN;
			else nextevent = left;

			if (outn & 0x08)
			{
				if (PSG->OutputA) vola += PSG->CountA;
				PSG->CountA -= nextevent;
				/* PeriodA is the half period of the square wave. Here, in each */
				/* loop I add PeriodA twice, so that at the end of the loop the */
				/* square wave is in the same status (0 or 1) it was at the start. */
				/* vola is also incremented by PeriodA, since the wave has been 1 */
				/* exactly half of the time, regardless of the initial position. */
				/* If we exit the loop in the middle, OutputA has to be inverted */
				/* and vola incremented only if the exit status of the square */
				/* wave is 1. */
				while (PSG->CountA <= 0)
				{
					PSG->CountA += PSG->PeriodA;
					if (PSG->CountA > 0)
					{
						PSG->OutputA ^= 1;
						if (PSG->OutputA) vola += PSG->PeriodA;
						break;
					}
					PSG->CountA += PSG->PeriodA;
					vola += PSG->PeriodA;
				}
				if (PSG->OutputA) vola -= PSG->CountA;
			}
			else
			{
				PSG->CountA -= nextevent;
				while (PSG->CountA <= 0)
				{
					PSG->CountA += PSG->PeriodA;
					if (PSG->CountA > 0)
					{
						PSG->OutputA ^= 1;
						break;
					}
					PSG->CountA += PSG->PeriodA;
				}
			}

			if (outn & 0x10)
			{
				if (PSG->OutputB) volb += PSG->CountB;
				PSG->CountB -= nextevent;
				while (PSG->CountB <= 0)
				{
					PSG->CountB += PSG->PeriodB;
					if (PSG->CountB > 0)
					{
						PSG->OutputB ^= 1;
						if (PSG->OutputB) volb += PSG->PeriodB;
						break;
					}
					PSG->CountB += PSG->PeriodB;
					volb += PSG->PeriodB;
				}
				if (PSG->OutputB) volb -= PSG->CountB;
			}
			else
			{
				PSG->CountB -= nextevent;
				while (PSG->CountB <= 0)
				{
					PSG->CountB += PSG->PeriodB;
					if (PSG->CountB > 0)
					{
						PSG->OutputB ^= 1;
						break;
					}
					PSG->CountB += PSG->PeriodB;
				}
			}

			if (outn & 0x20)
			{
				if (PSG->OutputC) volc += PSG->CountC;
				PSG->CountC -= nextevent;
				while (PSG->CountC <= 0)
				{
					PSG->CountC += PSG->PeriodC;
					if (PSG->CountC > 0)
					{
						PSG->OutputC ^= 1;
						if (PSG->OutputC) volc += PSG->PeriodC;
						break;
					}
					PSG->CountC += PSG->PeriodC;
					volc += PSG->PeriodC;
				}
				if (PSG->OutputC) volc -= PSG->CountC;
			}
			else
			{
				PSG->CountC -= nextevent;
				while (PSG->CountC <= 0)
				{
					PSG->CountC += PSG->PeriodC;
					if (PSG->CountC > 0)
					{
						PSG->OutputC ^= 1;
						break;
					}
					PSG->CountC += PSG->PeriodC;
				}
			}

			PSG->CountN -= nextevent;
			if (PSG->CountN <= 0)
			{
				/* Is noise output going to change? */
				if ((PSG->RNG + 1) & 2)	/* (bit0^bit1)? */
				{
					PSG->OutputN = ~PSG->OutputN;
					outn = (PSG->OutputN | PSG->Regs[AY_ENABLE]);
				}

				/* The Random Number Generator of the 8910 is a 17-bit shift */
				/* register. The input to the shift register is bit0 XOR bit2 */
				/* (bit0 is the output). */

				/* The following is a fast way to compute bit 17 = bit0^bit2. */
				/* Instead of doing all the logic operations, we only check */
				/* bit 0, relying on the fact that after two shifts of the */
				/* register, what now is bit 2 will become bit 0, and will */
				/* invert, if necessary, bit 16, which previously was bit 18. */
				if (PSG->RNG & 1) PSG->RNG ^= 0x28000;
				PSG->RNG >>= 1;
				PSG->CountN += PSG->PeriodN;
			}

			left -= nextevent;
		} while (left > 0);

		/* update envelope */
		if (PSG->Holding == 0)
		{
			PSG->CountE -= STEP;
			if (PSG->CountE <= 0)
			{
				do
				{
					PSG->CountEnv--;
					PSG->CountE += PSG->PeriodE;
				} while (PSG->CountE <= 0);

				/* check envelope current position */
				if (PSG->CountEnv < 0)
				{
					if (PSG->Hold)
					{
						if (PSG->Alternate)
							PSG->Attack ^= 0x1f;
						PSG->Holding = 1;
						PSG->CountEnv = 0;
					}
					else
					{
						/* if CountEnv has looped an odd number of times (usually 1), */
						/* invert the output. */
						if (PSG->Alternate && (PSG->CountEnv & 0x20))
 							PSG->Attack ^= 0x1f;

						PSG->CountEnv &= 0x1f;
					}
				}

				PSG->VolE = PSG->VolTable[PSG->CountEnv ^ PSG->Attack];
				/* reload volume */
				if (PSG->EnvelopeA) PSG->VolA = PSG->VolE;
				if (PSG->EnvelopeB) PSG->VolB = PSG->VolE;
				if (PSG->EnvelopeC) PSG->VolC = PSG->VolE;
			}
		}

		*(buf1++) = DATACONV(vola * PSG->VolA);
		*(buf2++) = DATACONV(volb * PSG->VolB);
		*(buf3++) = DATACONV(volc * PSG->VolC);

		length--;
	}
}

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