📄 nitedrvr.c
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/***************************************************************************
Atari Night Driver machine
If you have any questions about how this driver works, don't hesitate to
ask. - Mike Balfour (mab22@po.cwru.edu)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
unsigned char *nitedrvr_ram;
int nitedrvr_gear = 1;
int nitedrvr_track = 0;
static int nitedrvr_steering_buf = 0;
static int nitedrvr_steering_val = 0x00;
/***************************************************************************
nitedrvr_ram_r
***************************************************************************/
int nitedrvr_ram_r(int offset)
{
return nitedrvr_ram[offset];
}
/***************************************************************************
nitedrvr_ram_w
***************************************************************************/
void nitedrvr_ram_w(int offset, int data)
{
nitedrvr_ram[offset]=data;
}
/***************************************************************************
Steering
When D7 is high, the steering wheel has moved.
If D6 is low, it moved left. If D6 is high, it moved right.
Be sure to keep returning a direction until steering_reset is called,
because D6 and D7 are apparently checked at different times, and a
change in-between can affect the direction you move.
***************************************************************************/
static int nitedrvr_steering(void)
{
static int last_val=0;
int this_val;
int delta;
this_val=input_port_5_r(0);
delta=this_val-last_val;
last_val=this_val;
if (delta>128) delta-=256;
else if (delta<-128) delta+=256;
/* Divide by four to make our steering less sensitive */
nitedrvr_steering_buf+=(delta/4);
if (nitedrvr_steering_buf>0)
{
nitedrvr_steering_buf--;
nitedrvr_steering_val=0xC0;
}
else if (nitedrvr_steering_buf<0)
{
nitedrvr_steering_buf++;
nitedrvr_steering_val=0x80;
}
else
{
nitedrvr_steering_val=0x00;
}
return nitedrvr_steering_val;
}
/***************************************************************************
nitedrvr_steering_reset
***************************************************************************/
int nitedrvr_steering_reset_r(int offset)
{
nitedrvr_steering_val=0x00;
return 0;
}
void nitedrvr_steering_reset_w(int offset, int value)
{
nitedrvr_steering_val=0x00;
}
/***************************************************************************
nitedrvr_in0_r
Night Driver looks for the following:
A: $00
D4 - OPT1
D5 - OPT2
D6 - OPT3
D7 - OPT4
A: $01
D4 - TRACK SET
D5 - BONUS TIME ALLOWED
D6 - VBLANK
D7 - !TEST
A: $02
D4 - !GEAR 1
D5 - !GEAR 2
D6 - !GEAR 3
D7 - SPARE
A: $03
D4 - SPARE
D5 - DIFFICULT BONUS
D6 - STEER A
D7 - STEER B
Fill in the steering and gear bits in a special way.
***************************************************************************/
int nitedrvr_in0_r(int offset)
{
int gear;
gear=input_port_2_r(0);
if (gear & 0x10) nitedrvr_gear=1;
else if (gear & 0x20) nitedrvr_gear=2;
else if (gear & 0x40) nitedrvr_gear=3;
else if (gear & 0x80) nitedrvr_gear=4;
switch (offset & 0x03)
{
case 0x00: /* No remapping necessary */
return input_port_0_r(0);
case 0x01: /* No remapping necessary */
return input_port_1_r(0);
case 0x02: /* Remap our gear shift */
if (nitedrvr_gear==1) return 0xE0;
else if (nitedrvr_gear==2) return 0xD0;
else if (nitedrvr_gear==3) return 0xB0;
else return 0x70;
case 0x03: /* Remap our steering */
return (input_port_3_r(0) | nitedrvr_steering());
default:
return 0xFF;
}
}
/***************************************************************************
nitedrvr_in1_r
Night Driver looks for the following:
A: $00
D6 - SPARE
D7 - COIN 1
A: $01
D6 - SPARE
D7 - COIN 2
A: $02
D6 - SPARE
D7 - !START
A: $03
D6 - SPARE
D7 - !ACC
A: $04
D6 - SPARE
D7 - EXPERT
A: $05
D6 - SPARE
D7 - NOVICE
A: $06
D6 - SPARE
D7 - Special Alternating Signal
A: $07
D6 - SPARE
D7 - Ground
Fill in the track difficulty switch and special signal in a special way.
***************************************************************************/
int nitedrvr_in1_r(int offset)
{
static int ac_line=0x00;
int port;
ac_line=(ac_line+1) % 3;
port=input_port_4_r(0);
if (port & 0x10) nitedrvr_track=0;
else if (port & 0x20) nitedrvr_track=1;
else if (port & 0x40) nitedrvr_track=2;
switch (offset & 0x07)
{
case 0x00:
return ((port & 0x01) << 7);
case 0x01:
return ((port & 0x02) << 6);
case 0x02:
return ((port & 0x04) << 5);
case 0x03:
return ((port & 0x08) << 4);
case 0x04:
if (nitedrvr_track == 1) return 0x80; else return 0x00;
case 0x05:
if (nitedrvr_track == 0) return 0x80; else return 0x00;
case 0x06:
/* TODO: fix alternating signal? */
if (ac_line==0) return 0x80; else return 0x00;
case 0x07:
return 0x00;
default:
return 0xFF;
}
}
/***************************************************************************
nitedrvr_out0_w
Sound bits:
D0 = !SPEED1
D1 = !SPEED2
D2 = !SPEED3
D3 = !SPEED4
D4 = SKID1
D5 = SKID2
***************************************************************************/
void nitedrvr_out0_w(int offset, int data)
{
/* TODO: put sound bits here */
}
/***************************************************************************
nitedrvr_out1_w
D0 = !CRASH - also drives a video invert signal
D1 = ATTRACT
D2 = Spare (Not used)
D3 = Not used?
D4 = LED START
D5 = Spare (Not used)
***************************************************************************/
void nitedrvr_out1_w(int offset, int data)
{
osd_led_w(0,(data & 0x10)>>4);
/* TODO: put sound bits here */
}
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