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📄 swmathbx.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/*****************************************************************
machine\swmathbx.c

This file is Copyright 1997, Steve Baines.

Release 2.0 (5 August 1997)

See drivers\starwars.c for notes

******************************************************************/

#include "driver.h"
#include "swmathbx.h"

#define NOP           0x00
#define LAC           0x01
#define READ_ACC      0x02
#define M_HALT        0x04
#define INC_BIC       0x08
#define CLEAR_ACC     0x10
#define LDC           0x20
#define LDB           0x40
#define LDA           0x80

#define MATHDEBUG 0

static int MPA; /* PROM address counter */
static int BIC; /* Block index counter  */

static int PRN; /* Pseudo-random number */


/* Store decoded PROM elements */
static int PROM_STR[1024]; /* Storage for instruction strobe only */
static int PROM_MAS[1024]; /* Storage for direct address only */
static int PROM_AM[1024]; /* Storage for address mode select only */

void translate_proms(void)
{
	int cnt,val;
	unsigned char *RAM = Machine->memory_region[0];

	for (cnt=0;cnt<1024;cnt++)
	{
		/* Translate PROMS into 16 bit code */
		val = 0;
		val = ( val | (( RAM[0x0c00+cnt]     ) & 0x000f ) ); /* Set LS nibble */
		val = ( val | (( RAM[0x0800+cnt]<< 4 ) & 0x00f0 ) );
		val = ( val | (( RAM[0x0400+cnt]<< 8 ) & 0x0f00 ) );
		val = ( val | (( RAM[0x0000+cnt]<<12 ) & 0xf000 ) ); /* Set MS nibble */

		/* Perform pre-decoding */
		PROM_STR[cnt] = (val>>8) & 0x00ff;
		PROM_MAS[cnt] =  val     & 0x007f;
		PROM_AM[cnt]  = (val>>7) & 0x0001;
   }
}

void init_swmathbox (void)
{
	MPA = BIC = 0;
	PRN = 0;
}

void run_mbox(void)
{
	static short ACC, A, B, C;

	int RAMWORD=0;
	int MA_byte;
	int tmp;
	int M_STOP=100000; /* Limit on number of instructions allowed before halt */
	int MA;
	int IP15_8, IP7, IP6_0; /* Instruction PROM values */

	unsigned char *RAM = Machine->memory_region[0];

	while (M_STOP>0)
	{
		IP15_8 = PROM_STR[MPA];
		IP7    = PROM_AM[MPA];
		IP6_0  = PROM_MAS[MPA];

#if(MATHDEBUG==1)
printf("\n(MPA:%x), Strobe: %x, IP7: %d, IP6_0:%x\n",MPA, IP15_8, IP7, IP6_0);
printf("(BIC: %x), A: %x, B: %x, C: %x, ACC: %x\n",BIC,A,B,C,ACC);
#endif

		/* Construct the current RAM address */
		if (IP7==0)
		{
			MA = ((IP6_0 & 3) | ( (BIC & 0x01ff) <<2) ); /* MA10-2 set to BIC8-0 */
		}
		else
		{
			MA = IP6_0;
		}


		/* Convert RAM offset to eight bit addressing (2kx8 rather than 1k*16)
		and apply base address offset */

		MA_byte=0x5000+(MA<<1);

		RAMWORD=( (RAM[MA_byte+1]&0x00ff) | ((RAM[MA_byte]&0x00ff)<<8) );

		/*
		 * RAMWORD is the sixteen bit Math RAM value for the selected address
		 * MA_byte is the base address of this location as seen by the main CPU
		 * IP is the 16 bit instruction word from the PROM. IP7_0 have already
		 * been used in the address selection stage
		 * IP15_8 provide the instruction strobes
		 */

		/* 0x01 - LAC */
		if (IP15_8 & LAC)
			ACC = RAMWORD;

		/* 0x02 - READ_ACC */
		if (IP15_8 & READ_ACC)
		{
			RAM[MA_byte+1] = (ACC & 0x00ff);
			RAM[MA_byte  ] = (ACC & 0xff00) >> 8;
		}

		/* 0x04 - M_HALT */
		if (IP15_8 & M_HALT)
			M_STOP = 0;

		/* 0x08 - INC_BIC */
		if (IP15_8 & INC_BIC)
			BIC = (++BIC) & 0x1ff; /* Restrict to 9 bits */

		/* 0x10 - CLEAR_ACC */
		if (IP15_8 & CLEAR_ACC)
			ACC = 0;

		/* 0x20 - LDC */
		if (IP15_8 & LDC)
		{
			C = RAMWORD;
			/* TODO: this next line is accurate to the schematics, but doesn't seem to work right */
			/* ACC=ACC+(  ( (long)((A-B)*C) )>>14  ); */
			/* round the result - this fixes bad trench vectors in Star Wars */
			ACC = ACC+(  ( (((long)((A-B)*C) )>>13)+1)>>1  );
		}

		/* 0x40 - LDB */
		if (IP15_8 & LDB)
			B = RAMWORD;

		/* 0x80 - LDA */
		if (IP15_8 & LDA)
			A = RAMWORD;

		/*
		 * Now update the PROM address counter
		 * Done like this because the top two bits are not part of the counter
		 * This means that each of the four pages should wrap around rather than
		 * leaking from one to another.  It may not matter, but I've put it in anyway
		 */
		tmp = MPA;
		tmp ++;
		MPA = (MPA&0x0300)|(tmp&0x00ff); /* New MPA value */

		M_STOP --; /* Decrease count */
	}
}

/******************************************************/
/****** Other Starwars Math related handlers **********/

int prng(int offset)
{
#if(MATHDEBUG==1)
printf("prng\n");
#endif
	PRN = (int)((PRN+0x2364)^2); /* This is a total bodge for now, but it works!*/
	return (PRN & 0xff);	/* ASG 971002 -- limit to a byte; the 6809 code cares */
}

/********************************************************/
void prngclr(int offset, int data)
{
#if(MATHDEBUG==1)
printf("prngclr\n");
#endif
	PRN=0;
}

/********************************************************/
void mw0(int offset, int data)
{
#if(MATHDEBUG==1)
printf("mw0: %x\n",data);
#endif
	MPA=(data<<2); /* Set starting PROM address */
	run_mbox();   /* and run the Mathbox */
}

/********************************************************/
/* BIC - write high bit */
void mw1(int offset, int data)
{
#if(MATHDEBUG==1)
printf("mw1: %x\n",data);
#endif
	BIC = (BIC & 0x00ff) | ((data & 0x01)<<8);
}

/********************************************************/
/* BIC - write low byte */
void mw2 (int offset, int data)
{
#if(MATHDEBUG==1)
printf("mw2: %x\n",data);
#endif
	BIC = (BIC & 0x0100) | data;
}

/*********************************************************/

/*******************************************************/
/*   Divider handlers                                  */
/*******************************************************/

static int RESULT;	/* ASG 971002 */
static int DIVISOR, DIVIDEND;

/********************************************************/
int reh(int offset)
{
	return((RESULT & 0xff00)>>8 );
}
/********************************************************/
int rel(int offset)
{
	return(RESULT & 0x00ff);
}
/********************************************************/


void swmathbx(int offset, int data)
{
	data &= 0xff;	/* ASG 971002 -- make sure we only get bytes here */
	switch(offset)
	{
      case 0:
        mw0(0,data);
        break;

      case 1:
        mw1(0,data);
        break;

      case 2:
        mw2(0,data);
        break;

      case 4: /* dvsrh */
        DIVISOR = ((DIVISOR & 0x00ff) | (data<<8));

      case 5: /* dvsrl */

        /* Note: Divide is triggered by write to low byte.  This is */
        /*       dependant on the proper 16 bit write order in the  */
        /*       6809 emulation (high bytes, then low byte).        */
        /*       If the Tie fighters look corrupt, he byte order of */
        /*       the 16 bit writes in the 6809 are backwards        */

        DIVISOR = ((DIVISOR & 0xff00) | (data));

        if(DIVISOR!=0)
            RESULT = (int)(((long)DIVIDEND<<14)/(long)DIVISOR);
        else
            RESULT = (int)-1;
        break;

      case 6: /* dvddh */
        DIVIDEND = ((DIVIDEND & 0x00ff) | (data<<8));
        break;

      case 7: /* dvddl */
        DIVIDEND = ((DIVIDEND & 0xff00) | (data));
        break;

      default:
        break;
	}
}

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