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📄 starwars.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************
sndhrdw\starwars.c

STARWARS MACHINE FILE

This file created by Frank Palazzolo. (palazzol@home.com)

Release 2.0 (6 August 1997)

See drivers\starwars.c for notes

***************************************************************************/

#include "driver.h"
#include "5220intf.h"
#include "M6809/M6809.h"

/* Sound commands from the main CPU are stored in a single byte */
/* register.  The main CPU then interrupts the Sound CPU.       */

static int port_A = 0;   /* 6532 port A data register */

                         /* Configured as follows:           */
                         /* d7 (in)  Main Ready Flag         */
                         /* d6 (in)  Sound Ready Flag        */
                         /* d5 (out) Mute Speech             */
                         /* d4 (in)  Not Sound Self Test     */
                         /* d3 (out) Hold Main CPU in Reset? */
                         /*          + enable delay circuit? */
                         /* d2 (in)  TMS5220 Not Ready       */
                         /* d1 (out) TMS5220 Not Read        */
                         /* d0 (out) TMS5220 Not Write       */

static int port_B = 0;     /* 6532 port B data register        */
                           /* (interfaces to TMS5220 data bus) */

static int irq_flag = 0;   /* 6532 interrupt flag register */

static int port_A_ddr = 0; /* 6532 Data Direction Register A */
static int port_B_ddr = 0; /* 6532 Data Direction Register B */
                           /* for each bit, 0 = input, 1 = output */

static int PA7_irq = 0;  /* IRQ-on-write flag (sound CPU) */

/********************************************************/

static void snd_interrupt(int foo)
{
	irq_flag |= 0x80; /* set timer interrupt flag */
	cpu_cause_interrupt (1, M6809_INT_IRQ);
}

/********************************************************/

int starwars_m6532_r(int offset)
{
	static int temp;

	switch (offset)
	{
		case 0: /* 0x80 - Read Port A */

			/* Note: bit 4 is always set to avoid sound self test */

			return port_A|0x10|(!tms5220_ready_r()<<2);

		case 1: /* 0x81 - Read Port A DDR */
			return port_A_ddr;

		case 2: /* 0x82 - Read Port B */
			return port_B;  /* speech data read? */

		case 3: /* 0x83 - Read Port B DDR */
			return port_B_ddr;

		case 5: /* 0x85 - Read Interrupt Flag Register */
			temp = irq_flag;
			irq_flag = 0;   /* Clear int flags */
			return temp;

		default:
			return 0;
	}

	return 0; /* will never execute this */
}
/********************************************************/

void starwars_m6532_w(int offset, int data)
{
	switch (offset)
	{
		case 0: /* 0x80 - Port A Write */

			/* Write to speech chip on PA0 falling edge */

			if((port_A&0x01)==1)
			{
				port_A = (port_A&(~port_A_ddr))|(data&port_A_ddr);
				if ((port_A&0x01)==0)
					tms5220_data_w(0,port_B);
			}
			else
				port_A = (port_A&(~port_A_ddr))|(data&port_A_ddr);

			return;

		case 1: /* 0x81 - Port A DDR Write */
			port_A_ddr = data;
			return;

		case 2: /* 0x82 - Port B Write */
			/* TMS5220 Speech Data on port B */

			/* ignore DDR for now */
			port_B = data;

			return;

		case 3: /* 0x83 - Port B DDR Write */
			port_B_ddr = data;
			return;

		case 7: /* 0x87 - Enable Interrupt on PA7 Transitions */

			/* This feature is emulated now.  When the Main CPU  */
			/* writes to mainwrite, it may send an IRQ to the    */
			/* sound CPU, depending on the state of this flag.   */

			PA7_irq = data;
			return;


		case 0x1f: /* 0x9f - Set Timer to decrement every n*1024 clocks, */
			/*        With IRQ enabled on countdown               */

			/* Should be decrementing every data*1024 6532 clock cycles */
			/* 6532 runs at 1.5 Mhz, so there a 3 cylces in 2 usec */

			timer_set (TIME_IN_USEC((1024*2/3)*data), 0, snd_interrupt);
			return;

		default:
			return;
	}

	return; /* will never execute this */

}

static int sound_data;	/* data for the sound cpu */
static int main_data;   /* data for the main  cpu */

/********************************************************/
/* These routines are called by the Sound CPU to        */
/* communicate with the Main CPU                        */
/********************************************************/

int starwars_sin_r(int offset)
{
	int res;

	port_A &= 0x7f; /* ready to receive new commands from main */
	res = sound_data;
	sound_data = 0;
	return res;
}

void starwars_sout_w(int offset, int data)
{
	port_A |= 0x40; /* result from sound cpu pending */
	main_data = data;
	return;
}

/********************************************************/
/* The following routines are called from the Main CPU, */
/* not the Sound CPU.                                   */
/* They are here because they are all related to sound  */
/* CPU communications                                   */
/********************************************************/

int starwars_main_read_r(int offset)
{
	int res;

	port_A &= 0xbf;  /* ready to receive new commands from sound cpu */
	res = main_data;
	main_data = 0;
	return res;
}

/********************************************************/

int starwars_main_ready_flag_r(int offset)
{
#if 0 /* correct, but doesn't work */
	return (port_A & 0xc0); /* only upper two flag bits mapped */
#else
	return (port_A & 0x40); /* sound cpu always ready */
#endif
}

/********************************************************/

void starwars_main_wr_w(int offset, int data)
{
	port_A |= 0x80;  /* command from main cpu pending */
	sound_data = data;
	if (PA7_irq)
		cpu_cause_interrupt (1, M6809_INT_IRQ);
}

/********************************************************/

void starwars_soundrst(int offset, int data)
{
	port_A &= 0x3f;

	/* reset sound CPU here  */
	cpu_reset (1);
}

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