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📄 timece.h

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
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#if !defined(_TIME_INCLUDED_)
#define _TIME_INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <windows.h>
//#include <memory.h>

#undef FALSE
#undef TRUE
#undef NULL

#define FALSE   0
#define TRUE    1
#define NULL    0

#define WINAPI      __stdcall

typedef int                 BOOL;
typedef long                LONG;
typedef float               FLOAT;
typedef unsigned long       DWORD;
typedef unsigned char       BYTE;
typedef unsigned short      WORD;
typedef unsigned short      WCHAR;
typedef unsigned short      TCHAR;


typedef struct _tm {
        int tm_sec;     /* seconds after the minute - [0,59] */
        int tm_min;     /* minutes after the hour - [0,59] */
        int tm_hour;    /* hours since midnight - [0,23] */
        int tm_mday;    /* day of the month - [1,31] */
        int tm_mon;     /* months since January - [0,11] */
        int tm_year;    /* years since 1900 */
        int tm_wday;    /* days since Sunday - [0,6] */
        int tm_yday;    /* days since January 1 - [0,365] */
        int tm_isdst;   /* daylight savings time flag */
        }tm;
typedef unsigned long time_t;       /* time value */

typedef struct {
		int  yr;        // year of interest
		int  yd;        // day of year 
		long ms;        // milli-seconds in the day 
} transitionTime;


BOOL  WINAPI SystemTimeToFileTime(const SYSTEMTIME *lpSystemTime, LPFILETIME lpFileTime);
BOOL  WINAPI FileTimeToSystemTime(const FILETIME *lpFileTime, LPSYSTEMTIME lpSystemTime);
DWORD WINAPI GetTimeZoneInformation(LPTIME_ZONE_INFORMATION lpTimeZoneInformation);
void  WINAPI GetLocalTime(LPSYSTEMTIME lpSystemTime);

time_t time( time_t *timer );
tm*    localtime(const time_t *ptime);

#endif // !defined(_TIME_INCLUDED_)

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