📄 mappy.c
字号:
/***************************************************************************
machine.c
Functions to emulate general aspects of the machine (RAM, ROM, interrupts,
I/O ports)
***************************************************************************/
#include "driver.h"
#include "M6809/M6809.h"
unsigned char *mappy_sharedram;
unsigned char *mappy_customio_1,*mappy_customio_2;
static unsigned char interrupt_enable_1,interrupt_enable_2;
static int credits, coin, start1, start2;
void mappy_init_machine(void)
{
/* Reset all flags */
credits = coin = start1 = start2 = 0;
/* Set optimization flags for M6809 */
m6809_Flags = M6809_FAST_S | M6809_FAST_U;
}
void motos_init_machine(void)
{
/* Reset all flags */
credits = coin = start1 = start2 = 0;
/* Set optimization flags for M6809 */
m6809_Flags = M6809_FAST_S | M6809_FAST_U;
}
int mappy_sharedram_r(int offset)
{
return mappy_sharedram[offset];
}
int mappy_sharedram_r2(int offset)
{
/* to speed up emulation, we check for the loop the sound CPU sits in most of the time
and end the current iteration (things will start going again with the next IRQ) */
if (offset == 0x010a - 0x40 && mappy_sharedram[offset] == 0)
cpu_spinuntil_int ();
return mappy_sharedram[offset];
}
int digdug2_sharedram_r2(int offset)
{
/* to speed up emulation, we check for the loop the sound CPU sits in most of the time
and end the current iteration (things will start going again with the next IRQ) */
if (offset == 0x0a1 - 0x40 && mappy_sharedram[offset] == 0 && cpu_getpc () == 0xe383)
cpu_spinuntil_int ();
return mappy_sharedram[offset];
}
int motos_sharedram_r2(int offset)
{
return mappy_sharedram[offset];
}
int todruaga_sharedram_r2(int offset)
{
return mappy_sharedram[offset];
}
int mappy_cpu1ram_r(int offset)
{
extern unsigned char *RAM;
/* to speed up emulation, we check for the loop the main CPU sits in much of the time
and end the current iteration (things will start going again with the next IRQ) */
if (offset == 0x1382 && RAM[offset] == 0)
cpu_spinuntil_int ();
return RAM[offset];
}
int digdug2_cpu1ram_r(int offset)
{
extern unsigned char *RAM;
/* to speed up emulation, we check for the loop the main CPU sits in much of the time
and end the current iteration (things will start going again with the next IRQ) */
if (offset == 0x1000 && RAM[offset] == 0 && cpu_getpc () == 0x80c4)
cpu_spinuntil_int ();
return RAM[offset];
}
int motos_cpu1ram_r(int offset)
{
extern unsigned char *RAM;
return RAM[offset];
}
int todruaga_cpu1ram_r(int offset)
{
extern unsigned char *RAM;
return RAM[offset];
}
void mappy_sharedram_w(int offset,int data)
{
mappy_sharedram[offset] = data;
}
void mappy_customio_w_1(int offset,int data)
{
mappy_customio_1[offset] = data;
}
void mappy_customio_w_2(int offset,int data)
{
mappy_customio_2[offset] = data;
}
/*************************************************************************************
*
* Mappy custom I/O ports
*
*************************************************************************************/
int mappy_customio_r_1(int offset)
{
static int crednum[] = { 1, 2, 3, 6, 1, 3, 1, 2 };
static int credden[] = { 1, 1, 1, 1, 2, 2, 3, 3 };
int val, temp, mode = mappy_customio_1[8];
/* mode 3 is the standard, and returns actual important values */
if (mode == 1 || mode == 3)
{
switch (offset)
{
case 0: /* Coin slots, low nibble of port 4 */
{
static int lastval;
val = readinputport (4) & 0x0f;
/* bit 0 is a trigger for the coin slot */
if ((val & 1) && ((val ^ lastval) & 1)) ++credits;
return lastval = val;
}
case 1: /* Start buttons, high nibble of port 4 */
{
static int lastval;
temp = readinputport (1) & 7;
val = readinputport (4) >> 4;
/* bit 0 is a trigger for the 1 player start */
if ((val & 1) && ((val ^ lastval) & 1))
{
if (credits >= credden[temp]) credits -= credden[temp];
else val &= ~1; /* otherwise you can start with no credits! */
}
/* bit 1 is a trigger for the 2 player start */
if ((val & 2) && ((val ^ lastval) & 2))
{
if (credits >= 2 * credden[temp]) credits -= 2 * credden[temp];
else val &= ~2; /* otherwise you can start with no credits! */
}
return lastval = val;
}
case 2: /* High BCD of credits */
temp = readinputport (1) & 7;
return (credits * crednum[temp] / credden[temp]) / 10;
case 3: /* Low BCD of credits */
temp = readinputport (1) & 7;
return (credits * crednum[temp] / credden[temp]) % 10;
case 4: /* Player 1 joystick */
return readinputport (3) & 0x0f;
case 5: /* Player 1 buttons */
return readinputport (3) >> 4;
case 6: /* Read, but unknown */
case 7: /* Read, but unknown */
return 0;
}
}
/* mode 5 values are actually checked against these numbers during power up */
else if (mode == 5)
{
static int testvals[] = { 8, 4, 6, 14, 13, 9, 13 };
if (offset >= 1 && offset <= 7)
return testvals[offset - 1];
}
/* by default, return what was stored there */
return mappy_customio_1[offset];
}
int mappy_customio_r_2(int offset)
{
int mode = mappy_customio_2[8];
/* mode 4 is the standard, and returns actual important values */
if (mode == 4)
{
switch (offset)
{
case 0: /* DSW1, low nibble */
return readinputport (1) & 0x0f;
case 1: /* DSW1, high nibble */
return readinputport (1) >> 4;
case 2: /* DSW0, low nibble */
return readinputport (0) & 0x0f;
case 4: /* DSW0, high nibble */
return readinputport (0) >> 4;
case 6: /* DSW2 - service switch */
return readinputport (2) & 0x0f;
case 3: /* read, but unknown */
case 5: /* read, but unknown */
case 7: /* read, but unknown */
return 0;
}
}
/* mode 5 values are actually checked against these numbers during power up */
else if (mode == 5)
{
static int testvals[] = { 8, 4, 6, 14, 13, 9, 13 };
if (offset >= 1 && offset <= 7)
return testvals[offset - 1];
}
/* by default, return what was stored there */
return mappy_customio_2[offset];
}
/*************************************************************************************
*
* Dig Dug 2 custom I/O ports
*
*************************************************************************************/
int digdug2_customio_r_1(int offset)
{
static int crednum[] = { 1, 1, 2, 2 };
static int credden[] = { 1, 2, 1, 3 };
int val, temp, mode = mappy_customio_1[8];
/* mode 3 is the standard, and returns actual important values */
if (mode == 1 || mode == 3)
{
switch (offset)
{
case 0: /* Coin slots, low nibble of port 4 */
{
static int lastval;
val = readinputport (4) & 0x0f;
/* bit 0 is a trigger for the coin slot */
if ((val & 1) && ((val ^ lastval) & 1)) ++credits;
return lastval = val;
}
case 1: /* Start buttons, high nibble of port 4 */
{
static int lastval;
temp = (readinputport (0) >> 6) & 3;
val = readinputport (4) >> 4;
/* bit 0 is a trigger for the 1 player start */
if ((val & 1) && ((val ^ lastval) & 1))
if (credits >= credden[temp]) credits -= credden[temp];
/* bit 1 is a trigger for the 2 player start */
if ((val & 2) && ((val ^ lastval) & 2))
if (credits >= 2 * credden[temp]) credits -= 2 * credden[temp];
return lastval = val;
}
case 2: /* High BCD of credits */
temp = (readinputport (0) >> 6) & 3;
return (credits * crednum[temp] / credden[temp]) / 10;
case 3: /* Low BCD of credits */
temp = (readinputport (0) >> 6) & 3;
return (credits * crednum[temp] / credden[temp]) % 10;
case 4: /* Player 1 joystick */
return readinputport (3) & 0x0f;
case 5: /* Player 1 buttons */
return readinputport (3) >> 4;
case 6: /* Read, but unknown */
case 7: /* Read, but unknown */
return 0;
}
}
/* by default, return what was stored there */
return mappy_customio_1[offset];
}
int digdug2_customio_r_2(int offset)
{
int mode = mappy_customio_2[8];
/* mode 4 is the standard, and returns actual important values */
if (mode == 4)
{
switch (offset)
{
case 2: /* DSW0, low nibble */
return readinputport (0) & 0x0f;
case 4: /* DSW0, high nibble */
return readinputport (0) >> 4;
case 5: /* DSW1, high nibble */
return readinputport (1) >> 4;
case 6: /* DSW1, low nibble */
return readinputport (1) & 0x0f;
case 7: /* DSW2 - service switch */
return readinputport (2) & 0x0f;
case 0: /* read, but unknown */
case 1: /* read, but unknown */
case 3: /* read, but unknown */
return 0;
}
}
/* by default, return what was stored there */
return mappy_customio_2[offset];
}
/*************************************************************************************
*
* Motos custom I/O ports
*
*************************************************************************************/
int motos_customio_r_1(int offset)
{
int val, mode = mappy_customio_1[8];
/* mode 1 is the standard, and returns actual important values */
if (mode == 1)
{
switch (offset)
{
case 0: /* Coin slots, low nibble of port 3 */
{
static int lastval;
val = readinputport (3) & 0x0f;
/* bit 0 is a trigger for the coin slot */
if ((val & 1) && ((val ^ lastval) & 1)) ++credits;
return lastval = val;
}
case 1: /* Player 1 joystick */
return readinputport (2) & 0x0f;
case 3: /* Start buttons, high nibble of port 3 */
return readinputport (3) >> 4;
case 9:
return 0;
case 2:
case 4:
case 5:
case 6:
case 7:
return 0;
}
}
/* by default, return what was stored there */
return mappy_customio_1[offset];
}
int motos_customio_r_2(int offset)
{
int mode = mappy_customio_2[8];
/* mode 9 is the standard, and returns actual important values */
if (mode == 9)
{
switch (offset)
{
case 2: /* DSW0, low nibble */
return readinputport (0) & 0x0f;
case 4: /* DSW0, high nibble */
return readinputport (0) >> 4;
case 6: /* DSW1, high nibble + Player 1 buttons, high nibble */
return (readinputport (1) >> 4) | (readinputport (2) >> 4);
case 0:
case 1:
case 3:
case 5:
case 7:
return 0;
}
}
/* by default, return what was stored there */
return mappy_customio_2[offset];
}
/*************************************************************************************
*
* Tower of Druaga custom I/O ports
*
*************************************************************************************/
int todruaga_customio_r_1(int offset)
{
static int crednum[] = { 1, 1, 2, 2 };
static int credden[] = { 1, 2, 1, 3 };
int val, temp, mode = mappy_customio_1[8];
/* mode 3 is the standard, and returns actual important values */
if (mode == 1 || mode == 3)
{
switch (offset)
{
case 0: /* Coin slots, low nibble of port 5 */
{
static int lastval;
val = readinputport (5) & 0x0f;
/* bit 0 is a trigger for the coin slot */
if ((val & 1) && ((val ^ lastval) & 1)) ++credits;
return lastval = val;
}
case 1: /* Start buttons, high nibble of port 5 */
{
static int lastval;
temp = (readinputport (0) >> 6) & 3;
val = readinputport (5) >> 4;
/* bit 0 is a trigger for the 1 player start */
if ((val & 1) && ((val ^ lastval) & 1))
if (credits >= credden[temp]) credits -= credden[temp];
/* bit 1 is a trigger for the 2 player start */
if ((val & 2) && ((val ^ lastval) & 2))
if (credits >= 2 * credden[temp]) credits -= 2 * credden[temp];
return lastval = val;
}
case 2: /* High BCD of credits */
temp = (readinputport (0) >> 6) & 3;
return (credits * crednum[temp] / credden[temp]) / 10;
case 3: /* Low BCD of credits */
temp = (readinputport (0) >> 6) & 3;
return (credits * crednum[temp] / credden[temp]) % 10;
case 4: /* Player 1 joystick */
return readinputport (3) & 0x0f;
case 5: /* Player 1 buttons */
return readinputport (3) >> 4;
case 6: /* read, but unknown */
return 0;
case 7: /* More player 1 buttons? */
return readinputport (4) >> 4;
}
}
/* by default, return what was stored there */
return mappy_customio_1[offset];
}
int todruaga_customio_r_2(int offset)
{
int mode = mappy_customio_2[8];
/* mode 4 is the standard, and returns actual important values */
if (mode == 4)
{
switch (offset)
{
case 2: /* DSW0, low nibble */
return readinputport (0) & 0x0f;
case 4: /* DSW0, high nibble */
return readinputport (0) >> 4;
case 5: /* DSW1, high nibble */
return readinputport (1) >> 4;
case 6: /* DSW1, low nibble */
return readinputport (1) & 0x0f;
case 7: /* DSW2 - service switch */
return readinputport (2) & 0x0f;
case 0: /* read, but unknown */
case 1: /* read, but unknown */
case 3: /* read, but unknown */
return 0;
}
}
/* by default, return what was stored there */
return mappy_customio_2[offset];
}
void mappy_interrupt_enable_1_w(int offset,int data)
{
interrupt_enable_1 = offset;
}
int mappy_interrupt_1(void)
{
if (interrupt_enable_1) return interrupt();
else return ignore_interrupt();
}
void mappy_interrupt_enable_2_w(int offset,int data)
{
interrupt_enable_2 = offset;
}
int mappy_interrupt_2(void)
{
if (interrupt_enable_2) return interrupt();
else return ignore_interrupt();
}
void mappy_cpu_enable_w(int offset,int data)
{
cpu_halt(1, offset);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -