📄 cclimber.c
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PORT_DIPSETTING( 0x10, "Upright" )
PORT_DIPSETTING( 0x00, "Cocktail" )
PORT_DIPNAME( 0x20, 0x00, "High Score Names", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "3 Letters" )
PORT_DIPSETTING( 0x00, "10 Letters" )
PORT_DIPNAME( 0xc0, 0x00, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x40, "Medium" )
PORT_DIPSETTING( 0x80, "Hard" )
PORT_DIPSETTING( 0xc0, "Hardest" )
PORT_START /* coin */
PORT_BITX(0x01, IP_ACTIVE_HIGH, IPT_COIN1 | IPF_IMPULSE, "Coin A", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2)
PORT_BITX(0x02, IP_ACTIVE_HIGH, IPT_COIN2 | IPF_IMPULSE, "Coin B", IP_KEY_DEFAULT, IP_JOY_DEFAULT, 2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
INPUT_PORTS_END
static struct GfxLayout swimmer_charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
3, /* 3 bits per pixel */
{ 0, 512*8*8, 512*2*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* characters are upside down */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout swimmer_spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0, 128*16*16, 128*2*16*16 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo swimmer_gfxdecodeinfo[] =
{
{ 1, 0x0000, &swimmer_charlayout, 0, 64 }, /* characters */
{ 1, 0x0000, &swimmer_spritelayout, 0, 32 }, /* sprite set #1 */
{ 1, 0x3000, &swimmer_charlayout, 64*8, 4 }, /* big sprite set */
{ -1 } /* end of array */
};
static struct AY8910interface swimmer_ay8910_interface =
{
2, /* 2 chips */
4000000/2, /* 2 MHz */
{ 255, 255 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver swimmer_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 MHz */
0,
swimmer_readmem,swimmer_writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000/2, /* 2 MHz */
3, /* memory region #2 */
sound_readmem,sound_writemem,0,sound_writeport,
0,0,
nmi_interrupt,4000000/16384 /* IRQs are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
swimmer_gfxdecodeinfo,
96,64*8+4*8, /* TODO: use palette shrinking */
swimmer_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE,
0,
cclimber_vh_start,
cclimber_vh_stop,
swimmer_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&swimmer_ay8910_interface
}
}
};
ROM_START( swimmer_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "sw1", 0x0000, 0x1000, 0xf12481e7 )
ROM_LOAD( "sw2", 0x1000, 0x1000, 0xa0b6fdd2 )
ROM_LOAD( "sw3", 0x2000, 0x1000, 0xec93d7de )
ROM_LOAD( "sw4", 0x3000, 0x1000, 0x0107927d )
ROM_LOAD( "sw5", 0x4000, 0x1000, 0xebd8a92c )
ROM_LOAD( "sw6", 0x5000, 0x1000, 0xf8539821 )
ROM_LOAD( "sw7", 0x6000, 0x1000, 0x37efb64e )
ROM_LOAD( "sw8", 0x7000, 0x1000, 0x33d6001e )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "sw15", 0x0000, 0x1000, 0x4f3608cb ) /* chars */
ROM_LOAD( "sw14", 0x1000, 0x1000, 0x7181c8b4 )
ROM_LOAD( "sw13", 0x2000, 0x1000, 0x2eb1af5c )
ROM_LOAD( "sw23", 0x3000, 0x0800, 0x9ca67e24 ) /* bigsprite data */
/* 3800-3fff empty (Guzzler has larger ROMs) */
ROM_LOAD( "sw22", 0x4000, 0x0800, 0x02c10992 )
/* 4800-4fff empty (Guzzler has larger ROMs) */
ROM_LOAD( "sw21", 0x5000, 0x0800, 0x7f4993c1 )
/* 5800-5fff empty (Guzzler has larger ROMs) */
ROM_REGION(0x220) /* color proms */
ROM_LOAD( "8220.clr", 0x0000, 0x100, 0x72c487ed )
ROM_LOAD( "8212.clr", 0x0100, 0x100, 0x39037799 )
ROM_LOAD( "8221.clr", 0x0200, 0x020, 0x3b2deb3a )
ROM_REGION(0x10000) /* 64k for sound board */
ROM_LOAD( "sw12", 0x0000, 0x1000, 0x2eee9bcb )
ROM_END
ROM_START( swimmera_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "swa1", 0x0000, 0x1000, 0x42c2b6c5 )
ROM_LOAD( "swa2", 0x1000, 0x1000, 0x49bac195 )
ROM_LOAD( "swa3", 0x2000, 0x1000, 0xa6d8cb01 )
ROM_LOAD( "swa4", 0x3000, 0x1000, 0x7be75182 )
ROM_LOAD( "swa5", 0x4000, 0x1000, 0x78f79573 )
ROM_LOAD( "swa6", 0x5000, 0x1000, 0xfda9b311 )
ROM_LOAD( "swa7", 0x6000, 0x1000, 0x7090e5ee )
ROM_LOAD( "swa8", 0x7000, 0x1000, 0xab86efa9 )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "sw15", 0x0000, 0x1000, 0x4f3608cb ) /* chars */
ROM_LOAD( "sw14", 0x1000, 0x1000, 0x7181c8b4 )
ROM_LOAD( "sw13", 0x2000, 0x1000, 0x2eb1af5c )
ROM_LOAD( "sw23", 0x3000, 0x0800, 0x9ca67e24 ) /* bigsprite data */
/* 3800-3fff empty (Guzzler has larger ROMs) */
ROM_LOAD( "sw22", 0x4000, 0x0800, 0x02c10992 )
/* 4800-4fff empty (Guzzler has larger ROMs) */
ROM_LOAD( "sw21", 0x5000, 0x0800, 0x7f4993c1 )
/* 5800-5fff empty (Guzzler has larger ROMs) */
ROM_REGION(0x220) /* color proms */
ROM_LOAD( "8220.clr", 0x0000, 0x100, 0x72c487ed )
ROM_LOAD( "8212.clr", 0x0100, 0x100, 0x39037799 )
ROM_LOAD( "8221.clr", 0x0200, 0x020, 0x3b2deb3a )
ROM_REGION(0x10000) /* 64k for sound board */
ROM_LOAD( "sw12", 0x0000, 0x1000, 0x2eee9bcb )
ROM_END
ROM_START( guzzler_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "guzz-01.bin", 0x0000, 0x2000, 0x58aaa1e9 )
ROM_LOAD( "guzz-02.bin", 0x2000, 0x2000, 0xf80ceb17 )
ROM_LOAD( "guzz-03.bin", 0x4000, 0x2000, 0xe63c65a2 )
ROM_LOAD( "guzz-04.bin", 0x6000, 0x2000, 0x45be42f5 )
ROM_LOAD( "guzz-16.bin", 0xe000, 0x2000, 0x61ee00b7 )
ROM_REGION_DISPOSE(0x6000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "guzz-13.bin", 0x0000, 0x1000, 0xafc464e2 ) /* chars */
ROM_LOAD( "guzz-14.bin", 0x1000, 0x1000, 0xacbdfe1f )
ROM_LOAD( "guzz-15.bin", 0x2000, 0x1000, 0x66978c05 )
ROM_LOAD( "guzz-11.bin", 0x3000, 0x1000, 0xec2e9d86 ) /* big sprite */
ROM_LOAD( "guzz-10.bin", 0x4000, 0x1000, 0xbd3f0bf7 )
ROM_LOAD( "guzz-09.bin", 0x5000, 0x1000, 0x18927579 )
ROM_REGION(0x220) /* color proms */
ROM_LOAD( "guzzler.003", 0x0000, 0x100, 0xf86930c1 )
ROM_LOAD( "guzzler.002", 0x0100, 0x100, 0xb566ea9e )
ROM_LOAD( "guzzler.001", 0x0200, 0x020, 0x69089495 )
ROM_REGION(0x10000) /* 64k for sound board */
ROM_LOAD( "guzz-12.bin", 0x0000, 0x1000, 0xf3754d9e )
ROM_END
static int swimmer_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
/* Look for "TEK" in the 1st and 5th positions */
if (memcmp(&RAM[0x84e6],"\x54\x45\x48",3) == 0 &&
memcmp(&RAM[0x850a],"\x54\x45\x48",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x84e0],9*5);
osd_fclose(f);
RAM[0x8577] = RAM[0x84e0];
RAM[0x8578] = RAM[0x84e1];
RAM[0x8579] = RAM[0x84e2];
RAM[0x857a] = RAM[0x84e3];
RAM[0x857b] = RAM[0x84e4];
RAM[0x857c] = RAM[0x84e5];
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void swimmer_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x84e0],9*5);
osd_fclose(f);
RAM[0x84e6] = 0;
}
}
static int guzzler_hiload(void)
{
unsigned char *RAM=Machine->memory_region[Machine->drv->cpu[0].memory_region];
static int firsttime;
/* check if the hi score table has already been initialized */
/* the high score table is intialized to all 0, so first of all */
/* we dirty it, then we wait for it to be cleared again */
if (firsttime == 0)
{
memset(&RAM[0x8584],0xff,16*5);
firsttime = 1;
}
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x8584],"\x00\x03\x00",3) == 0 &&
memcmp(&RAM[0x85c4],"\x00\x03\x00",3) == 0)
{
void *f;
if ((f =osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x8584],16*5);
RAM[0x8007]=RAM[0x8584];
RAM[0x8008]=RAM[0x8585];
RAM[0x8009]=RAM[0x8586];
RAM[0x800A]=RAM[0x8587];
RAM[0x800B]=RAM[0x8588];
RAM[0x800C]=RAM[0x8589];
osd_fclose(f);
}
firsttime = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void guzzler_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x8584],16*5);
osd_fclose(f);
}
}
struct GameDriver swimmer_driver =
{
__FILE__,
0,
"swimmer",
"Swimmer (set 1)",
"1982",
"Tehkan",
"Brad Oliver",
GAME_IMPERFECT_COLORS,
&swimmer_machine_driver,
0,
swimmer_rom,
0, 0,
0,
0, /* sound_prom */
swimmer_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
swimmer_hiload, swimmer_hisave
};
struct GameDriver swimmera_driver =
{
__FILE__,
&swimmer_driver,
"swimmera",
"Swimmer (set 2)",
"1982",
"Tehkan",
"Brad Oliver",
GAME_IMPERFECT_COLORS,
&swimmer_machine_driver,
0,
swimmera_rom,
0, 0,
0,
0, /* sound_prom */
swimmer_input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
swimmer_hiload, swimmer_hisave
};
struct GameDriver guzzler_driver =
{
__FILE__,
0,
"guzzler",
"Guzzler",
"1983",
"Tehkan",
"Mirko Buffoni (MAME driver)\nGerald Vanderick (color info)\nAUC-L (SM) Valerio Verrando\n(high score save)",
0,
&swimmer_machine_driver,
0,
guzzler_rom,
0, 0,
0,
0, /* sound_prom */
guzzler_input_ports,
PROM_MEMORY_REGION(2),0,0,
ORIENTATION_ROTATE_90,
guzzler_hiload, guzzler_hisave
};
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