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📄 superpac.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
字号:
/***************************************************************************

  machine.c

  Functions to emulate general aspects of the machine (RAM, ROM, interrupts,
  I/O ports)

***************************************************************************/

#include "driver.h"
#include "M6809/M6809.h"


unsigned char *superpac_sharedram;
unsigned char *superpac_customio_1,*superpac_customio_2;

static unsigned char interrupt_enable_1,interrupt_enable_2;
static int coin1, coin2, credits, start1, start2;

static int crednum[] = { 1, 2, 3, 6, 7, 1, 3, 1 };
static int credden[] = { 1, 1, 1, 1, 1, 2, 2, 3 };


void superpac_init_machine(void)
{
	/* Reset all flags */
	coin1 = coin2 = start1 = start2 = credits = 0;

	/* Disable interrupts */
	interrupt_enable_1 = interrupt_enable_2 = 0;

	/* Set optimization flags for M6809 */
	m6809_Flags = M6809_FAST_S | M6809_FAST_U;
}


int superpac_sharedram_r(int offset)
{
	return superpac_sharedram[offset];
}


int superpac_sharedram_r2(int offset)
{
	/* to speed up emulation, we check for the loop the sound CPU sits in most of the time
	   and end the current iteration (things will start going again with the next IRQ) */
	if (offset == 0xfb - 0x40 && superpac_sharedram[offset] == 0)
		cpu_seticount (0);
	return superpac_sharedram[offset];
}


int pacnpal_sharedram_r2(int offset)
{
	return superpac_sharedram[offset];
}


void pacnpal_sharedram_w2(int offset,int data)
{
	superpac_sharedram[offset] = data;
}


void superpac_sharedram_w(int offset,int data)
{
	superpac_sharedram[offset] = data;
}


void superpac_customio_w_1(int offset,int data)
{
	superpac_customio_1[offset] = data;
}


void superpac_customio_w_2(int offset,int data)
{
	superpac_customio_2[offset] = data;
}


void superpac_update_credits (void)
{
	int val = readinputport (3) & 0x0f, temp;
	if (val & 1)
	{
		if (!coin1) credits++, coin1++;
	}
	else coin1 = 0;

	if (val & 2)
	{
		if (!coin2) credits++, coin2++;
	}
	else coin2 = 0;

	temp = readinputport (1) & 7;
	val = readinputport (3) >> 4;
	if (val & 1)
	{
		if (!start1 && credits >= credden[temp]) credits -= credden[temp], start1++;
	}
	else start1 = 0;

	if (val & 2)
	{
		if (!start2 && credits >= 2 * credden[temp]) credits -= 2 * credden[temp], start2++;
	}
	else start2 = 0;
}


int superpac_customio_r_1(int offset)
{
	int val, temp;

	superpac_update_credits ();
	switch (superpac_customio_1[8])
	{
		/* mode 1 & 3 are used by Pac & Pal, and returns actual important values */
		case 1:
		case 3:
			switch (offset)
			{
				case 0:
					val = readinputport (3) & 0x0f;
					break;

				case 1:
					val = readinputport (2) & 0x0f;
					break;

				case 2:
					val = 0;
					break;

				case 3:
					val = (readinputport (3) >> 4) & 3;
					val |= val << 2;

					/* I don't know the exact mix, but the low bit is used both for
					   the fire button and for player 1 start; I'm just ORing for now */
					val |= readinputport (2) >> 4;
					break;

				case 4:
				case 5:
				case 6:
				case 7:
					val = 0xf;
					break;

				default:
					val = superpac_customio_1[offset];
					break;
			}
			return val;

		/* mode 4 is the standard, and returns actual important values */
		case 4:
			switch (offset)
			{
				case 0:
					temp = readinputport (1) & 7;
					val = (credits * crednum[temp] / credden[temp]) / 10;
					break;

				case 1:
					temp = readinputport (1) & 7;
					val = (credits * crednum[temp] / credden[temp]) % 10;
					break;

				case 4:
					val = readinputport (2) & 0x0f;
					break;

				case 5:
					val = readinputport (2) >> 4;
					break;

				case 6:
				case 7:
					val = 0xf;
					break;

				default:
					val = superpac_customio_1[offset];
					break;
			}
			return val;

		/* mode 8 is the test mode: always return 0 for these locations */
		case 8:
			credits = 0;
			if (offset >= 9 && offset <= 15)
				return 0;
			break;
	}
	return superpac_customio_1[offset];
}

int superpac_customio_r_2(int offset)
{
	int val;

	switch (superpac_customio_2[8])
	{
		/* mode 3 is the standard for Pac & Pal, and returns actual important values */
		case 3:
			switch (offset)
			{
				case 0:
				case 1:
				case 2:
				case 3:
					val = 0;
					break;

				case 4:
					val = readinputport (0) & 0xf;
					break;

				case 5:
					val = readinputport (1) >> 4;
					break;

				case 6:
					val = readinputport (1) & 0xf;
					break;

				case 7:
					val = (readinputport (3) >> 4) & 0x0c;
					break;

				default:
					val = superpac_customio_2[offset];
					break;
			}
			return val;

		/* mode 9 is the standard, and returns actual important values */
		case 9:{
			switch (offset)
			{
				case 0:
					val = readinputport (1) & 0x0f;
					break;

				case 1:
					val = readinputport (1) >> 4;
					break;

				case 2:
					val = 0;
					break;

				case 3:
					val = readinputport (0) & 0x0f;
					break;

				case 4:
					val = readinputport (0) >> 4;
					break;

				case 5:
					val = 0;
					break;

				case 6:
					val = (readinputport (3) >> 4) & 0x0c;
					break;

				case 7:
					val = 0;
					break;

				default:
					val = superpac_customio_2[offset];
					break;
			}
			return val;}

		/* mode 8 is the test mode: always return 0 for these locations */
		case 8:
			credits = 0;
			if (offset >= 9 && offset <= 15)
				return 0;
			break;
	}
	return superpac_customio_2[offset];
}


void superpac_interrupt_enable_1_w(int offset,int data)
{
	interrupt_enable_1 = offset;
}


int superpac_interrupt_1(void)
{
	if (interrupt_enable_1) return interrupt();
	else return ignore_interrupt();
}


void pacnpal_interrupt_enable_2_w(int offset,int data)
{
	interrupt_enable_2 = offset;
}


void superpac_cpu_enable_w(int offset,int data)
{
	cpu_halt(1, offset);
}


int pacnpal_interrupt_2(void)
{
	if (interrupt_enable_2) return interrupt();
	else return ignore_interrupt();
}

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