📄 vicdual.c
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/*****************************************************************************/
/* */
/* (C) Copyright 1998 Peter J.C.Clare */
/* */
/*****************************************************************************/
/* */
/* */
/* Module name: vicdual.c */
/* */
/* Creation date: 15/03/98 Revision date: xx/xx/9x */
/* */
/* Produced by: Peter J.C.Clare */
/* */
/* */
/* Abstract: */
/* */
/* MAME sound & music driver for Sega/Gremlin Carnival. */
/* */
/*****************************************************************************/
/* */
/* Acknowledgements: */
/* */
/* Mike Coates, for the original Carnival MAME sound driver. */
/* Virtu-Al, for the sound samples & hardware information. */
/* The MAME Team, for the emulator framework. */
/* */
/*****************************************************************************/
/* */
/* Revision history */
/* ================ */
/* */
/* Date Vsn. Initials Description */
/* ~~~~ ~~~~ ~~~~~~~~ ~~~~~~~~~~~ */
/* */
/*****************************************************************************/
/*****************************************************************************/
/* */
/* I n c l u d e f i l e s */
/* */
/*****************************************************************************/
#include "driver.h"
/*****************************************************************************/
/* */
/* L o c a l d e f i n i t i o n s */
/* */
/*****************************************************************************/
#define CPU_MUSIC_ID 1 /* music CPU id number */
/* output port 0x01 definitions - sound effect drive outputs */
#define OUT_PORT_1_RIFLE_SHOT 0x01
#define OUT_PORT_1_CLANG 0x02
#define OUT_PORT_1_DUCK_1 0x04
#define OUT_PORT_1_DUCK_2 0x08
#define OUT_PORT_1_DUCK_3 0x10
#define OUT_PORT_1_PIPE_HIT 0x20
#define OUT_PORT_1_BONUS_1 0x40
#define OUT_PORT_1_BONUS_2 0x80
/* output port 0x02 definitions - sound effect drive outputs */
#define OUT_PORT_2_BEAR 0x04
#define OUT_PORT_2_MUSIC_T1 0x08
#define OUT_PORT_2_MUSIC_RESET 0x10
#define OUT_PORT_2_RANKING 0x20
/* music CPU port definitions */
#define MUSIC_PORT2_PSG_BDIR 0x40 /* bit 6 on P2 */
#define MUSIC_PORT2_PSG_BC1 0x80 /* bit 7 on P2 */
#define PSG_BC_INACTIVE 0
#define PSG_BC_READ MUSIC_PORT2_PSG_BC1
#define PSG_BC_WRITE MUSIC_PORT2_PSG_BDIR
#define PSG_BC_LATCH_ADDRESS ( MUSIC_PORT2_PSG_BDIR | MUSIC_PORT2_PSG_BC1 )
#define Play(id,loop) sample_start( id, id, loop )
#define Stop(id) sample_stop( id )
/* sample sound IDs - must match sample file table in driver file */
enum
{
SND_BEAR = 0,
SND_BONUS_1,
SND_BONUS_2,
SND_CLANG,
SND_DUCK_1,
SND_DUCK_2,
SND_DUCK_3,
SND_PIPE_HIT,
SND_RANKING,
SND_RIFLE_SHOT,
NUMBER_OF_SOUND_EFFECTS
};
/*****************************************************************************/
/* */
/* P u b l i c r o u t i n e s */
/* */
/*****************************************************************************/
void carnival_sh_port1_w( int offset, int data );
void carnival_sh_port2_w( int offset, int data );
int carnival_music_port_t1_r( int offset );
void carnival_music_port_1_w( int offset, int data );
void carnival_music_port_2_w( int offset, int data );
int carnival_sh_start( void );
void carnival_sh_stop( void );
void carnival_sh_update( void );
/*****************************************************************************/
/* */
/* L o c a l v a r i a b l e s */
/* */
/*****************************************************************************/
static int port2State = 0;
static int psgData = 0;
/*****************************************************************************/
/* */
/* M o d u l e c o d e */
/* */
/*****************************************************************************/
void carnival_sh_port1_w( int offset, int data )
{
static int port1State = 0;
int sndActiveMask;
int changeMask;
/* U64 74LS374 8 bit latch */
/* bit 0: connector pin 36 - rifle shot */
/* bit 1: connector pin 35 - clang */
/* bit 2: connector pin 33 - duck #1 */
/* bit 3: connector pin 34 - duck #2 */
/* bit 4: connector pin 32 - duck #3 */
/* bit 5: connector pin 31 - pipe hit */
/* bit 6: connector pin 30 - bonus #1 */
/* bit 7: connector pin 29 - bonus #2 */
changeMask = port1State ^ data;
sndActiveMask = changeMask & ~data;
port1State = data;
if ( sndActiveMask & OUT_PORT_1_RIFLE_SHOT )
{
Play( SND_RIFLE_SHOT, 0 );
}
if ( sndActiveMask & OUT_PORT_1_CLANG )
{
Play( SND_CLANG, 0 );
}
if ( sndActiveMask & OUT_PORT_1_DUCK_1 )
{
Play( SND_DUCK_1, 1 );
}
else if ( changeMask & OUT_PORT_1_DUCK_1 )
{
Stop( SND_DUCK_1 );
}
if ( sndActiveMask & OUT_PORT_1_DUCK_2 )
{
Play( SND_DUCK_2, 1 );
}
else if ( changeMask & OUT_PORT_1_DUCK_2 )
{
Stop( SND_DUCK_2 );
}
if ( sndActiveMask & OUT_PORT_1_DUCK_3 )
{
Play( SND_DUCK_3, 1 );
}
else if ( changeMask & OUT_PORT_1_DUCK_3 )
{
Stop( SND_DUCK_3 );
}
if ( sndActiveMask & OUT_PORT_1_PIPE_HIT )
{
Play( SND_PIPE_HIT, 0 );
}
if ( sndActiveMask & OUT_PORT_1_BONUS_1 )
{
Play( SND_BONUS_1, 0 );
}
if ( sndActiveMask & OUT_PORT_1_BONUS_2 )
{
Play( SND_BONUS_2, 0 );
}
}
void carnival_sh_port2_w( int offset, int data )
{
int sndActiveMask;
int changeMask;
/* U63 74LS374 8 bit latch */
/* bit 0: connector pin 48 */
/* bit 1: connector pin 47 */
/* bit 2: connector pin 45 - bear */
/* bit 3: connector pin 46 - Music !T1 input */
/* bit 4: connector pin 44 - Music reset */
/* bit 5: connector pin 43 - ranking */
/* bit 6: connector pin 42 */
/* bit 7: connector pin 41 */
changeMask = port2State ^ data;
sndActiveMask = changeMask & ~data;
port2State = data;
if ( sndActiveMask & OUT_PORT_2_BEAR )
{
Play( SND_BEAR, 0 );
}
if ( sndActiveMask & OUT_PORT_2_RANKING )
{
Play( SND_RANKING, 0 );
}
if ( sndActiveMask & OUT_PORT_2_MUSIC_RESET )
{
/* reset output is low - we'll reset 8039 when it goes high */
}
else if ( changeMask & OUT_PORT_2_MUSIC_RESET )
{
/* reset output is no longer asserted active low */
cpu_reset( CPU_MUSIC_ID );
}
}
int carnival_music_port_t1_r( int offset )
{
/* note: 8039 T1 signal is inverted on music board */
return ( port2State & OUT_PORT_2_MUSIC_T1 ) ? 0 : 1;
}
void carnival_music_port_1_w( int offset, int data )
{
psgData = data;
}
void carnival_music_port_2_w( int offset, int data )
{
static int psgSelect = 0;
int newSelect;
newSelect = data & ( MUSIC_PORT2_PSG_BDIR | MUSIC_PORT2_PSG_BC1 );
if ( psgSelect != newSelect )
{
psgSelect = newSelect;
switch ( psgSelect )
{
case PSG_BC_INACTIVE:
/* do nowt */
break;
case PSG_BC_READ:
/* not very sensible for a write */
break;
case PSG_BC_WRITE:
AY8910_write_port_0_w( 0, psgData );
break;
case PSG_BC_LATCH_ADDRESS:
AY8910_control_port_0_w( 0, psgData );
break;
}
}
}
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