📄 ay8910u.c
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{
struct AY8910 *PSG = &AYPSG[chip];
DATATYPE *buf1,*buf2,*buf3;
int outn;
buf1 = (DATATYPE *)buffer[0];
buf2 = (DATATYPE *)buffer[1];
buf3 = (DATATYPE *)buffer[2];
/* The 8910 has three outputs, each output is the mix of one of the three */
/* tone generators and of the (single) noise generator. The two are mixed */
/* BEFORE going into the DAC. The formula to mix each channel is: */
/* (ToneOn | ToneDisable) & (NoiseOn | NoiseDisable). */
/* Note that this means that if both tone and noise are disabled, the output */
/* is 1, not 0, and can be modulated changing the volume. */
/* If the channels are disabled, set their output to 1, and increase the */
/* counter, if necessary, so they will not be inverted during this update. */
/* Setting the output to 1 is necessary because a disabled channel is locked */
/* into the ON state (see above); and it has no effect if the volume is 0. */
/* If the volume is 0, increase the counter, but don't touch the output. */
if (PSG->Regs[AY_ENABLE] & 0x01)
{
if (PSG->CountA <= length*STEP) PSG->CountA += length*STEP;
PSG->OutputA = 1;
}
else if (PSG->Regs[AY_AVOL] == 0)
{
/* note that I do count += length, NOT count = length + 1. You might think */
/* it's the same since the volume is 0, but doing the latter could cause */
/* interferencies when the program is rapidly modulating the volume. */
if (PSG->CountA <= length*STEP) PSG->CountA += length*STEP;
}
if (PSG->Regs[AY_ENABLE] & 0x02)
{
if (PSG->CountB <= length*STEP) PSG->CountB += length*STEP;
PSG->OutputB = 1;
}
else if (PSG->Regs[AY_BVOL] == 0)
{
if (PSG->CountB <= length*STEP) PSG->CountB += length*STEP;
}
if (PSG->Regs[AY_ENABLE] & 0x04)
{
if (PSG->CountC <= length*STEP) PSG->CountC += length*STEP;
PSG->OutputC = 1;
}
else if (PSG->Regs[AY_CVOL] == 0)
{
if (PSG->CountC <= length*STEP) PSG->CountC += length*STEP;
}
/* for the noise channel we must not touch OutputN - it's also not necessary */
/* since we use outn. */
if ((PSG->Regs[AY_ENABLE] & 0x38) == 0x38) /* all off */
if (PSG->CountN <= length*STEP) PSG->CountN += length*STEP;
outn = (PSG->OutputN | PSG->Regs[AY_ENABLE]);
/* buffering loop */
while (length)
{
int vola,volb,volc;
int left;
/* vola, volb and volc keep track of how long each square wave stays */
/* in the 1 position during the sample period. */
vola = volb = volc = 0;
left = STEP;
do
{
int nextevent;
if (PSG->CountN < left) nextevent = PSG->CountN;
else nextevent = left;
if (outn & 0x08)
{
if (PSG->OutputA) vola += PSG->CountA;
PSG->CountA -= nextevent;
/* PeriodA is the half period of the square wave. Here, in each */
/* loop I add PeriodA twice, so that at the end of the loop the */
/* square wave is in the same status (0 or 1) it was at the start. */
/* vola is also incremented by PeriodA, since the wave has been 1 */
/* exactly half of the time, regardless of the initial position. */
/* If we exit the loop in the middle, OutputA has to be inverted */
/* and vola incremented only if the exit status of the square */
/* wave is 1. */
while (PSG->CountA <= 0)
{
PSG->CountA += PSG->PeriodA;
if (PSG->CountA > 0)
{
PSG->OutputA ^= 1;
if (PSG->OutputA) vola += PSG->PeriodA;
break;
}
PSG->CountA += PSG->PeriodA;
vola += PSG->PeriodA;
}
if (PSG->OutputA) vola -= PSG->CountA;
}
else
{
PSG->CountA -= nextevent;
while (PSG->CountA <= 0)
{
PSG->CountA += PSG->PeriodA;
if (PSG->CountA > 0)
{
PSG->OutputA ^= 1;
break;
}
PSG->CountA += PSG->PeriodA;
}
}
if (outn & 0x10)
{
if (PSG->OutputB) volb += PSG->CountB;
PSG->CountB -= nextevent;
while (PSG->CountB <= 0)
{
PSG->CountB += PSG->PeriodB;
if (PSG->CountB > 0)
{
PSG->OutputB ^= 1;
if (PSG->OutputB) volb += PSG->PeriodB;
break;
}
PSG->CountB += PSG->PeriodB;
volb += PSG->PeriodB;
}
if (PSG->OutputB) volb -= PSG->CountB;
}
else
{
PSG->CountB -= nextevent;
while (PSG->CountB <= 0)
{
PSG->CountB += PSG->PeriodB;
if (PSG->CountB > 0)
{
PSG->OutputB ^= 1;
break;
}
PSG->CountB += PSG->PeriodB;
}
}
if (outn & 0x20)
{
if (PSG->OutputC) volc += PSG->CountC;
PSG->CountC -= nextevent;
while (PSG->CountC <= 0)
{
PSG->CountC += PSG->PeriodC;
if (PSG->CountC > 0)
{
PSG->OutputC ^= 1;
if (PSG->OutputC) volc += PSG->PeriodC;
break;
}
PSG->CountC += PSG->PeriodC;
volc += PSG->PeriodC;
}
if (PSG->OutputC) volc -= PSG->CountC;
}
else
{
PSG->CountC -= nextevent;
while (PSG->CountC <= 0)
{
PSG->CountC += PSG->PeriodC;
if (PSG->CountC > 0)
{
PSG->OutputC ^= 1;
break;
}
PSG->CountC += PSG->PeriodC;
}
}
PSG->CountN -= nextevent;
if (PSG->CountN <= 0)
{
/* Is noise output going to change? */
if ((PSG->RNG + 1) & 2) /* (bit0^bit1)? */
{
PSG->OutputN = ~PSG->OutputN;
outn = (PSG->OutputN | PSG->Regs[AY_ENABLE]);
}
/* The Random Number Generator of the 8910 is a 17-bit shift */
/* register. The input to the shift register is bit0 XOR bit2 */
/* (bit0 is the output). */
/* The following is a fast way to compute bit 17 = bit0^bit2. */
/* Instead of doing all the logic operations, we only check */
/* bit 0, relying on the fact that after two shifts of the */
/* register, what now is bit 2 will become bit 0, and will */
/* invert, if necessary, bit 16, which previously was bit 18. */
if (PSG->RNG & 1) PSG->RNG ^= 0x28000;
PSG->RNG >>= 1;
PSG->CountN += PSG->PeriodN;
}
left -= nextevent;
} while (left > 0);
/* update envelope */
if (PSG->Holding == 0)
{
PSG->CountE -= STEP;
if (PSG->CountE <= 0)
{
do
{
PSG->CountEnv--;
PSG->CountE += PSG->PeriodE;
} while (PSG->CountE <= 0);
/* check envelope current position */
if (PSG->CountEnv < 0)
{
if (PSG->Hold)
{
if (PSG->Alternate)
PSG->Attack ^= 0x1f;
PSG->Holding = 1;
PSG->CountEnv = 0;
}
else
{
/* if CountEnv has looped an odd number of times (usually 1), */
/* invert the output. */
if (PSG->Alternate && (PSG->CountEnv & 0x20))
PSG->Attack ^= 0x1f;
PSG->CountEnv &= 0x1f;
}
}
PSG->VolE = PSG->VolTable[PSG->CountEnv ^ PSG->Attack];
/* reload volume */
if (PSG->EnvelopeA) PSG->VolA = PSG->VolE;
if (PSG->EnvelopeB) PSG->VolB = PSG->VolE;
if (PSG->EnvelopeC) PSG->VolC = PSG->VolE;
}
}
*(buf1++) = DATACONV(vola * PSG->VolA);
*(buf2++) = DATACONV(volb * PSG->VolB);
*(buf3++) = DATACONV(volc * PSG->VolC);
length--;
}
}
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