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📄 windrv.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
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/* * $Id: windrv.c 1.10 1997/01/05 16:22:59 chasan Exp $ * * Windows Wave audio driver. * * Copyright (c) 1995-1999 Carlos Hasan * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. */#include <string.h>#include <windows.h>#include <mmsystem.h>#include "audio.h"#include "drivers.h"/* * Windows waveform block defines */#define BUFFERSIZE      50      /* buffer size in milliseconds */#define BUFFRAGSIZE     16      /* buffer fragment size in bytes */#define NUMBLOCKS       3       /* total number of buffers [1998/12/24] *//* * Windows Wave output configuration structure */static struct {    HWAVEOUT    nHandle;    HGLOBAL     aBlockHandle[NUMBLOCKS];    WAVEHDR     aWaveHeader[NUMBLOCKS];    UINT        nBlockIndex;    LPFNAUDIOWAVE lpfnAudioWave;} WaveOut;/* * Windows Wave driver API routines */static UINT AIAPI GetAudioCaps(LPAUDIOCAPS lpCaps){    WAVEOUTCAPS Caps;    if (waveOutGetDevCaps(WAVE_MAPPER, &Caps, sizeof(WAVEOUTCAPS)) != 0) {        strncpy(Caps.szPname, "Windows Wave", sizeof(Caps.szPname));        Caps.dwFormats = 0x00000000L;    }    strncpy(lpCaps->szProductName, Caps.szPname, sizeof(lpCaps->szProductName));    lpCaps->wProductId = AUDIO_PRODUCT_WINDOWS;    lpCaps->dwFormats = Caps.dwFormats;    return AUDIO_ERROR_NONE;}static UINT AIAPI PingAudio(VOID){    return waveOutGetNumDevs() ? AUDIO_ERROR_NONE : AUDIO_ERROR_NODEVICE;}static UINT AIAPI OpenAudio(LPAUDIOINFO lpInfo){    WAVEOUTCAPS caps;    PCMWAVEFORMAT format;    LONG nBufferSize;    UINT n;    memset(&WaveOut, 0, sizeof(WaveOut));    /* get wave output device capabilities */    if (waveOutGetDevCaps(WAVE_MAPPER, &caps, sizeof(WAVEOUTCAPS)) != 0) {        if (!(caps.dwFormats & (WAVE_FORMAT_1S08 | WAVE_FORMAT_1S16 |                                WAVE_FORMAT_2S08 | WAVE_FORMAT_2S16 |                                WAVE_FORMAT_4S08 | WAVE_FORMAT_4S16)))            lpInfo->wFormat &= ~AUDIO_FORMAT_STEREO;        if (!(caps.dwFormats & (WAVE_FORMAT_1M16 | WAVE_FORMAT_1S16 |                                WAVE_FORMAT_2M16 | WAVE_FORMAT_2S16 |                                WAVE_FORMAT_4M16 | WAVE_FORMAT_4S16)))            lpInfo->wFormat &= ~AUDIO_FORMAT_16BITS;        if (!(caps.dwFormats & (WAVE_FORMAT_4M08 | WAVE_FORMAT_4M16 |                                WAVE_FORMAT_4S08 | WAVE_FORMAT_4S16)))            if (lpInfo->nSampleRate > 22050)                lpInfo->nSampleRate = 22050;    }    /* setup PCM wave format structure */    format.wf.wFormatTag = WAVE_FORMAT_PCM;    format.wf.nChannels = lpInfo->wFormat & AUDIO_FORMAT_STEREO ? 2 : 1;    format.wBitsPerSample = lpInfo->wFormat & AUDIO_FORMAT_16BITS ? 16 : 8;    format.wf.nSamplesPerSec = lpInfo->nSampleRate;    format.wf.nAvgBytesPerSec = lpInfo->nSampleRate;    format.wf.nBlockAlign = sizeof(char);    if (lpInfo->wFormat & AUDIO_FORMAT_STEREO) {        format.wf.nAvgBytesPerSec <<= 1;        format.wf.nBlockAlign <<= 1;    }    if (lpInfo->wFormat & AUDIO_FORMAT_16BITS) {        format.wf.nAvgBytesPerSec <<= 1;        format.wf.nBlockAlign <<= 1;    }    /* open wave output device using the PCM format structure */    if (waveOutOpen(&WaveOut.nHandle, WAVE_MAPPER,		    (LPWAVEFORMATEX) &format, 0, 0, 0) != 0) {        return AUDIO_ERROR_NODEVICE;    }    /* compute wave output block buffer size in bytes */    nBufferSize = lpInfo->nSampleRate / (1000 / BUFFERSIZE);    if (lpInfo->wFormat & AUDIO_FORMAT_16BITS)        nBufferSize <<= 1;    if (lpInfo->wFormat & AUDIO_FORMAT_STEREO)        nBufferSize <<= 1;    nBufferSize = (nBufferSize + BUFFRAGSIZE - 1) & -BUFFRAGSIZE;    /* allocate and lock memory for wave output block buffers */    for (n = 0; n < NUMBLOCKS; n++) {        WaveOut.aBlockHandle[n] =            GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, nBufferSize);        WaveOut.aWaveHeader[n].lpData =            GlobalLock(WaveOut.aBlockHandle[n]);        WaveOut.aWaveHeader[n].dwBufferLength = nBufferSize;        WaveOut.aWaveHeader[n].dwFlags = WHDR_DONE;        WaveOut.aWaveHeader[n].dwLoops = 0;        WaveOut.aWaveHeader[n].dwUser = 0;    }    return AUDIO_ERROR_NONE;}static UINT AIAPI CloseAudio(VOID){    UINT n, nErrorCode;    /* reset wave output device and stop all playing blocks */    waveOutReset(WaveOut.nHandle);    /* make sure all wave output block buffers are done */    nErrorCode = AUDIO_ERROR_NONE;    for (n = 0; n < NUMBLOCKS; n++) {        if (!(WaveOut.aWaveHeader[n].dwFlags & WHDR_DONE))            nErrorCode = AUDIO_ERROR_DEVICEBUSY;    }    /* unprepare, unlock and free wave output block buffers */    for (n = 0; n < NUMBLOCKS; n++) {        if (WaveOut.aWaveHeader[n].dwUser != 0) {            waveOutUnprepareHeader(WaveOut.nHandle,				   &WaveOut.aWaveHeader[n], sizeof(WAVEHDR));        }        GlobalUnlock(WaveOut.aBlockHandle[n]);        GlobalFree(WaveOut.aBlockHandle[n]);    }    /* close wave output device */    waveOutClose(WaveOut.nHandle);    return nErrorCode;}static UINT AIAPI UpdateAudio(UINT nFrames){    LPWAVEHDR lpWaveHeader;    lpWaveHeader = &WaveOut.aWaveHeader[WaveOut.nBlockIndex];    if ((lpWaveHeader->dwFlags & WHDR_DONE) && WaveOut.lpfnAudioWave) {        if (lpWaveHeader->dwUser != 0) {            waveOutUnprepareHeader(WaveOut.nHandle,				   lpWaveHeader, sizeof(WAVEHDR));            lpWaveHeader->dwUser = 0;        }        if (lpWaveHeader->lpData != NULL) {            lpWaveHeader->dwFlags = 0;            lpWaveHeader->dwUser = 1;            WaveOut.lpfnAudioWave((PUCHAR) lpWaveHeader->lpData,				  lpWaveHeader->dwBufferLength);            waveOutPrepareHeader(WaveOut.nHandle,				 lpWaveHeader, sizeof(WAVEHDR));            waveOutWrite(WaveOut.nHandle,			 lpWaveHeader, sizeof(WAVEHDR));        }        if (++WaveOut.nBlockIndex >= NUMBLOCKS)            WaveOut.nBlockIndex = 0;    }    return AUDIO_ERROR_NONE;}static UINT AIAPI SetAudioCallback(LPFNAUDIOWAVE lpfnAudioWave){    WaveOut.lpfnAudioWave = lpfnAudioWave;    return AUDIO_ERROR_NONE;}/* * Windows Wave driver public interface */AUDIOWAVEDRIVER WindowsWaveDriver ={    GetAudioCaps, PingAudio, OpenAudio, CloseAudio,    UpdateAudio, SetAudioCallback};AUDIODRIVER WindowsDriver ={    &WindowsWaveDriver, NULL};

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