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📄 nitedrvr.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************

Atari Night Driver machine

If you have any questions about how this driver works, don't hesitate to
ask.  - Mike Balfour (mab22@po.cwru.edu)
***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

unsigned char *nitedrvr_ram;

int nitedrvr_gear = 1;
int nitedrvr_track = 0;

static int nitedrvr_steering_buf = 0;
static int nitedrvr_steering_val = 0x00;

/***************************************************************************
nitedrvr_ram_r
***************************************************************************/
int nitedrvr_ram_r(int offset)
{
	return nitedrvr_ram[offset];
}

/***************************************************************************
nitedrvr_ram_w
***************************************************************************/
void nitedrvr_ram_w(int offset, int data)
{
	nitedrvr_ram[offset]=data;
}

/***************************************************************************
Steering

When D7 is high, the steering wheel has moved.
If D6 is low, it moved left.  If D6 is high, it moved right.
Be sure to keep returning a direction until steering_reset is called,
because D6 and D7 are apparently checked at different times, and a
change in-between can affect the direction you move.
***************************************************************************/
static int nitedrvr_steering(void)
{
	static int last_val=0;
	int this_val;
	int delta;

	this_val=input_port_5_r(0);

	delta=this_val-last_val;
	last_val=this_val;
	if (delta>128) delta-=256;
	else if (delta<-128) delta+=256;
	/* Divide by four to make our steering less sensitive */
	nitedrvr_steering_buf+=(delta/4);

	if (nitedrvr_steering_buf>0)
	{
		nitedrvr_steering_buf--;
		nitedrvr_steering_val=0xC0;
	}
	else if (nitedrvr_steering_buf<0)
	{
		nitedrvr_steering_buf++;
		nitedrvr_steering_val=0x80;
	}
	else
	{
		nitedrvr_steering_val=0x00;
	}

	return nitedrvr_steering_val;
}

/***************************************************************************
nitedrvr_steering_reset
***************************************************************************/
int nitedrvr_steering_reset_r(int offset)
{
	nitedrvr_steering_val=0x00;
	return 0;
}

void nitedrvr_steering_reset_w(int offset, int value)
{
	nitedrvr_steering_val=0x00;
}


/***************************************************************************
nitedrvr_in0_r

Night Driver looks for the following:
	A: $00
		D4 - OPT1
		D5 - OPT2
		D6 - OPT3
		D7 - OPT4
	A: $01
		D4 - TRACK SET
		D5 - BONUS TIME ALLOWED
		D6 - VBLANK
		D7 - !TEST
	A: $02
		D4 - !GEAR 1
		D5 - !GEAR 2
		D6 - !GEAR 3
		D7 - SPARE
	A: $03
		D4 - SPARE
		D5 - DIFFICULT BONUS
		D6 - STEER A
		D7 - STEER B

Fill in the steering and gear bits in a special way.
***************************************************************************/

int nitedrvr_in0_r(int offset)
{
	int gear;

	gear=input_port_2_r(0);
	if (gear & 0x10)				nitedrvr_gear=1;
	else if (gear & 0x20)			nitedrvr_gear=2;
	else if (gear & 0x40)			nitedrvr_gear=3;
	else if (gear & 0x80)			nitedrvr_gear=4;

	switch (offset & 0x03)
	{
		case 0x00:						/* No remapping necessary */
			return input_port_0_r(0);
		case 0x01:						/* No remapping necessary */
			return input_port_1_r(0);
		case 0x02:						/* Remap our gear shift */
			if (nitedrvr_gear==1)		return 0xE0;
			else if (nitedrvr_gear==2)	return 0xD0;
			else if (nitedrvr_gear==3)	return 0xB0;
			else						return 0x70;
		case 0x03:						/* Remap our steering */
			return (input_port_3_r(0) | nitedrvr_steering());
		default:
			return 0xFF;
	}
}

/***************************************************************************
nitedrvr_in1_r

Night Driver looks for the following:
	A: $00
		D6 - SPARE
		D7 - COIN 1
	A: $01
		D6 - SPARE
		D7 - COIN 2
	A: $02
		D6 - SPARE
		D7 - !START
	A: $03
		D6 - SPARE
		D7 - !ACC
	A: $04
		D6 - SPARE
		D7 - EXPERT
	A: $05
		D6 - SPARE
		D7 - NOVICE
	A: $06
		D6 - SPARE
		D7 - Special Alternating Signal
	A: $07
		D6 - SPARE
		D7 - Ground

Fill in the track difficulty switch and special signal in a special way.
***************************************************************************/

int nitedrvr_in1_r(int offset)
{
	static int ac_line=0x00;
	int port;

	ac_line=(ac_line+1) % 3;

	port=input_port_4_r(0);
	if (port & 0x10)				nitedrvr_track=0;
	else if (port & 0x20)			nitedrvr_track=1;
	else if (port & 0x40)			nitedrvr_track=2;

	switch (offset & 0x07)
	{
		case 0x00:
			return ((port & 0x01) << 7);
		case 0x01:
			return ((port & 0x02) << 6);
		case 0x02:
			return ((port & 0x04) << 5);
		case 0x03:
			return ((port & 0x08) << 4);
		case 0x04:
			if (nitedrvr_track == 1) return 0x80; else return 0x00;
		case 0x05:
			if (nitedrvr_track == 0) return 0x80; else return 0x00;
		case 0x06:
			/* TODO: fix alternating signal? */
			if (ac_line==0) return 0x80; else return 0x00;
		case 0x07:
			return 0x00;
		default:
			return 0xFF;
	}
}

/***************************************************************************
nitedrvr_out0_w

Sound bits:

D0 = !SPEED1
D1 = !SPEED2
D2 = !SPEED3
D3 = !SPEED4
D4 = SKID1
D5 = SKID2
***************************************************************************/
void nitedrvr_out0_w(int offset, int data)
{
	/* TODO: put sound bits here */
}

/***************************************************************************
nitedrvr_out1_w

D0 = !CRASH - also drives a video invert signal
D1 = ATTRACT
D2 = Spare (Not used)
D3 = Not used?
D4 = LED START
D5 = Spare (Not used)
***************************************************************************/
void nitedrvr_out1_w(int offset, int data)
{
	osd_led_w(0,(data & 0x10)>>4);
	/* TODO: put sound bits here */
}

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