📄 mpatrol.c
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PORT_DIPSETTING( 0x03, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin/8 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0x30, 0x30, "Coin A Mode 2", IP_KEY_NONE ) /* mapped on coin mode 2 */
PORT_DIPSETTING( 0x10, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B Mode 2", IP_KEY_NONE )
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 128*16*16 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout bgcharlayout =
{
32,32, /* 32*32 characters (actually, it is just 1 big 256x64 image) */
8, /* 8 characters */
2, /* 2 bits per pixel */
{ 4, 0 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3, 2*8+0, 2*8+1, 2*8+2, 2*8+3, 3*8+0, 3*8+1, 3*8+2, 3*8+3,
4*8+0, 4*8+1, 4*8+2, 4*8+3, 5*8+0, 5*8+1, 5*8+2, 5*8+3, 6*8+0, 6*8+1, 6*8+2, 6*8+3, 7*8+0, 7*8+1, 7*8+2, 7*8+3 },
{ 0*512, 1*512, 2*512, 3*512, 4*512, 5*512, 6*512, 7*512, 8*512, 9*512, 10*512, 11*512, 12*512, 13*512, 14*512, 15*512,
16*512, 17*512, 18*512, 19*512, 20*512, 21*512, 22*512, 23*512, 24*512, 25*512, 26*512, 27*512, 28*512, 29*512, 30*512, 31*512 },
8*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 64 },
{ 1, 0x2000, &spritelayout, 64*4, 16 },
{ 1, 0x4000, &bgcharlayout, 64*4+16*4+0*4, 1 }, /* top half */
{ 1, 0x4800, &bgcharlayout, 64*4+16*4+0*4, 1 }, /* bottom half */
{ 1, 0x5000, &bgcharlayout, 64*4+16*4+1*4, 1 }, /* top half */
{ 1, 0x5800, &bgcharlayout, 64*4+16*4+1*4, 1 }, /* bottom half */
{ 1, 0x6000, &bgcharlayout, 64*4+16*4+2*4, 1 }, /* top half */
{ 1, 0x6800, &bgcharlayout, 64*4+16*4+2*4, 1 }, /* bottom half */
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz ? */
0,
readmem,writemem,0,writeport,
interrupt,1
},
{
CPU_M6803 | CPU_AUDIO_CPU,
1000000, /* 1.0 Mhz ? */
3,
sound_readmem,sound_writemem,0,0,
ignore_interrupt,0 /* interrupts are generated by the ADPCM hardware */
}
},
57, 1790, /* accurate frequency, measured on a real board, is 56.75Hz. */
/* the Lode Runner manual (similar but different hardware) */
/* talks about 55Hz and 1790ms vblank duration. */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 1*8, 32*8-1 },
gfxdecodeinfo,
128+32+32,64*4+16*4+3*4,
mpatrol_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
mpatrol_vh_start,
mpatrol_vh_stop,
mpatrol_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&irem_ay8910_interface
},
{
SOUND_MSM5205,
&irem_msm5205_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( mpatrol_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "mp-a.3m", 0x0000, 0x1000, 0x5873a860 )
ROM_LOAD( "mp-a.3l", 0x1000, 0x1000, 0xf4b85974 )
ROM_LOAD( "mp-a.3k", 0x2000, 0x1000, 0x2e1a598c )
ROM_LOAD( "mp-a.3j", 0x3000, 0x1000, 0xdd05b587 )
ROM_REGION_DISPOSE(0x7000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "mp-e.3e", 0x0000, 0x1000, 0xe3ee7f75 ) /* chars */
ROM_LOAD( "mp-e.3f", 0x1000, 0x1000, 0xcca6d023 )
ROM_LOAD( "mp-b.3m", 0x2000, 0x1000, 0x707ace5e ) /* sprites */
ROM_LOAD( "mp-b.3n", 0x3000, 0x1000, 0x9b72133a )
ROM_LOAD( "mp-e.3l", 0x4000, 0x1000, 0xc46a7f72 ) /* background graphics */
ROM_LOAD( "mp-e.3k", 0x5000, 0x1000, 0xc7aa1fb0 )
ROM_LOAD( "mp-e.3h", 0x6000, 0x1000, 0xa0919392 )
ROM_REGION(0x0240) /* color proms */
ROM_LOAD( "2a", 0x0000, 0x0100, 0x0f193a50 ) /* character palette */
ROM_LOAD( "1m", 0x0100, 0x0020, 0x6a57eff2 ) /* background palette */
ROM_LOAD( "1c1j", 0x0120, 0x0020, 0x26979b13 ) /* sprite palette */
ROM_LOAD( "2hx", 0x0140, 0x0100, 0x7ae4cd97 ) /* sprite lookup table */
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "mp-snd.1a", 0xf000, 0x1000, 0x561d3108 )
ROM_END
ROM_START( mpatrolw_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "mpw-a.3m", 0x0000, 0x1000, 0xbaa1a1d4 )
ROM_LOAD( "mpw-a.3l", 0x1000, 0x1000, 0x52459e51 )
ROM_LOAD( "mpw-a.3k", 0x2000, 0x1000, 0x9b249fe5 )
ROM_LOAD( "mpw-a.3j", 0x3000, 0x1000, 0xfee76972 )
ROM_REGION_DISPOSE(0x7000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "mpw-e.3e", 0x0000, 0x1000, 0xf56e01fe ) /* chars */
ROM_LOAD( "mpw-e.3f", 0x1000, 0x1000, 0xcaaba2d9 )
ROM_LOAD( "mp-b.3m", 0x2000, 0x1000, 0x707ace5e ) /* sprites */
ROM_LOAD( "mp-b.3n", 0x3000, 0x1000, 0x9b72133a )
ROM_LOAD( "mp-e.3l", 0x4000, 0x1000, 0xc46a7f72 ) /* background graphics */
ROM_LOAD( "mp-e.3k", 0x5000, 0x1000, 0xc7aa1fb0 )
ROM_LOAD( "mp-e.3h", 0x6000, 0x1000, 0xa0919392 )
ROM_REGION(0x0240) /* color proms */
ROM_LOAD( "2a", 0x0000, 0x0100, 0x0f193a50 ) /* character palette */
ROM_LOAD( "1m", 0x0100, 0x0020, 0x6a57eff2 ) /* background palette */
ROM_LOAD( "1c1j", 0x0120, 0x0020, 0x26979b13 ) /* sprite palette */
ROM_LOAD( "2hx", 0x0140, 0x0100, 0x7ae4cd97 ) /* sprite lookup table */
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "mp-snd.1a", 0xf000, 0x1000, 0x561d3108 )
ROM_END
ROM_START( mranger_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "mp-a.3m", 0x0000, 0x1000, 0x5873a860 )
ROM_LOAD( "mr-a.3l", 0x1000, 0x1000, 0x217dd431 )
ROM_LOAD( "mr-a.3k", 0x2000, 0x1000, 0x9f0af7b2 )
ROM_LOAD( "mr-a.3j", 0x3000, 0x1000, 0x7fe8e2cd )
ROM_REGION_DISPOSE(0x7000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "mp-e.3e", 0x0000, 0x1000, 0xe3ee7f75 ) /* chars */
ROM_LOAD( "mp-e.3f", 0x1000, 0x1000, 0xcca6d023 )
ROM_LOAD( "mp-b.3m", 0x2000, 0x1000, 0x707ace5e ) /* sprites */
ROM_LOAD( "mp-b.3n", 0x3000, 0x1000, 0x9b72133a )
ROM_LOAD( "mp-e.3l", 0x4000, 0x1000, 0xc46a7f72 ) /* background graphics */
ROM_LOAD( "mp-e.3k", 0x5000, 0x1000, 0xc7aa1fb0 )
ROM_LOAD( "mp-e.3h", 0x6000, 0x1000, 0xa0919392 )
ROM_REGION(0x0240) /* color proms */
ROM_LOAD( "2a", 0x0000, 0x0100, 0x0f193a50 ) /* character palette */
ROM_LOAD( "1m", 0x0100, 0x0020, 0x6a57eff2 ) /* background palette */
ROM_LOAD( "1c1j", 0x0120, 0x0020, 0x26979b13 ) /* sprite palette */
ROM_LOAD( "2hx", 0x0140, 0x0100, 0x7ae4cd97 ) /* sprite lookup table */
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "mp-snd.1a", 0xf000, 0x1000, 0x561d3108 )
ROM_END
static int hiload(void)
{
static int loop = 0;
unsigned char *RAM = Machine->memory_region[0];
/* check if the hi score table has already been initialized */
/* the high score table is intialized to all 0, so first of all */
/* we dirty it, then we wait for it to be cleared again */
if (loop == 0)
{
memset(&RAM[0x0e008],0xff,44);
loop = 1;
}
if (RAM[0x0e008] == 0 && RAM[0x0e04b] == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0e008],44);
osd_fclose(f);
}
loop = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x0e008],44);
osd_fclose(f);
}
}
struct GameDriver mpatrol_driver =
{
__FILE__,
0,
"mpatrol",
"Moon Patrol",
"1982",
"Irem",
"Nicola Salmoria\nChris Hardy\nValerio Verrando\nTim Lindquist (color info)\nAaron Giles (sound)\nMarco Cassili",
0,
&machine_driver,
0,
mpatrol_rom,
0, 0,
0,
0, /* sound_prom */
mpatrol_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver mpatrolw_driver =
{
__FILE__,
&mpatrol_driver,
"mpatrolw",
"Moon Patrol (Williams)",
"1982",
"Irem (Williams license)",
"Nicola Salmoria\nChris Hardy\nValerio Verrando\nTim Lindquist (color info)\nAaron Giles (sound)\nMarco Cassili",
0,
&machine_driver,
0,
mpatrolw_rom,
0, 0,
0,
0, /* sound_prom */
mpatrolw_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver mranger_driver =
{
__FILE__,
&mpatrol_driver,
"mranger",
"Moon Ranger",
"1982",
"bootleg",
"Nicola Salmoria (MAME driver)\nChris Hardy (hardware info)\nTim Lindquist (color info)\nAaron Giles (sound)\nMarco Cassili",
0,
&machine_driver,
0,
mranger_rom,
0, 0,
0,
0, /* sound_prom */
mpatrol_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
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