📄 superqix.c
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/***************************************************************************
Super QIX memory map (preliminary)
CPU:
0000-7fff ROM
8000-bfff BANK 0-1-2-3 (All banks except 2 contain code)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
int superqix_vh_start(void);
void superqix_vh_stop(void);
int superqix_bitmapram_r(int offset);
void superqix_bitmapram_w(int offset,int data);
int superqix_bitmapram2_r(int offset);
void superqix_bitmapram2_w(int offset,int data);
void superqix_0410_w(int offset,int data);
void superqix_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xe000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xe000, 0xe0ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0xe100, 0xe7ff, MWA_RAM },
{ 0xe800, 0xebff, videoram_w, &videoram, &videoram_size },
{ 0xec00, 0xefff, colorram_w, &colorram },
{ 0xf000, 0xffff, MWA_RAM },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x0000, 0x00ff, paletteram_r },
{ 0x0401, 0x0401, AY8910_read_port_0_r },
{ 0x0405, 0x0405, AY8910_read_port_1_r },
{ 0x0418, 0x0418, input_port_4_r },
{ 0x0800, 0x77ff, superqix_bitmapram_r },
{ 0x8800, 0xf7ff, superqix_bitmapram2_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x0000, 0x00ff, paletteram_BBGGRRII_w },
{ 0x0402, 0x0402, AY8910_write_port_0_w },
{ 0x0403, 0x0403, AY8910_control_port_0_w },
{ 0x0406, 0x0406, AY8910_write_port_1_w },
{ 0x0407, 0x0407, AY8910_control_port_1_w },
{ 0x0410, 0x0410, superqix_0410_w }, /* ROM bank, NMI enable, tile bank */
{ 0x0800, 0x77ff, superqix_bitmapram_w },
{ 0x8800, 0xf7ff, superqix_bitmapram2_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) /* ??? */
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BITX( 0x80, 0x00, IPT_DIPSWITCH_NAME, "Freeze???", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "2 Coins/3 Credit")
PORT_DIPSETTING( 0x01, "1 Coin/2 Credit" )
PORT_DIPNAME( 0x0c, 0x0c, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "2 Coins/3 Credit")
PORT_DIPSETTING( 0x04, "1 Coin/2 Credit" )
PORT_DIPNAME( 0x10, 0x00, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "No" )
PORT_DIPSETTING( 0x00, "Yes" )
PORT_DIPNAME( 0x20, 0x20, "Freeze", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x40, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x80, "Cocktail" )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x03, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Normal" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x0c, 0x0c, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "30000 100000" )
PORT_DIPSETTING( 0x08, "30000 50000" )
PORT_DIPSETTING( 0x04, "50000 100000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x30, 0x30, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xc0, 0xc0, "Fill Area", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "70%" )
PORT_DIPSETTING( 0xc0, "75%" )
PORT_DIPSETTING( 0x40, "80%" )
PORT_DIPSETTING( 0x00, "85%" )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
128*8 /* every sprites takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 0, 16 }, /* Chars */
{ 1, 0x08000, &charlayout, 0, 16 }, /* Background tiles */
{ 1, 0x10000, &charlayout, 0, 16 },
{ 1, 0x18000, &charlayout, 0, 16 },
{ 1, 0x20000, &charlayout, 0, 16 },
{ 1, 0x28000, &spritelayout, 0, 16 }, /* Sprites */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz??? */
{ 255, 255 },
{ input_port_0_r, input_port_3_r }, /* port Aread */
{ input_port_1_r, input_port_2_r }, /* port Bread */
{ 0 }, /* port Awrite */
{ 0 } /* port Bwrite */
};
int sqix_interrupt(void)
{
static int loop=0;
loop++;
if(loop>2) {
if(loop==6) loop=0;
return nmi_interrupt();
}
else
return 0;
}
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80 | CPU_16BIT_PORT,
6000000, /* 6 Mhz ? */
0,
readmem,writemem,readport,writeport,
sqix_interrupt,6 /* ??? */
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
superqix_vh_start,
superqix_vh_stop,
superqix_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( superqix_rom )
ROM_REGION(0x20000) /* 64k for code */
ROM_LOAD( "sq01.97", 0x00000, 0x08000, 0x0888b7de )
ROM_LOAD( "sq02.96", 0x10000, 0x10000, 0x9c23cb64 )
ROM_REGION_DISPOSE(0x38000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "sq04.2", 0x00000, 0x08000, 0xf815ef45 )
ROM_LOAD( "sq03.3", 0x08000, 0x10000, 0x6e8b6a67 )
ROM_LOAD( "sq06.14", 0x18000, 0x10000, 0x38154517 )
ROM_LOAD( "sq05.1", 0x28000, 0x10000, 0xdf326540 )
ROM_REGION(0x1000) /* Unknown (protection related?) */
ROM_LOAD( "sq07.108", 0x00000, 0x1000, 0x071a598c )
ROM_END
ROM_START( sqixbl_rom )
ROM_REGION(0x20000) /* 64k for code */
ROM_LOAD( "cpu.2", 0x00000, 0x08000, 0x682e28e3 )
ROM_LOAD( "sq02.96", 0x10000, 0x10000, 0x9c23cb64 )
ROM_REGION_DISPOSE(0x38000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "sq04.2", 0x00000, 0x08000, 0xf815ef45 )
ROM_LOAD( "sq03.3", 0x08000, 0x10000, 0x6e8b6a67 )
ROM_LOAD( "sq06.14", 0x18000, 0x10000, 0x38154517 )
ROM_LOAD( "sq05.1", 0x28000, 0x10000, 0xdf326540 )
ROM_END
static int superqix_hiload(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xf4c0],"\x00\x00\x32",3) == 0)
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xf4c0],40);
osd_fclose(f);
/* copy the high score to the work RAM as well */
RAM[0xf8f4] = RAM[0xf4c0];
RAM[0xf8f3] = RAM[0xf4c1];
RAM[0xf8f2] = RAM[0xf4c2];
RAM[0xf8f1] = RAM[0xf4c3];
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void superqix_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xf4c0],40);
osd_fclose(f);
}
}
struct GameDriver superqix_driver =
{
__FILE__,
0,
"superqix",
"Super Qix",
"1987",
"Taito",
"Mirko Buffoni\nNicola Salmoria",
GAME_NOT_WORKING,
&machine_driver,
0,
superqix_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_ROTATE_90,
0, 0
};
struct GameDriver sqixbl_driver =
{
__FILE__,
&superqix_driver,
"sqixbl",
"Super Qix (bootleg)",
"1987",
"bootleg",
"Mirko Buffoni\nNicola Salmoria",
0,
&machine_driver,
0,
sqixbl_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_ROTATE_90,
superqix_hiload, superqix_hisave
};
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